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hex [2020/03/25 11:51]
kyle
hex [2020/11/19 13:51] (current)
kyle
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 //Oh boo hoo, you got cursed. Do you have any idea how many times that's happened to me? My advice is to find that mummy and shove his head in the privy until he begs to take it back.// //Oh boo hoo, you got cursed. Do you have any idea how many times that's happened to me? My advice is to find that mummy and shove his head in the privy until he begs to take it back.//
  
-The Cursed condition does nothing by itself but is quite potent when combined with other conditions, making the Hex class quite possibly the most effective wielder of conditions in the game. Flavorwise it could definitely be considered one of the more "black magic" type classes, but that doesn't necessarily make it evil (unless the referee says it is).+The Cursed condition does nothing by itself but is quite potent when combined with other conditions, making the Hex archetype quite possibly the most effective wielder of conditions in the game. Flavorwise it could definitely be considered one of the more "black magic" type archetypes, but that doesn't necessarily make it evil (unless the referee says it is).
  
 ^[[#Hex]] ^^Wield curses. | ^[[#Hex]] ^^Wield curses. |
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 |{{fa>caret-right?24}} |[[#Pariah]] |Curses oppress all nearby. | |{{fa>caret-right?24}} |[[#Pariah]] |Curses oppress all nearby. |
 |{{fa>caret-right?24}} |[[#Woe]] |Bad luck in their future. | |{{fa>caret-right?24}} |[[#Woe]] |Bad luck in their future. |
-^[[#Enterprises]] ||Hex School |+^^^
  
 ====== Hex ====== ====== Hex ======
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Castigate:** As an action, you may inflict the Cursed condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when inflicting the Cursed condition this way. If the result is 1-3, then doing so costs 1 Mojo. You cannot use this ability if you have no Mojo remaining. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Castigate:** As an action, you may inflict the Cursed condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when inflicting the Cursed condition this way. If the result is 1-3, then doing so costs 1 Mojo. You cannot use this ability if you have no Mojo remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Forbidden Arts:** You know how to enhance your weapons to bring doom to their targets. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Cursed condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Forbidden Arts:** You know how to enhance your weapons to bring doom to their targets. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Cursed condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Bad Omen:** When you inflict the Cursed condition to a target, the single next trigger die that subject rolls is automatically treated as a result of 1. Note that if the subject doesn't perform any actions that require trigger die rolls during their turn, their next trigger die roll by default will be the one to remove their Cursed condition (and it will automatically fail). | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Bad Omen:** When you inflict the Cursed condition to a target, the single next trigger die that subject rolls is automatically treated as a result of 1. Note that if the subject doesn't perform any actions that require trigger die rolls during their turn, their next trigger die roll by default will be the one to remove their Cursed condition (and it will automatically fail). |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Hex School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
hex.1585158671.txt.gz · Last modified: 2020/03/25 11:51 by kyle