User Tools

Site Tools


industry

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
industry [2020/10/15 12:50]
kyle
industry [2021/02/18 09:09] (current)
kyle [Revamper]
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//If I had any sense, I'd have been a farmer.//
  
-.+Industry establishments offer almost nothing that benefits adventurers directly, but are very useful for more quickly developing the base itself. How worthwhile the investment is for you will depend entirely on how interested in the base-building aspects of the game you are.
  
 ^[[#Industry]] ^^Growth and development. ^{{ra>diamond?24|Economy}} | ^[[#Industry]] ^^Growth and development. ^{{ra>diamond?24|Economy}} |
Line 9: Line 9:
 |{{fa>caret-right?24}} |[[#Diversification]] |Better yields. |{{ra>diamond?24|Economy}} | |{{fa>caret-right?24}} |[[#Diversification]] |Better yields. |{{ra>diamond?24|Economy}} |
 |{{fa>caret-right?24}} |[[#Exchange]] |Get what others have. |{{ra>queen-crown?24|Influence}} | |{{fa>caret-right?24}} |[[#Exchange]] |Get what others have. |{{ra>queen-crown?24|Influence}} |
 +|{{fa>caret-right?24}} |[[#Exporter]] |Create Capital. |{{ra>diamond?24|Economy}} |
 +|{{fa>caret-right?24}} |[[#Revamper]] |Convert Capital to another type. |{{ra>queen-crown?24|Influence}} |
 ^ ^^^^ ^ ^^^^
  
Line 26: Line 28:
  
 ^ ^^^ ^ ^^^
-^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**More Eggs, More Baskets:** The base has multiple local industries, making it somewhat less affected by poor yields in any one of them. When you roll a development die, you may treat a result of 10-11 as a result of 12. This can be done a maximum number of times per session equal to the base's Economy rating, no matter how many 10-11 results you actually roll. \\ \\ {{fa>minus-circle?24&align=left}}**Special Interest Funnels:** The benefits of Diversification can be applied to bonus dice rolled due to the Demand and Exchange facilitiesbut progress produced by a 10-11 result on such dice must be applied to the establishments that those facilities are normally limited to. |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**More Eggs, More Baskets:** The base has multiple local industries, making it somewhat less affected by poor yields in any one of them. When you roll a development die from the Industry establishment (or from its Demand/Exchange facilities, if you have them), you may treat a result of 10-11 as a result of 12. \\ \\ {{fa>minus-circle?24&align=left}}**Not Infinite:** This can be done a maximum number of times per session equal to the base's Economy ratingno matter how many 10-11 results you actually roll. |
 ^ ^^^ ^ ^^^
  
Line 33: Line 35:
 ^ ^^^ ^ ^^^
 ^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Trade Deals:** A local surplus can be traded away to another base for something produced there. When rolling for industry development, you may also roll one die for every point of the base's Influence rating. \\ \\ {{fa>minus-circle?24&align=left}}**Trade Diffusion:** All bonus progress from Influence-based development dice must be applied to an establishment that the nearest other base has that your base does not. If your base has literally every single establishment that the nearest other base has, you can switch to the second-nearest base instead. If multiple bases are equidistant, you can choose which to utilize when selecting an establishment to add progress to. If you don't know of any other bases that have establishments you don't, Exchange is worthless and does nothing for you. | ^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Trade Deals:** A local surplus can be traded away to another base for something produced there. When rolling for industry development, you may also roll one die for every point of the base's Influence rating. \\ \\ {{fa>minus-circle?24&align=left}}**Trade Diffusion:** All bonus progress from Influence-based development dice must be applied to an establishment that the nearest other base has that your base does not. If your base has literally every single establishment that the nearest other base has, you can switch to the second-nearest base instead. If multiple bases are equidistant, you can choose which to utilize when selecting an establishment to add progress to. If you don't know of any other bases that have establishments you don't, Exchange is worthless and does nothing for you. |
 +^ ^^^
 +
 +====== Exporter ======
 +
 +^ ^^^
 +^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Pack It Up, Ship It Out:** Instead of applying Industry-created progress directly to the construction of a local establishment, you can choose to instead create a point of Capital of whatever type you want. \\ \\ {{fa>minus-circle?24&align=left}}**Special Interest Funnels:** Progress resulting from Demand or Exchange facilities (if any) cannot be used to create Capital. It's already been earmarked for something local and very specific. \\ \\ {{fa>minus-circle?24&align=left}}**Liquidation Rate:** You may turn regular progress into Capital a maximum of 1 time per session per 3 points of the base's Economy rating. |
 +^ ^^^
 +
 +====== Revamper ======
 +
 +^ ^^^
 +^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Repurposed:** When performing an operation to make progress on a building project, adventurers can now use any kind of Capital as payment instead of 5 Dosh. This Capital's type does not need to match the establishment you're actually attempting to build with it. \\ \\ {{fa>minus-circle?24&align=left}}**Normal Risks:** Failing the operation to make building progress still causes the payment to be lost. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Twists:** No single establishment building project can benefit from revamped Capital more times than the base's Influence rating. You'll still probably have to at least lay a solid foundation with appropriate materials that were actually intended for that purpose. |
 ^ ^^^ ^ ^^^
  
industry.1602787810.txt.gz ยท Last modified: 2020/10/15 12:50 by kyle