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instructor [2020/10/07 09:29]
kyle
instructor [2021/09/22 23:00] (current)
kyle [Instructor]
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 ^[[#Instructor]] ^^Teach and learn. | ^[[#Instructor]] ^^Teach and learn. |
-|{{fa>caret-right?24}} |[[#Academic]] |Create keystones and utilize schools. | 
 |{{fa>caret-right?24}} |[[#Adviser]] |Lock out your knacks instead of allies'. | |{{fa>caret-right?24}} |[[#Adviser]] |Lock out your knacks instead of allies'. |
 |{{fa>caret-right?24}} |[[#Crash Course]] |Share keystone boosts. | |{{fa>caret-right?24}} |[[#Crash Course]] |Share keystone boosts. |
 |{{fa>caret-right?24}} |[[#Drills]] |Bolster combat ratings. | |{{fa>caret-right?24}} |[[#Drills]] |Bolster combat ratings. |
 +|{{fa>caret-right?24}} |[[#Inculcation]] |Boost bases' Influence. |
 |{{fa>caret-right?24}} |[[#Mentoring]] |Increased XP for rookies. | |{{fa>caret-right?24}} |[[#Mentoring]] |Increased XP for rookies. |
 ^ ^^^ ^ ^^^
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Show Me:** You can learn a new class or ability when you level up without the use of a keystone so long as you have an ally that knows the ability you wish to learn and they're willing to show you how it's done. The ally in question can but doesn't necessarily have to be a party member. \\ \\ {{fa>minus-circle?24&align=left}}**Specificity:** Unlike learning a new ability with a keystone, you don't get to pick any ability from a given class you want. You can only use Instructor to learn abilities that your teacher actually knows. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Show Me:** You can learn a new archetype or ability when you level up without the use of a keystone so long as you have an ally that knows the ability you wish to learn and they're willing to show you how it's done. The ally in question can but doesn't necessarily have to be a party member. \\ \\ {{fa>minus-circle?24&align=left}}**Specificity:** Unlike learning a new ability with a keystone, you don't get to pick any ability from a given archetype you want. You can only use Instructor to learn abilities that your teacher actually knows. |
 ^ ^^^ ^ ^^^
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Show You:** Your party members and allies can learn any ability you know from you when they level up without the use of a keystone. This works identically to how you can learn abilities from anyone else. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Show You:** Your party members and allies can learn any ability you know from you when they level up without the use of a keystone. This works identically to how you can learn abilities from anyone else. |
 ^ ^^^ ^ ^^^
  
-====== Academic ====== +independent studyonly need keystone for first level taken in a given archetypelater levels are free
- +
-^ ^^^ +
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Instructional Materials:** You can spend 2 Dosh to create a new keystone. Doing so requires a procedure of work. \\ \\ {{fa>minus-circle?24&align=left}}**In-Field Specialist:** You can only use Academic to create keystones from classes that you personally have at least one level in. | +
-^ ^^^ +
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Peer Review:** Up to once per session, you can get free keystone from a University establishmentThe keystone can be from any class that the university has on its curriculum list. If there are no University-type establishments in your campaign world yet, this ability has no effect (unless you randomly run across one in a dungeon somewhere, anyway). | +
-^ ^^^+
  
 +Or can grant known abilities temporarily for mojo
 ====== Adviser ====== ====== Adviser ======
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Shared Gains:** When you use a keystone to temporarily grant yourself an ability, you can also temporarily grant an ability from the same class to an ally of your choice. This doesn't cost either you or the ally anything extra, you just both get the benefit instead of it being only you. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Shared Gains:** When you use a keystone to temporarily grant yourself an ability, you can also temporarily grant an ability from the same archetype to an ally of your choice. This doesn't cost either you or the ally anything extra, you just both get the benefit instead of it being only you. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Massive Gains:** You can choose to grant a temporary ability by burning a keystone to yourself and up to four other allies at once. \\ \\ {{fa>minus-circle?24&align=left}}**Supplemental Materials:** Sharing the benefit of a keystone in this way requires you to spend 1 point of Mojo to help teach the lesson effectively. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Massive Gains:** You can choose to grant a temporary ability by burning a keystone to yourself and up to four other allies at once. \\ \\ {{fa>minus-circle?24&align=left}}**Supplemental Materials:** Sharing the benefit of a keystone in this way requires you to spend 1 point of Mojo to help teach the lesson effectively. |
 ^ ^^^ ^ ^^^
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 ^ ^^^ ^ ^^^
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Yo, Sensei:** You can also bolster your own combat ratings by asking a more accomplished ally for tips. This works the exact same way and is subject to the same costs and limitations as bolstering your allies does. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Yo, Sensei:** You can also bolster your own combat ratings by asking a more accomplished ally for tips. This works the exact same way and is subject to the same costs and limitations as bolstering your allies does. |
 +^ ^^^
 +
 +====== Inculcation ======
 +
 +^ ^^^
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Encouragement:** Any base you are in has its Influence rating increased by +1, allowing you and your teammates to make use of all of its Influence-related establishments with greater efficiency. \\ \\ {{fa>minus-circle?24&align=left}}**Limits:** This bonus only applies to bases whose level is equal to or lower than your own. The bonus does not stack with multiple creatures present that know this ability. |
 +|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Believe in Yourself:** You can choose to increase an affected base's Influence rating even further. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** For every +1 you wish to add to a base's Influence rating beyond the standard +1, you must spend 5 Mojo. \\ \\ {{fa>minus-circle?24&align=left}}**Short-Term:** Additional Influence created by spending Mojo disappears at the end of the current session. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Patient Tutor:** Every time you complete a session with one or more party members whose level is lower than yours, all of them gain +1 bonus XP. \\ \\ {{fa>plus-circle?24&align=left}}**More Cooks Please:** The bonus XP from this ability stacks from multiple high-level characters with the Mentoring ability, and also stacks with the bonus XP gained by a lower-level character that knows the Mentoring ability. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Patient Tutor:** Every time you complete a session with one or more party members whose level is lower than yours, all of them gain +1 bonus XP. \\ \\ {{fa>plus-circle?24&align=left}}**More Cooks Please:** The bonus XP from this ability stacks from multiple high-level characters with the Mentoring ability, and also stacks with the bonus XP gained by a lower-level character that knows the Mentoring ability. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Follower Gains:** Every time you complete a session with a follower in your party whose level is lower than yours, you may roll a trigger die. If you roll high enough, that follower gains a level instantly (including gaining a new class/ability that the referee agrees is appropriate). |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Follower Gains:** Every time you complete a session with a follower in your party whose level is lower than yours, you may roll a trigger die. If you roll high enough, that follower gains a level instantly (including gaining a new archetype/ability that the referee agrees is appropriate). |
 ^ ^^^ ^ ^^^
  
instructor.1602084567.txt.gz · Last modified: 2020/10/07 09:29 by kyle