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inventory [2019/05/14 09:02] kyle |
inventory [2020/11/19 10:09] (current) kyle |
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | Each item takes up one inventory slot, and every adventurer has exactly ten inventory slots. Up to five inventory slots can be filled before the adventurer starts to be encumbered. | + | ====== Inventory ====== |
- | New characters start with 5 Supply and their choice of one of the following pre-filled resource pack items: Ammo Bag, Commissary Kit, Component Pack, Fuel Can, or Mojo Catcher. | + | Every adventurer has ten inventory slots. Every interesting item occupies |
- | ^[[# | + | Any items suggested or required by the archetypes |
- | ^[[#Loot]] |Supply | + | |
- | ^[[# | + | |
- | ====== | + | ^Treasure |Valuable item, can be sold or kept as a trophy. Exact value is determined randomly at the time of sale, not when first picked up. | |
+ | ^Keystone |Specific to a single archetype. Can be used to level up in that archetype, temporarily access a new ability from that archetype, or accumulate research towards unlocking that archetype. | | ||
+ | ^Capital |Specific to a single establishment. Can be used to create +1 construction progress towards that establishment type. | | ||
+ | ^Adventuring Gear |Three basic universal items good for almost every adventurer: lights, rope, and survival gear. Other useful items and tools can also fall under this category. | | ||
+ | ^Dosh |Money. Can fit up to 5 Dosh in one inventory slot. | | ||
- | ^Item ^^Uses ^Price ^ | + | ====== |
- | ^Light ||{{fa> | + | |
- | ^Rope ||{{fa> | + | |
- | ^Survival Gear ||{{fa> | + | |
- | ====== Loot ====== | + | Referees that wish to give each treasure a more specific touch can pick or roll a random type from the below chart for inspiration. |
- | Some inventory items can be sold for Supply. Selling an item requires a trigger die check to find a buyer; on a 7+ the sale happens without a hitch but on a 1-6 you can't find anybody interested in what you've got. Sales can be attempted a maximum of once per session per item, and can only happen in areas of civilization. The Merchant class allows for selling items without the hassle of finding a buyer. | + | ^# ^Value | |
+ | |1-3 |1 | | ||
+ | |4-6 |2 | | ||
+ | |7-8 |3 | | ||
+ | |9-10 |4 | | ||
+ | |11 |5 | | ||
+ | |12 |6 | | ||
- | ^Item ^^Uses ^Price ^ | + | ^ |
- | ^Debt ||{{fa> | + | ^1 |
- | ^Keystone | + | ^2 |Antique book |Antique coins |Antique weapon | |
- | ^Novelty | + | ^3 |Arcane diagram |Artisanal playing cards |Badge of authority |
- | ^Supply | + | ^4 |
- | ^Treasure | + | ^5 |Bar of precious metal |Belt/ |
- | |{{fa> | + | ^6 |
+ | ^7 |Burial mask/goods |Bust |Cameo brooch | | ||
+ | ^8 |Celebrity autograph |Ceremonial tool |Chemical reagent | | ||
+ | ^9 |Chess set |Clerical vestments |Cloak/cape | | ||
+ | ^10 |Collectible junk |Crest | ||
+ | ^11 |Cut and polished gem |Dice set |Doll/ | ||
+ | ^12 |Drinking vessel |Embroidered handkerchief |Engraving plates | | ||
+ | ^ ^4 ^5 ^6 ^ | ||
+ | ^1 | ||
+ | ^2 |Exotic meat |Exotic spice |Eyeglasses/ | ||
+ | ^3 |Fancy box |Fancy cheese |Fancy hat | | ||
+ | ^4 |Fine cookware |Fine soap |Fine vase | | ||
+ | ^5 |Fireworks |Foreign currency |Fur/ | ||
+ | ^6 |Gears/ | ||
+ | ^7 |Hair ornament |Hairbrush/ | ||
+ | ^8 |Historical object |Holy relic |Horn/ | ||
+ | ^9 |Hourglass/ | ||
+ | ^10 |Lighter/ | ||
+ | ^11 |Lovely seashell |Luxurious bedding |Luxurious clothing | | ||
+ | ^12 |Magnifying glass |Marionette/ | ||
+ | ^ ^7 ^8 ^9 ^ | ||
+ | ^1 |Medal of accomplishment |Medical supply |Mild narcotics | | ||
+ | ^2 |Mounted animal head |Music box |Mutated specimen | | ||
+ | ^3 |Mysterious liquid |Naughty undergarments |Necklace | ||
+ | ^4 | ||
+ | ^5 | ||
+ | ^6 |Perfume |Personal electronics |Porcelain pot | | ||
+ | ^7 |Portrait painting |Powerful magnet |Precious mirror | | ||
+ | ^8 |Precious ring |Prize produce |Promissary note | | ||
+ | ^9 | ||
+ | ^10 |Quality wig |Rare pornography |Rare wood | | ||
+ | ^11 |Raw ivory |Religious idol |Religious painting | | ||
+ | ^12 |Ritual knife |Rug |Sack of coinage | | ||
+ | ^ ^10 ^11 ^12 ^ | ||
+ | ^1 |Saddle/ | ||
+ | ^2 |Scented oils |Scroll/map case |Secret recipe | | ||
+ | ^3 |Semi-legal drugs |Set of paints | ||
+ | ^4 |Shoes |Single armor piece |Slightly damaged currency | | ||
+ | ^5 |Small mosaic |Smoking pipe |Special occasion clothing | ||
+ | ^6 | ||
+ | ^7 | ||
+ | ^8 |Strange costume |Strange map |Stringed instrument | | ||
+ | ^9 |Sturdy shackles |Tapestry |Tea pot/set | | ||
+ | ^10 |Trophy/ | ||
+ | ^11 |Unusual potted plant |Watch | ||
+ | ^12 |Wind instrument |Wind-up clockwork toy |Writing set | | ||
- | ^# ^Treasure ^Examples ^ | ||
- | |1 |Currency |Sack of coin, briefcase of bills | | ||
- | |2 |Precious Material |Silver bars, ivory, copper wire | | ||
- | |3 |Trade goods (consumable) |Salt, spices, coffee | | ||
- | |4 |Gems |Emerald, sapphire, ruby | | ||
- | |5 |Art objects |Statuette, cameo, painting | | ||
- | |6 |Vanity |Fine wig, jewelry, precious hairbrush | | ||
- | |7 |Clothing |Silk robe, elegant gown, fop costume | | ||
- | |8 |Mechanisms |Gears, springs, circuitry | | ||
- | |9 |Animal |Furs, horns, shells, trophies | | ||
- | |10 |Foodstuffs |Fine wines, cheeses, dried meats | | ||
- | |11 |Entertainment |Music box, chess set, sporting goods, clock | | ||
- | |12 |Ceremonial |Mask, ritual knife, incense | | ||
- | ====== | + | |
+ | ====== | ||
^Item ^^Uses ^Price ^ | ^Item ^^Uses ^Price ^ | ||
- | ^Ammo Bag ||//A collection of ammunition.// | + | ^Light ||{{fa> |
- | ^::: ||{{fa> | + | ^Rope ||{{fa> |
- | ^Commissary Kit ||//A collection of trail rations, supplements and medicines.// | + | ^Survival Gear ||{{fa> |
- | ^::: ||{{fa> | + | |
- | ^Component Pack ||//A collection | + | |
- | ^::: ||{{fa> | + | |
- | ^Fuel Can ||//A collection of oil, batteries or similar energy sources.// | 3 | | + | |
- | ^::: ||{{fa> | + | |
- | ^Mojo Catcher ||//A lucky charm, magical talisman, or focusing mantra.// | + | |
- | ^::: ||{{fa> | + | |