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inventory [2020/10/27 13:43] kyle |
inventory [2020/11/19 10:09] (current) kyle |
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~~NOTOC~~ | ~~NOTOC~~ | ||
+ | |||
+ | ====== Inventory ====== | ||
+ | |||
+ | Every adventurer has ten inventory slots. Every interesting item occupies one slot, regardless of how bulky or heavy it might or might not be. If you have items in your second five slots you are considered heavily encumbered and take an impairment to all movement. | ||
+ | |||
+ | Any items suggested or required by the archetypes and abilities you have are considered to always be on your person and don't take up inventory slots. Provisions, Supplies, and Mojo are held separately from inventory slots. | ||
+ | |||
+ | ^Treasure |Valuable item, can be sold or kept as a trophy. Exact value is determined randomly at the time of sale, not when first picked up. | | ||
+ | ^Keystone |Specific to a single archetype. Can be used to level up in that archetype, temporarily access a new ability from that archetype, or accumulate research towards unlocking that archetype. | | ||
+ | ^Capital |Specific to a single establishment. Can be used to create +1 construction progress towards that establishment type. | | ||
+ | ^Adventuring Gear |Three basic universal items good for almost every adventurer: lights, rope, and survival gear. Other useful items and tools can also fall under this category. | | ||
+ | ^Dosh |Money. Can fit up to 5 Dosh in one inventory slot. | | ||
====== Treasures ====== | ====== Treasures ====== | ||
- | A Treasure is an item whose primary purpose is to be (potentially) valuable. | + | Referees that wish to give each treasure a more specific touch can pick or roll a random type from the below chart for inspiration. |
- | expanded values table, d144 item prompts to make descriptions more evocative/ | + | ^# ^Value | |
- | + | ||
- | ^# |Dosh Value | | + | |
|1-3 |1 | | |1-3 |1 | | ||
|4-6 |2 | | |4-6 |2 | | ||
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^ ^1 ^2 ^3 ^ | ^ ^1 ^2 ^3 ^ | ||
- | ^1 | | | | | + | ^1 |Academic manuscript |
- | ^2 | | | | | + | ^2 |Antique book |Antique coins |Antique weapon | |
- | ^3 | + | ^3 |Arcane diagram |Artisanal playing cards |Badge of authority | |
- | ^4 | | | | | + | ^4 |Bag of dye |Bag of gem dust |Banned writings | |
- | ^5 | | | | | + | ^5 |Bar of precious metal |Belt/ |
- | ^6 | | | | | + | ^6 |Bolt of fine cloth |Bottle of aged wine |Bracelets | |
- | ^7 | | | | | + | ^7 |Burial mask/goods |Bust |Cameo brooch | |
- | ^8 | + | ^8 |Celebrity autograph |Ceremonial tool |Chemical reagent | |
- | ^9 | | | | | + | ^9 |Chess set |Clerical vestments |Cloak/ |
- | ^10 | | | | | + | ^10 |Collectible junk |Crest (family/ |
- | ^11 | | | | | + | ^11 |Cut and polished gem |Dice set |Doll/ |
- | ^12 | | | | | + | ^12 |Drinking vessel |Embroidered handkerchief |Engraving plates | |
+ | ^ ^4 ^5 ^6 ^ | ||
+ | ^1 |Enigmatic object |Ewer/jug |Exotic jam/ | ||
+ | ^2 |Exotic meat |Exotic spice |Eyeglasses/ | ||
+ | ^3 |Fancy box |Fancy cheese |Fancy hat | | ||
+ | ^4 |Fine cookware |Fine soap |Fine vase | | ||
+ | ^5 |Fireworks | ||
+ | ^6 |Gears/ | ||
+ | ^7 |Hair ornament |Hairbrush/ | ||
+ | ^8 |Historical object |Holy relic |Horn/ | ||
+ | ^9 |Hourglass/ | ||
+ | ^10 |Lighter/ | ||
+ | ^11 |Lovely seashell |Luxurious bedding |Luxurious clothing | | ||
+ | ^12 |Magnifying glass |Marionette/ | ||
+ | ^ ^7 ^8 ^9 ^ | ||
+ | ^1 |Medal of accomplishment |Medical supply |Mild narcotics | | ||
+ | ^2 |Mounted animal head |Music box |Mutated specimen | | ||
+ | ^3 |Mysterious liquid |Naughty undergarments |Necklace | | ||
+ | ^4 |Nerd junk |Official stamp/ | ||
+ | ^5 |Ornamental fan |Ornate mask |Percussive instrument | | ||
+ | ^6 |Perfume |Personal electronics |Porcelain pot | | ||
+ | ^7 |Portrait painting |Powerful magnet |Precious mirror | | ||
+ | ^8 |Precious ring |Prize produce |Promissary note | | ||
+ | ^9 |Prosthetic | ||
+ | ^10 |Quality wig |Rare pornography | ||
+ | ^11 |Raw ivory |Religious idol |Religious painting | | ||
+ | ^12 |Ritual knife |Rug |Sack of coinage | | ||
+ | ^ ^10 ^11 ^12 ^ | ||
+ | ^1 |Saddle/ | ||
+ | ^2 |Scented oils |Scroll/map case |Secret recipe | | ||
+ | ^3 |Semi-legal drugs |Set of paints |Sex toy | | ||
+ | ^4 | ||
+ | ^5 |Small mosaic |Smoking pipe |Special occasion clothing | | ||
+ | ^6 |Specimen collection |Specimen in jar |Spool of metal wire | | ||
+ | ^7 |Spyglass/ | ||
+ | ^8 |Strange costume |Strange map |Stringed instrument | | ||
+ | ^9 |Sturdy shackles |Tapestry |Tea pot/set | | ||
+ | ^10 |Trophy/ | ||
+ | ^11 |Unusual potted plant |Watch (pocket/ | ||
+ | ^12 |Wind instrument |Wind-up clockwork toy |Writing set | | ||
- | ====== Ignore Most of the Shit Below This Line ====== | ||
- | Each item takes up one inventory slot, and every adventurer has exactly ten inventory slots. Up to five inventory slots can be filled before the adventurer starts to be encumbered. | ||
- | |||
- | New characters start with 5 Supply and their choice of one of the following pre-filled resource pack items: Ammo Bag, Commissary Kit, Mojo Catcher, or Tool Box. | ||
- | |||
- | ^[[# | ||
- | ^[[#Loot]] |Supply and other valuable items. | | ||
- | ^[[# | ||
====== Adventuring Gear ====== | ====== Adventuring Gear ====== | ||
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^Item ^^Uses ^Price ^ | ^Item ^^Uses ^Price ^ | ||
^Light ||{{fa> | ^Light ||{{fa> | ||
- | ^Rope ||{{fa> | + | ^Rope ||{{fa> |
^Survival Gear ||{{fa> | ^Survival Gear ||{{fa> | ||
- | |||
- | ====== Loot ====== | ||
- | |||
- | Some inventory items can be sold for Supply. Selling an item requires a trigger die check to find a buyer; on a 7+ the sale happens without a hitch but on a 1-6 you can't find anybody interested in what you've got. Sales can be attempted a maximum of once per session per item, and can only happen in areas of civilization. The Merchant class allows for selling items without the hassle of finding a buyer. | ||
- | |||
- | ^Item ^^Uses ^Price ^ | ||
- | ^Debt ||{{fa> | ||
- | ^Keystone ||{{fa> | ||
- | ^Novelty ||{{fa> | ||
- | ^Supply ||{{fa> | ||
- | ^Treasure ||{{fa> | ||
- | |{{fa> | ||
- | |||
- | ^# ^Treasure ^Examples ^ | ||
- | |1 |Currency |Sack of coin, briefcase of bills | | ||
- | |2 |Precious Material |Silver bars, ivory, copper wire | | ||
- | |3 |Trade goods (consumable) |Salt, spices, coffee | | ||
- | |4 |Gems |Emerald, sapphire, ruby | | ||
- | |5 |Art objects |Statuette, cameo, painting | | ||
- | |6 |Vanity |Fine wig, jewelry, precious hairbrush | | ||
- | |7 |Clothing |Silk robe, elegant gown, fop costume | | ||
- | |8 |Mechanisms |Gears, springs, circuitry | | ||
- | |9 |Animal |Furs, horns, shells, trophies | | ||
- | |10 |Foodstuffs |Fine wines, cheeses, dried meats | | ||
- | |11 |Entertainment |Music box, chess set, sporting goods, clock | | ||
- | |12 |Ceremonial |Mask, ritual knife, incense | | ||
- | |||
- | ====== Resource Packs ====== | ||
- | |||
- | ^Item ^^Uses ^Price ^ | ||
- | ^Ammo Bag ||//A collection of ammunition.// | ||
- | ^::: ||{{fa> | ||
- | ^Commissary Kit ||//A collection of trail rations, supplements and medicines.// | ||
- | ^::: ||{{fa> | ||
- | ^Tool Box ||//A collection of spare parts and special materials used for technical tasks.// | 3 | | ||
- | ^::: ||{{fa> | ||
- | ^Mojo Catcher ||//A lucky charm, magical talisman, or focusing mantra.// | 3 | | ||
- | ^::: ||{{fa> | ||