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inventory [2020/10/28 14:54] kyle [Treasures] |
inventory [2020/11/19 10:09] (current) kyle |
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | ====== | + | ====== |
- | A Treasure is an item whose primary purpose is to be (potentially) valuable. The value of a treasure | + | Every adventurer has ten inventory slots. Every interesting |
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+ | Any items suggested or required by the archetypes and abilities you have are considered to always | ||
+ | |||
+ | ^Treasure |Valuable item, can be sold or kept as a trophy. Exact value is determined randomly at the time of sale, not when first picked | ||
+ | ^Keystone |Specific to a single archetype. Can be used to level up in that archetype, temporarily access a new ability from that archetype, or accumulate research towards unlocking that archetype. | | ||
+ | ^Capital |Specific to a single establishment. Can be used to create +1 construction progress towards that establishment type. | | ||
+ | ^Adventuring Gear |Three basic universal items good for almost every adventurer: lights, rope, and survival gear. Other useful items and tools can also fall under this category. | | ||
+ | ^Dosh |Money. Can fit up to 5 Dosh in one inventory slot. | | ||
+ | |||
+ | ====== Treasures ====== | ||
Referees that wish to give each treasure a more specific touch can pick or roll a random type from the below chart for inspiration. | Referees that wish to give each treasure a more specific touch can pick or roll a random type from the below chart for inspiration. | ||
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^2 |Antique book |Antique coins |Antique weapon | | ^2 |Antique book |Antique coins |Antique weapon | | ||
^3 |Arcane diagram |Artisanal playing cards |Badge of authority | | ^3 |Arcane diagram |Artisanal playing cards |Badge of authority | | ||
- | ^4 |Bag of gem dust |Bag of salt |Banned writings | | + | ^4 |Bag of dye |Bag of gem dust |Banned writings | |
^5 |Bar of precious metal |Belt/ | ^5 |Bar of precious metal |Belt/ | ||
^6 |Bolt of fine cloth |Bottle of aged wine |Bracelets | | ^6 |Bolt of fine cloth |Bottle of aged wine |Bracelets | | ||
^7 |Burial mask/goods |Bust |Cameo brooch | | ^7 |Burial mask/goods |Bust |Cameo brooch | | ||
- | ^8 |Celebrity autograph |Ceremonial tool |Chemical | | + | ^8 |Celebrity autograph |Ceremonial tool |Chemical |
^9 |Chess set |Clerical vestments |Cloak/cape | | ^9 |Chess set |Clerical vestments |Cloak/cape | | ||
^10 |Collectible junk |Crest (family/ | ^10 |Collectible junk |Crest (family/ | ||
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^12 |Wind instrument |Wind-up clockwork toy |Writing set | | ^12 |Wind instrument |Wind-up clockwork toy |Writing set | | ||
- | ====== Ignore Most of the Shit Below This Line ====== | ||
- | Each item takes up one inventory slot, and every adventurer has exactly ten inventory slots. Up to five inventory slots can be filled before the adventurer starts to be encumbered. | ||
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- | New characters start with 5 Supply and their choice of one of the following pre-filled resource pack items: Ammo Bag, Commissary Kit, Mojo Catcher, or Tool Box. | ||
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- | ^[[# | ||
- | ^[[#Loot]] |Supply and other valuable items. | | ||
- | ^[[# | ||
====== Adventuring Gear ====== | ====== Adventuring Gear ====== | ||
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^Item ^^Uses ^Price ^ | ^Item ^^Uses ^Price ^ | ||
^Light ||{{fa> | ^Light ||{{fa> | ||
- | ^Rope ||{{fa> | + | ^Rope ||{{fa> |
^Survival Gear ||{{fa> | ^Survival Gear ||{{fa> | ||
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- | ====== Loot ====== | ||
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- | Some inventory items can be sold for Supply. Selling an item requires a trigger die check to find a buyer; on a 7+ the sale happens without a hitch but on a 1-6 you can't find anybody interested in what you've got. Sales can be attempted a maximum of once per session per item, and can only happen in areas of civilization. The Merchant class allows for selling items without the hassle of finding a buyer. | ||
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- | ^Item ^^Uses ^Price ^ | ||
- | ^Debt ||{{fa> | ||
- | ^Keystone ||{{fa> | ||
- | ^Novelty ||{{fa> | ||
- | ^Supply ||{{fa> | ||
- | ^Treasure ||{{fa> | ||
- | |{{fa> | ||
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- | ^# ^Treasure ^Examples ^ | ||
- | |1 |Currency |Sack of coin, briefcase of bills | | ||
- | |2 |Precious Material |Silver bars, ivory, copper wire | | ||
- | |3 |Trade goods (consumable) |Salt, spices, coffee | | ||
- | |4 |Gems |Emerald, sapphire, ruby | | ||
- | |5 |Art objects |Statuette, cameo, painting | | ||
- | |6 |Vanity |Fine wig, jewelry, precious hairbrush | | ||
- | |7 |Clothing |Silk robe, elegant gown, fop costume | | ||
- | |8 |Mechanisms |Gears, springs, circuitry | | ||
- | |9 |Animal |Furs, horns, shells, trophies | | ||
- | |10 |Foodstuffs |Fine wines, cheeses, dried meats | | ||
- | |11 |Entertainment |Music box, chess set, sporting goods, clock | | ||
- | |12 |Ceremonial |Mask, ritual knife, incense | | ||
- | |||
- | ====== Resource Packs ====== | ||
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- | ^Item ^^Uses ^Price ^ | ||
- | ^Ammo Bag ||//A collection of ammunition.// | ||
- | ^::: ||{{fa> | ||
- | ^Commissary Kit ||//A collection of trail rations, supplements and medicines.// | ||
- | ^::: ||{{fa> | ||
- | ^Tool Box ||//A collection of spare parts and special materials used for technical tasks.// | 3 | | ||
- | ^::: ||{{fa> | ||
- | ^Mojo Catcher ||//A lucky charm, magical talisman, or focusing mantra.// | 3 | | ||
- | ^::: ||{{fa> | ||