This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
inventory [2020/11/04 13:41] kyle |
inventory [2020/11/19 10:09] (current) kyle |
||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | Any items suggested or required by the classes | + | ====== Inventory ====== |
+ | |||
+ | Every adventurer has ten inventory slots. Every interesting item occupies one slot, regardless of how bulky or heavy it might or might not be. If you have items in your second five slots you are considered heavily encumbered and take an impairment to all movement. | ||
+ | |||
+ | Any items suggested or required by the archetypes | ||
^Treasure |Valuable item, can be sold or kept as a trophy. Exact value is determined randomly at the time of sale, not when first picked up. | | ^Treasure |Valuable item, can be sold or kept as a trophy. Exact value is determined randomly at the time of sale, not when first picked up. | | ||
- | ^Keystone |Specific to a single | + | ^Keystone |Specific to a single |
^Capital |Specific to a single establishment. Can be used to create +1 construction progress towards that establishment type. | | ^Capital |Specific to a single establishment. Can be used to create +1 construction progress towards that establishment type. | | ||
^Adventuring Gear |Three basic universal items good for almost every adventurer: lights, rope, and survival gear. Other useful items and tools can also fall under this category. | | ^Adventuring Gear |Three basic universal items good for almost every adventurer: lights, rope, and survival gear. Other useful items and tools can also fall under this category. | | ||
Line 25: | Line 29: | ||
^2 |Antique book |Antique coins |Antique weapon | | ^2 |Antique book |Antique coins |Antique weapon | | ||
^3 |Arcane diagram |Artisanal playing cards |Badge of authority | | ^3 |Arcane diagram |Artisanal playing cards |Badge of authority | | ||
- | ^4 |Bag of gem dust |Bag of dye |Banned writings | | + | ^4 |Bag of dye |Bag of gem dust |Banned writings | |
^5 |Bar of precious metal |Belt/ | ^5 |Bar of precious metal |Belt/ | ||
^6 |Bolt of fine cloth |Bottle of aged wine |Bracelets | | ^6 |Bolt of fine cloth |Bottle of aged wine |Bracelets | | ||
Line 74: | Line 78: | ||
^12 |Wind instrument |Wind-up clockwork toy |Writing set | | ^12 |Wind instrument |Wind-up clockwork toy |Writing set | | ||
- | ====== Ignore Most of the Shit Below This Line ====== | ||
- | Each item takes up one inventory slot, and every adventurer has exactly ten inventory slots. Up to five inventory slots can be filled before the adventurer starts to be encumbered. | ||
- | |||
- | New characters start with 5 Supply and their choice of one of the following pre-filled resource pack items: Ammo Bag, Commissary Kit, Mojo Catcher, or Tool Box. | ||
- | |||
- | ^[[# | ||
- | ^[[#Loot]] |Supply and other valuable items. | | ||
- | ^[[# | ||
====== Adventuring Gear ====== | ====== Adventuring Gear ====== | ||
Line 88: | Line 84: | ||
^Item ^^Uses ^Price ^ | ^Item ^^Uses ^Price ^ | ||
^Light ||{{fa> | ^Light ||{{fa> | ||
- | ^Rope ||{{fa> | + | ^Rope ||{{fa> |
^Survival Gear ||{{fa> | ^Survival Gear ||{{fa> | ||
- | |||
- | ====== Loot ====== | ||
- | |||
- | Some inventory items can be sold for Supply. Selling an item requires a trigger die check to find a buyer; on a 7+ the sale happens without a hitch but on a 1-6 you can't find anybody interested in what you've got. Sales can be attempted a maximum of once per session per item, and can only happen in areas of civilization. The Merchant class allows for selling items without the hassle of finding a buyer. | ||
- | |||
- | ^Item ^^Uses ^Price ^ | ||
- | ^Debt ||{{fa> | ||
- | ^Keystone ||{{fa> | ||
- | |||