This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
inventory [2020/11/19 10:06] kyle |
inventory [2020/11/19 10:09] (current) kyle |
||
---|---|---|---|
Line 1: | Line 1: | ||
~~NOTOC~~ | ~~NOTOC~~ | ||
+ | |||
+ | ====== Inventory ====== | ||
+ | |||
+ | Every adventurer has ten inventory slots. Every interesting item occupies one slot, regardless of how bulky or heavy it might or might not be. If you have items in your second five slots you are considered heavily encumbered and take an impairment to all movement. | ||
Any items suggested or required by the archetypes and abilities you have are considered to always be on your person and don't take up inventory slots. Provisions, Supplies, and Mojo are held separately from inventory slots. | Any items suggested or required by the archetypes and abilities you have are considered to always be on your person and don't take up inventory slots. Provisions, Supplies, and Mojo are held separately from inventory slots. | ||
Line 74: | Line 78: | ||
^12 |Wind instrument |Wind-up clockwork toy |Writing set | | ^12 |Wind instrument |Wind-up clockwork toy |Writing set | | ||
- | ====== Ignore Most of the Shit Below This Line ====== | ||
- | |||
- | Each item takes up one inventory slot, and every adventurer has exactly ten inventory slots. Up to five inventory slots can be filled before the adventurer starts to be encumbered. | ||
- | |||
- | New characters start with 5 Supply and their choice of one of the following pre-filled resource pack items: Ammo Bag, Commissary Kit, Mojo Catcher, or Tool Box. | ||
- | ^[[# | ||
- | ^[[#Loot]] |Supply and other valuable items. | | ||
- | ^[[# | ||
====== Adventuring Gear ====== | ====== Adventuring Gear ====== |