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lackey [2020/05/11 13:04]
kyle [Valet]
lackey [2020/11/19 13:43] (current)
kyle
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 //Hugo brought me my tea each morn for years until one time he didn't, and it turned out he'd died. I replaced him with a robot, also named Hugo. He'd have wanted it this way.// //Hugo brought me my tea each morn for years until one time he didn't, and it turned out he'd died. I replaced him with a robot, also named Hugo. He'd have wanted it this way.//
  
-The Lackey class is probably most useful for actual NPC henchmen hired by the players, but as always is also available to the players themselves if they think it would be fun to be the hapless yet competent sidekick. +The Lackey archetype is probably most useful for actual NPC henchmen hired by the players, but as always is also available to the players themselves if they think it would be fun to be the hapless yet competent sidekick. 
  
 ^[[#Lackey]] ^^Do the dirty work. | ^[[#Lackey]] ^^Do the dirty work. |
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 |{{fa>caret-right?24}} |[[#Schlimazel]] |Be beaten and ignored. | |{{fa>caret-right?24}} |[[#Schlimazel]] |Be beaten and ignored. |
 |{{fa>caret-right?24}} |[[#Valet]] |Serve a master. | |{{fa>caret-right?24}} |[[#Valet]] |Serve a master. |
-^[[#Enterprises]] ||Lackey School |+^^^
  
 ====== Lackey ====== ====== Lackey ======
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 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Scalpel, Please:** Any of your allies adjacent to your location can freely access and use your resources (Provisions, Supplies, Mojo) or items from your inventory as if they were their own. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Scalpel, Please:** Any of your allies adjacent to your location can freely access and use your resources (Provisions, Supplies, Mojo) or items from your inventory as if they were their own. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Fawning Ministration:** When any ally adjacent to your location makes a recovery action, they may roll a trigger die. If the result is 7+, then their recovery retroactively becomes a free action. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Scope:** No single ally can gain a free recovery action from this effect more than once per round. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Fawning Ministration:** When any ally adjacent to your location makes a recovery action and succeeds (result of 9+), then their recovery retroactively becomes a free action. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Scope:** No single ally can gain a free recovery action from this effect more than once per round. |
 ^ ^^^ ^ ^^^
 ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Wingman:** You're well-practiced in making others look good, whether by talking them up or simply by providing somebody to compare them positively to. So long as you are present, any of your allies can spend a procedure and a point of Mojo to thoroughly impress a single NPC creature. You can choose what the targeted creature feels toward the ally in question: respect, adoration, or fear. \\ \\ {{fa>minus-circle?24&align=left}}**Lose The Chump:** Any NPC whose feelings were manipulated through this ability automatically feels nothing but contempt for you and wants you out of their sight (but depending on circumstances might be willing to put up with your presence for a short while). | ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Wingman:** You're well-practiced in making others look good, whether by talking them up or simply by providing somebody to compare them positively to. So long as you are present, any of your allies can spend a procedure and a point of Mojo to thoroughly impress a single NPC creature. You can choose what the targeted creature feels toward the ally in question: respect, adoration, or fear. \\ \\ {{fa>minus-circle?24&align=left}}**Lose The Chump:** Any NPC whose feelings were manipulated through this ability automatically feels nothing but contempt for you and wants you out of their sight (but depending on circumstances might be willing to put up with your presence for a short while). |
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Tripitaka:** You are a general dogsbody for everybody in your party, but have one creature in particular that you're sworn to serve in all things: your master. Your master is a second character under your control that accompanies you on adventures and helps you to the best of their ability. \\ \\ {{fa>plus-circle?24&align=left}}**Master Stats:** Your master has a level equal to half of your own level (round fractions down) and can have any classes/abilities that you and the referee agree are appropriate. \\ \\ {{fa>plus-circle?24&align=left}}**Leftovers:** Whenever you need to feed yourself you only need to pay the price once for both yourself and your master. Your master eats first, then you subsist off their leftovers. \\ \\ {{fa>plus-circle?24&align=left}}**Piggy-Back:** You treat your master as being one size smaller than their actual size for purposes of being able to carry them. \\ \\ {{fa>minus-circle?24&align=left}}**Noncombatant:** Your master might be a peaceful scholar, holy child, foppish nobleman, or anything else you can imagine, but regardless of their origin they are completely worthless in combat. Masters can take no actions during combat other than movement (which they usually use to run away from the danger). Masters also refuse to do any kind of hard labor or get dirty unless it's absolutely necessary. That's what you're for. \\ \\ {{fa>minus-circle?24&align=left}}**HENCH4LIFE:** If your master is killed, then your career as an adventurer is over even if you survive. You can retire if you want, but cannot go on any further adventures. Any positive accomplishments, fame, or glory you achieve will be credited to your master instead of you. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Tripitaka:** You are a general dogsbody for everybody in your party, but have one creature in particular that you're sworn to serve in all things: your master. Your master is a second character under your control that accompanies you on adventures and helps you to the best of their ability. \\ \\ {{fa>plus-circle?24&align=left}}**Master Stats:** Your master has a level equal to half of your own level (round fractions down) and can have any archetypes/abilities that you and the referee agree are appropriate. \\ \\ {{fa>plus-circle?24&align=left}}**Leftovers:** Whenever you need to feed yourself you only need to pay the price once for both yourself and your master. Your master eats first, then you subsist off their leftovers. \\ \\ {{fa>plus-circle?24&align=left}}**Piggy-Back:** You treat your master as being one size smaller than their actual size for purposes of being able to carry them. \\ \\ {{fa>minus-circle?24&align=left}}**Noncombatant:** Your master might be a peaceful scholar, holy child, foppish nobleman, or anything else you can imagine, but regardless of their origin they are completely worthless in combat. Masters can take no actions during combat other than movement (which they usually use to run away from the danger). Masters also refuse to do any kind of hard labor or get dirty unless it's absolutely necessary. That's what you're for. \\ \\ {{fa>minus-circle?24&align=left}}**HENCH4LIFE:** If your master is killed, then your career as an adventurer is over even if you survive. You can retire if you want, but cannot go on any further adventures. Any positive accomplishments, fame, or glory you achieve will be credited to your master instead of you. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Lackey School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
lackey.1589223847.txt.gz · Last modified: 2020/05/11 13:04 by kyle