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lancer [2021/02/19 09:07]
kyle
lancer [2021/03/02 09:22] (current)
kyle
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 |{{fa>caret-right?24}} |[[#Longshaft]] |Increased reach and jousting capability. | |{{fa>caret-right?24}} |[[#Longshaft]] |Increased reach and jousting capability. |
 |{{fa>caret-right?24}} |[[#Phalanx]] |Overcome the troubles of cramped spaces. | |{{fa>caret-right?24}} |[[#Phalanx]] |Overcome the troubles of cramped spaces. |
-|{{fa>caret-right?24}} |[[#Skewer]] |Stab multiple targets in a line. | 
 |{{fa>caret-right?24}} |[[#Standstill]] |Prevent their approach. | |{{fa>caret-right?24}} |[[#Standstill]] |Prevent their approach. |
 +|{{fa>caret-right?24}} |[[#Withdraw]] |Keep away. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Pay the Pole Tax:** You can choose to instantly attack any enemy that enters any of the spaces in your visual arc you can reach with this weapon for free as an immediate interruption to their movement, even when it's not your turn. The attack is resolved before the target can do anything else, including continue moving. \\ \\ {{fa>plus-circle?24&align=left}}**Self-Impalement:** If the target you intercepted was currently sprinting or making any other sort of enhanced-speed move that carries a potential Energy cost, the interception attack deals +2 damage. \\ \\ {{fa>minus-circle?24&align=left}}**Conservation of Action:** Every time you choose to make an interception attack on a target, you get one less action on your next turn. You cannot intercept more than twice per round. |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Pay the Pole Tax:** When an enemy enters any space within your visual arc you can reach with this weapon, you may attack them as a free action even though it isn’t your turn yet. The attack is resolved before the target can do anything else, including continue moving. \\ \\ {{fa>plus-circle?24&align=left}}**Self-Impalement:** If the target you intercepted was currently sprinting or making any other sort of enhanced-speed move that carries a potential Energy cost, the interception attack deals +2 damage. \\ \\ {{fa>minus-circle?24&align=left}}**Conservation of Action:** Every time you choose to make an interception attack on a target, you get one less action on your next turn. You cannot intercept more than twice per round. \\ \\ {{fa>minus-circle?24&align=left}}**One Per Customer:** You cannot use an Interception attack on a single target more than once per round.|
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Stab Around:** You're used to handling your polearm in a crowd. Creatures no longer impose a failure chance on your attacks when standing between you and your intended target. +^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Stab Around:** You're used to handling your polearm in a crowd. Creatures no longer impose a failure chance on your attacks when standing between you and your intended target. \\ \\ {{fa>plus-circle?24&align=left}}**Choke Up:** You can expertly shift your grip position on your polearm to use it at close range as needed on the fly, allowing you to use it to attack targets within 1 meter with no penalty. |
-^ ^^^ +
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Choke Up:** You can expertly shift your grip position on your polearm to use it at close range as needed on the fly, allowing you to use it to attack targets within 1 meter with no penalty. | +
-^ ^^^ +
- +
-====== Skewer ====== +
- +
-^ ^^^ +
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Stab Happy:** Your weapon can pass through your target's space and damage another target standing behind them. This gives you a second free attack that is resolved immediately after the first. Roll separate trigger dice for the primary and skewer attacks. \\ \\ {{fa>minus-circle?24&align=left}}**Straight Line:** If you can draw a straight line from the middle of the space you occupy through any part of the space occupied by your primary and intended secondary targets and your secondary target is within your polearm's normal range, then they are considered a valid target for a Skewer attack. If a proposed target doesn't pass the straight line test, you can't use Skewer to attack them (at least, not from your current position). \\ \\ {{fa>minus-circle?24&align=left}}**Cover's a Thing:** A secondary target hit by Skewer will by definition have at least partial cover, meaning that the attack against them has a failure chance of 6. The Phalanx ability does not negate this failure chance when making Skewer attacks. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
 +====== Withdraw ======
 +
 +^ ^^^
 +^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**The Whole Point of Polearms:** You’d really rather keep your enemies at a comfortable distance. Every time you attack with this weapon, you may move up to 2 meters away from your target as a free action immediately afterwards. |
 +^ ^^^
lancer.1613750827.txt.gz · Last modified: 2021/02/19 09:07 by kyle