This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
luckster [2019/04/08 15:04] kyle created |
luckster [2020/11/19 13:42] (current) kyle |
||
---|---|---|---|
Line 3: | Line 3: | ||
//Never trust anybody that describes themselves as lucky. They' | //Never trust anybody that describes themselves as lucky. They' | ||
- | Lucksters manipulate probability somehow, giving them greater (but still not absolute) control over situations where random chance plays a part. To an adventurer, random chance is a highly potent governor of their lives and fortunes | + | Lucksters manipulate probability somehow, giving them greater (but still not absolute) control over situations where random chance plays a part. To an adventurer, random chance is a highly potent governor of their lives and fortunes. As such, Luckster makes a versatile and useful |
^[[# | ^[[# | ||
- | |{{fa> | + | |{{fa> |
- | ^[[#Enterprises]] ||Luckster School | + | |{{fa> |
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | ^ ^^^ | ||
====== Luckster ====== | ====== Luckster ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
- | |{{fa> | + | |{{fa> |
^ ^^^ | ^ ^^^ | ||
^{{ra> | ^{{ra> | ||
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ^Condition ^^Explanation ^ |
+ | |{{ra> | ||
+ | |||
+ | ====== Gambit | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>eye-shield?48|Protection}} ||{{fa> | + | ^{{ra>gear-hammer?48|Utility}} ||{{fa> |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
- | ^Luckster School | + | ^ ^^^ |
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | ====== Lucky Charm ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | |||
+ | ====== Money Spider ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | |||
+ | ^ Sidebar: Looting | ||
+ | |When treasure and other valuable rewards need to be generated on the fly, the referee may call for a looting roll. This most often happens when you're going through the pockets of a defeated foe and helping yourself to the contents. You can roll once per 5 levels of a defeated creature and get everything that comes up (so creatures of level 1-4 never yield any loot, but creatures of level 5-9 give one loot roll, level 10-14 give two loot rolls, and so on). \\ \\ Looting rolls are not trigger dice and thus cannot have their values changed by any ability that alters the result of trigger dice. What you roll is what you get, period. | | ||
+ | |||
+ | ^Check ^ Loot ^ | ||
+ | |1-3 |Nothing | | ||
+ | |4 |Provisions | | ||
+ | |5 |Supplies | | ||
+ | |6 |Mojo | | ||
+ | |7-8 |Dosh | | ||
+ | |9-10 |Keystone | | ||
+ | |11-12 |Treasure | | ||
+ | |||
+ | Keystones looted from a creature always correspond to one of the archetypes that creature has training in (referee' | ||
+ | |||
+ | ====== Serendipity ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | |{{fa> | ||
+ | ^ ^^^ | ||