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martyr [2019/11/21 09:31]
kyle [Lifeboon]
martyr [2020/11/19 14:00] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//Some things are worth more than merely living to see another day. Shut upHarrison, I'm not talking about intoxicants or getting in anybody's knickersNot this time.//+//Don't worrychildren- you'll all get out of this okayI have a plan.//
  
-The focus of a Martyr is keeping others alive, often at their own expense. Those who take levels in this class would be well-advised to either multiclass defensively or make friends with somebody that can heal the damage they will no doubt suffer, but with appropriate tactics a Martyr can carry an entire team to victory. Anybody that runs a glass-cannon build in particular will be singing your praises.+The focus of a Martyr is keeping others alive, often at their own expense. Those who take levels in this archetype would be well-advised to either also pick up some defensive archetypes or make friends with somebody that can heal the damage they will no doubt suffer. With appropriate tactics, however, a Martyr can carry an entire team to victory. Anybody that runs a glass-cannon build in particular will be singing your praises.
  
 ^[[#Martyr]] ^^Suffer in place of others. | ^[[#Martyr]] ^^Suffer in place of others. |
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 |{{fa>caret-right?24}} |[[#Scapegoat]] |Take others' misery upon yourself. | |{{fa>caret-right?24}} |[[#Scapegoat]] |Take others' misery upon yourself. |
 |{{fa>caret-right?24}} |[[#Scar Tissue]] |Being attacked increases defense. | |{{fa>caret-right?24}} |[[#Scar Tissue]] |Being attacked increases defense. |
-^[[#Enterprises]] ||Martyr School |+^^^
  
 ====== Martyr ====== ====== Martyr ======
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**The Unbroken Circle:** You remove all injuries you are suffering from at the end of each session instead of only one. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**The Unbroken Circle:** You remove all injuries you are suffering from at the end of each session instead of only one. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Stigmata:** If you are killed after a poor death & dismemberment roll, you can choose to take an injury instead of dying. \\ \\ {{fa>minus-circle?24&align=left}}**Death's Mark:** Injuries taken in lieu of dying are permanent and are not removed automatically at the end of the session. The only way to repair a permanent injury is by spending 5 Supply at a Clinic establishment. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Stigmata:** If you are killed after a poor death & dismemberment roll, you can choose to take an injury instead of dying. \\ \\ {{fa>minus-circle?24&align=left}}**Death's Mark:** Injuries taken in lieu of dying are considered permanent and are not removed automatically at the end of the session. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**The Greater Good:** When you take damage, all allies adjacent to you may immediately make a recovery action (restore 1 lost Energy and attempt to throw off a condition) as a free action that is resolved immediately after the damage that triggered it. \\ \\ {{fa>plus-circle?24&align=left}}**Solemn are the Hearts:** If the damage you took caused you to lose one or more points of Energy, the effect extends to all allies within 5 meters instead of only adjacent ones. If you lost one or more points of Flesh, the effect extends to all allies within 20 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Witness My Travails:** Sacrificial Lamb can be triggered by sources of damage other than incoming attacks, even self-inflicted ones (such as by losing Energy from deciding to sprint or double-attack). \\ \\ {{fa>minus-circle?24&align=left}}**Jaded:** No ally can be affected by this ability more than once per round. Your ability to aid allies with this ability resets at the beginning of each of your turns. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**The Greater Good:** When you take damage, all allies adjacent to you may immediately make a recovery action (restore 1 lost Energy and attempt to throw off a condition) as a free action that is resolved immediately after the damage that triggered it. \\ \\ {{fa>plus-circle?24&align=left}}**Solemn are the Hearts:** If the damage you took caused you to lose one or more points of Energy, the effect extends to all allies within 5 meters instead of only adjacent ones. If you lost one or more points of Flesh, the effect extends to all allies within 20 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Witness My Travails:** Lamb can be triggered by sources of damage other than incoming attacks, even self-inflicted ones (such as by losing Energy from deciding to sprint or double-attack). \\ \\ {{fa>minus-circle?24&align=left}}**Jaded:** No ally can be affected by this ability more than once per round. Your ability to aid allies with this ability resets at the beginning of each of your turns. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Ramza's Wish:** As a free action that can be performed at any time during your turn, you can cause any adjacent target to immediately regain any amount of lost Energy. \\ \\ {{fa>minus-circle?24&align=left}}**Lifeseed:** Using Lifeboon to heal another causes you to lose equivalent Energy to what you healed. If you have no Energy remaining, lose Flesh instead. | +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Ramza's Wish:** As a free action that can be performed at any time during your turn, you can cause any target within 5 meters to immediately regain any amount of lost Energy. \\ \\ {{fa>minus-circle?24&align=left}}**Lifeseed:** Using Lifeboon to heal another causes you to lose equivalent Energy to what you healed. If you have no Energy remaining, lose Flesh instead. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Carrying Chant:** You can use Lifeboon to restore Energy to targets at a range of up to 10 meters instead of only adjacent ones. \\ \\ {{fa>minus-circle?24&align=left}}**Focused Effort:** Using Lifeboon at range requires you to spend an action instead of being free. You can freely heal multiple targets with a single action so long as you pay the Energy/Flesh costs associated with each. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Carrying Chant:** You can use Lifeboon to restore Energy to targets at a range of up to 20 meters instead of only 5. \\ \\ {{fa>minus-circle?24&align=left}}**Focused Effort:** Using Lifeboon at range requires you to spend an action instead of being free. You can freely heal multiple targets with a single action so long as you pay the Energy/Flesh costs associated with each. |
 ^ ^^^ ^ ^^^
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Overflow:** When your lost Energy is restored by any means and the amount exceeds your current Flesh (and thus would normally be wasted) this excess Energy is instead granted to any creature of your choice within 5 meters of your position. For example, if you are missing 2 points of Energy and are the target of a Healer's medical treatment (which restores up to 5 points), you are healed by 2 and can send the other 3 to somebody else nearby who needs it. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Overflow:** When your lost Energy is restored by any means and the amount exceeds your current Flesh (and thus would normally be wasted) this excess Energy is instead granted to any creature of your choice within 5 meters of your position. For example, if you are missing 2 points of Energy and are the target of a Healer's medical treatment (which restores up to 5 points), you are healed by 2 and can send the other 3 to somebody else nearby who needs it. |
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Omelas:** As an action, you can transfer one or more of an adjacent target'standard or elemental conditions to yourself. The target immediately recovers from any of the conditions you remove from them and you immediately start to suffer from their negative effects until you recover from them. \\ \\ {{fa>plus-circle?24&align=left}}**Curse-Eater:** If for whatever reason you are immune to a condition you transfer from a target, the target still loses the condition but you do not gain it. It simply gets cured. \\ \\ {{fa>minus-circle?24&align=left}}**Not Up for Grabs:** You can only use Scapegoat to transfer standard or elemental conditions. Universal conditions (Grabbed) cannot be transferred with this ability. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Omelas:** As an action, you can transfer one or more standard or elemental conditions from any subject within 5 meters to yourself. The target immediately recovers from any of the conditions you remove from them and you immediately gain the conditions removed. \\ \\ {{fa>plus-circle?24&align=left}}**Curse-Eater:** If for whatever reason you are immune to a condition you transfer from a target, the target still loses the condition but you do not gain it. It simply gets cured. \\ \\ {{fa>plus-circle?24&align=left}}**Toil And Trouble:** If you already have a condition and you remove the same one from an ally with this ability, it is cured on your ally and you're no worse off than before. You can't get a condition twice. \\ \\ {{fa>minus-circle?24&align=left}}**Not Up for Grabs:** You can only use Scapegoat to transfer standard or elemental conditions. Universal conditions (i.e. Grabbed) cannot be transferred with this ability. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Martyr School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
martyr.1574353867.txt.gz · Last modified: 2019/11/21 09:31 by kyle