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mastermind [2020/04/10 14:12]
kyle
mastermind [2020/11/19 13:46] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//The more people you tell your plans to, the more people will make fun of you when they inevitably go wrong.//
  
-Mastermind is a class best suited to games that resemble a heist movie, as its abilities allow its user to prepare retroactively for what comes up during the course of an adventure (but only if sufficient preparation time was invested beforehand). This also means that it should probably be disallowed by any referees that prefer to maintain total control over their dungeons, as it allows a clever player to bypass or straight-up cancel several key problems that can occur in one.+Mastermind is an archetype best suited to games that resemble a heist movie, as its abilities allow its user to prepare retroactively for what comes up during the course of an adventure (but only if sufficient preparation time was invested beforehand). This also means that it should probably be disallowed by any referees that prefer to maintain total control over their dungeons, as it allows a clever player to bypass or straight-up cancel several key problems that can occur in one. This is part of the fun.
  
 ^[[#Mastermind]] ^^Always have a plan. | ^[[#Mastermind]] ^^Always have a plan. |
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 |{{fa>caret-right?24}} |[[#Junction]] |Find alternate routes. | |{{fa>caret-right?24}} |[[#Junction]] |Find alternate routes. |
 |{{fa>caret-right?24}} |[[#Keymaster]] |Open locks and disarm traps. | |{{fa>caret-right?24}} |[[#Keymaster]] |Open locks and disarm traps. |
-^[[#Enterprises]] ||Mastermind School |+^^^
  
 ====== Mastermind ====== ====== Mastermind ======
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 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Sabotage:** If you or an ally sets off a trap or automated alarm of some sort in a facility you've cased, you can retroactively declare that you already knew about it and deployed a countermeasure. This completely negates its effect. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Retroactively sabotaging an automated defense with this ability costs 1 Mojo. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Sabotage:** If you or an ally sets off a trap or automated alarm of some sort in a facility you've cased, you can retroactively declare that you already knew about it and deployed a countermeasure. This completely negates its effect. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Retroactively sabotaging an automated defense with this ability costs 1 Mojo. |
 ^ ^^^ ^ ^^^
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-====== Enterprises ====== 
- 
-^Mastermind School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
mastermind.1586549554.txt.gz ยท Last modified: 2020/04/10 14:12 by kyle