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mechanic [2019/05/17 07:58] kyle [Engineer] |
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| - | ~~NOTOC~~ | ||
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| - | //It's a conclusively proven fact that welding a bunch of spikes to your motor-car both looks totally badass and is an effective way to ward off witches.// | ||
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| - | If you only want to use a vehicle for transportation, | ||
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| - | ====== Mechanic ====== | ||
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| - | ====== Adapter ====== | ||
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| - | ====== Chimerize ====== | ||
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| - | ====== Decentralized ====== | ||
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| - | ====== Engineer ====== | ||
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| - | ====== Modular ====== | ||
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| - | ====== Enterprises ====== | ||
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| - | ^Garage |New wheeled vehicles can be purchased in the settlement by anyone with the Driver class. | | ||
| - | ^Hangar |New aircraft can be purchased in the settlement by anyone with the Aviator class. | | ||
| - | ^Repair Shop |Lost points of Vitality can be restored to vehicles (or synthetic creatures) in the settlement at a cost of 1 Supply per 3 Vitality restored instead of 1-for-1 as normal. | | ||
| - | ^Shipyard |New watercraft can be purchased in the settlement by anyone with the Sailor class. | | ||
| - | ^Mechanic School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here: the first such keystone per session costs 1 Supply, the second 2, the third 3, and so on. | | ||
| - | ^Stardock |New spacecraft can be purchased in the settlement by anyone with the Astronaut class. | | ||