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- | //It's a conclusively proven fact that welding a bunch of spikes to your motor-car both looks totally badass and is an effective way to ward off witches.// | ||
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- | If you only want to use a vehicle for transportation, | ||
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- | ====== Mechanic ====== | ||
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- | ====== Adapter ====== | ||
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- | ====== Chimerize ====== | ||
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- | ====== Decentralized ====== | ||
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- | ====== Engineer ====== | ||
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- | ====== Modular ====== | ||
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- | ====== Enterprises ====== | ||
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- | ^Garage |New wheeled vehicles can be purchased in the settlement by anyone with the Driver class. | | ||
- | ^Hangar |New aircraft can be purchased in the settlement by anyone with the Aviator class. | | ||
- | ^Repair Shop |Lost points of Vitality can be restored to vehicles in the settlement at a cost of 1 Supply per 3 Vitality restored instead of 1-for-1 as normal. Creatures with the Synthetic weakness can treat Repair Shops as Clinics for purposes of repairing injuries or restoring Vitality. | | ||
- | ^Shipyard |New watercraft can be purchased in the settlement by anyone with the Sailor class. | | ||
- | ^Mechanic School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | | ||
- | ^Stardock |New spacecraft can be purchased in the settlement by anyone with the Astronaut class. | | ||