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mordant [2020/02/27 15:34]
kyle
mordant [2020/11/19 13:55] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
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 |{{fa>caret-right?24}} |[[#Ruination]] |Destroy their inventory. | |{{fa>caret-right?24}} |[[#Ruination]] |Destroy their inventory. |
 |{{fa>caret-right?24}} |[[#Slough]] |It drips off you. | |{{fa>caret-right?24}} |[[#Slough]] |It drips off you. |
-^[[#Enterprises]] ||Mordant School |+^^^
  
 ====== Mordant ====== ====== Mordant ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Acid Spray:** As an action, you may inflict the Dissolving condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Tool Cost:** Roll a trigger die when inflicting the Dissolving condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Tool Box item. You cannot use this ability if you have no Supply/Tool Box uses remaining. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Acid Spray:** As an action, you may inflict the Dissolving condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Dissolving condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Disintegration Ray:** You know how to enhance your weapons with corrosive material. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Dissolving condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Disintegration Ray:** You know how to enhance your weapons with corrosive material. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Dissolving condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cleaning Up The Mess:** When you strike the killing blow on any creature, you may choose for that creature's corpse to be immediately reduced to an innocuous puddle or pile of ashes. At the beginning of your next turn, even this remainder disappears and nothing is left of your target at all. \\ \\ {{fa>plus-circle?24&align=left}}**Gleaming Treasures:** Somehow, the process of utter bodily annihilation leaves any useful loot the subject was carrying intact. You can still freely loot enemies defeated in this way, even if there's no body left to pat down. \\ \\ {{fa>plus-circle?24&align=left}}**Battlefield Janitor:** You may also dissolve the corpses of creatures you did not personally strike the killing blow on by targeting the corpse in question with any weapon attack. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cleaning Up The Mess:** When you strike the killing blow on any creature, you may choose for that creature's corpse to be immediately reduced to an innocuous puddle or pile of ashes. At the beginning of your next turn, even this remainder disappears and nothing is left of your target at all. \\ \\ {{fa>plus-circle?24&align=left}}**Gleaming Treasures:** Somehow, the process of utter bodily annihilation leaves any useful loot the subject was carrying intact. You can still freely loot enemies defeated in this way, even if there's no body left to pat down. \\ \\ {{fa>plus-circle?24&align=left}}**Battlefield Janitor:** You may also dissolve the corpses of creatures you did not personally strike the killing blow on by targeting the corpse in question with any weapon attack. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Destroyer Of Stuff:** As a procedure, you can carefully apply caustic material to inanimate objects of size 5 (approximately human-sized) or less in order to totally destroy them. You can destroy larger objects by doing this repeatedly, removing a man-sized chunk every time. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Hardness:** You may only destroy objects whose overall toughness is approximately equal to wood/plastic or less (so no stone or metal). \\ \\ {{fa>minus-circle?24&align=left}}**Supply-Driven:** Roll a trigger die when destroying an object in this way. If the result is 1-3, then doing so costs 1 Supply or use of a Tool Box item. You cannot use this ability if you have no Supply/Tool Box uses remaining. | +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Destroyer Of Stuff:** As a procedure, you can carefully apply caustic material to inanimate objects of size 5 (approximately human-sized) or less in order to totally destroy them. You can destroy larger objects by doing this repeatedly, removing a man-sized chunk every time. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Hardness:** You may only destroy objects whose overall toughness is approximately equal to wood/plastic or less (so no stone or metal). \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when destroying an object in this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Crumbler:** You can use Disposal to destroy inanimate objects made of stone or metal (or other materials of approximately equal toughness). \\ \\ {{fa>minus-circle?24&align=left}}**Higher Concentration:** Destroying an object made of stone/metal always costs 1 Tool Box use or Supply without any need to roll the trigger die. \\ \\ {{fa>minus-circle?24&align=left}}**Slower Acting:** Objects made of stone (or similar materials) require two procedures worth of time to fully dissolve instead of only one. Objects made of metal (or similar materials) require five procedures. You only need to be present and actively involved for the first procedure; the others will take care of themselves given time. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Crumbler:** You can use Disposal to destroy inanimate objects made of stone or metal (or other materials of approximately equal toughness). \\ \\ {{fa>minus-circle?24&align=left}}**Higher Concentration:** Destroying an object made of stone/metal always costs 1 Supplies without any need to roll the trigger die. \\ \\ {{fa>minus-circle?24&align=left}}**Slower Acting:** Objects made of stone (or similar materials) require two procedures worth of time to fully dissolve instead of only one. Objects made of metal (or similar materials) require five procedures. You only need to be present and actively involved for the first procedure; the others will take care of themselves given time. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Say Goodbye To Your Swag:** Every time you would inflict the Dissolving condition to a subject that already has it (and thus would normally not do anything more of note) the subject immediately loses one Supply or inventory item of their choice. Supply or items lost in this way are permanently and irrevocably destroyed. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Say Goodbye To Your Swag:** Every time you would inflict the Dissolving condition to a subject that already has it (and thus would normally not do anything more of note) the subject immediately loses one Dosh or inventory item of their choice. Dosh or items lost in this way are permanently and irrevocably destroyed. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Acid Blood:** Your bodily fluids are noticeably caustic. Every time you are damaged by a weapon attack, you may immediately inflict the Dissolving condition to any adjacent subject of your choice. The subject in question does not need to be your attacker, just anybody unlucky enough to be next to you. \\ \\ {{fa>minus-circle?24&align=left}}**Gotta Land:** Attacks against you that fail or whose damage is reduced to 0 by your defenses do not count. You have to take at least 1 damage from an attack in order to spray acid with this ability. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Acid Blood:** Your bodily fluids are noticeably caustic. Every time you are damaged by a weapon attack, you may immediately inflict the Dissolving condition to any adjacent subject of your choice. The subject in question does not need to be your attacker, just anybody unlucky enough to be next to you. \\ \\ {{fa>minus-circle?24&align=left}}**Gotta Land:** Attacks against you that fail or whose damage is reduced to 0 by your defenses do not count. You have to take at least 1 damage from an attack in order to spray acid with this ability. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Caustic Trail:** You can choose for every space you pass through to be filled with corrosive puddles which last until the end of the current exploration turn. Any creature that passes through or ends their turn inside an affected space (including you) automatically gains the Dissolving condition. \\ \\ {{fa>plus-circle?24&align=left}}**Wide Trail:** If you are larger than size 5 and thus occupy multiple spaces at once, you add caustic puddles to every space you pass through at once. \\ \\ {{fa>minus-circle?24&align=left}}**Slow Pour:** You take an impairment to movement when choosing to leave caustic puddles behind. \\ \\ {{fa>minus-circle?24&align=left}}**Floor-Based:** Creatures with the Aerialist ability from the Acrobat class are immune to this effect and essentially ignore your puddles entirely. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Caustic Trail:** You can choose for every space you pass through to be filled with corrosive puddles which last until the end of the current exploration turn. Any creature that passes through or ends their turn inside an affected space (including you) automatically gains the Dissolving condition. \\ \\ {{fa>plus-circle?24&align=left}}**Wide Trail:** If you are larger than size 5 and thus occupy multiple spaces at once, you add caustic puddles to every space you pass through at once. \\ \\ {{fa>minus-circle?24&align=left}}**Slow Pour:** You take an impairment to movement when choosing to leave caustic puddles behind. \\ \\ {{fa>minus-circle?24&align=left}}**Floor-Based:** Creatures with the Aerialist ability from the [[Acrobat]] archetype are immune to this effect and essentially ignore your puddles entirely. |
 ^ ^^^ ^ ^^^
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-====== Enterprises ====== 
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-^Mordant School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
  
mordant.1582842868.txt.gz · Last modified: 2020/02/27 15:34 by kyle