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mordant [2020/10/26 09:28]
kyle
mordant [2020/11/19 13:55] (current)
kyle
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Acid Spray:** As an action, you may inflict the Dissolving condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Dissolving condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Acid Spray:** As an action, you may inflict the Dissolving condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Dissolving condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. |
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-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Disintegration Ray:** You know how to enhance your weapons with corrosive material. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Dissolving condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple Elemental classes, you pick which condition your 10+ trigger die attacks inflict each time. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Disintegration Ray:** You know how to enhance your weapons with corrosive material. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Dissolving condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Acid Blood:** Your bodily fluids are noticeably caustic. Every time you are damaged by a weapon attack, you may immediately inflict the Dissolving condition to any adjacent subject of your choice. The subject in question does not need to be your attacker, just anybody unlucky enough to be next to you. \\ \\ {{fa>minus-circle?24&align=left}}**Gotta Land:** Attacks against you that fail or whose damage is reduced to 0 by your defenses do not count. You have to take at least 1 damage from an attack in order to spray acid with this ability. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Acid Blood:** Your bodily fluids are noticeably caustic. Every time you are damaged by a weapon attack, you may immediately inflict the Dissolving condition to any adjacent subject of your choice. The subject in question does not need to be your attacker, just anybody unlucky enough to be next to you. \\ \\ {{fa>minus-circle?24&align=left}}**Gotta Land:** Attacks against you that fail or whose damage is reduced to 0 by your defenses do not count. You have to take at least 1 damage from an attack in order to spray acid with this ability. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Caustic Trail:** You can choose for every space you pass through to be filled with corrosive puddles which last until the end of the current exploration turn. Any creature that passes through or ends their turn inside an affected space (including you) automatically gains the Dissolving condition. \\ \\ {{fa>plus-circle?24&align=left}}**Wide Trail:** If you are larger than size 5 and thus occupy multiple spaces at once, you add caustic puddles to every space you pass through at once. \\ \\ {{fa>minus-circle?24&align=left}}**Slow Pour:** You take an impairment to movement when choosing to leave caustic puddles behind. \\ \\ {{fa>minus-circle?24&align=left}}**Floor-Based:** Creatures with the Aerialist ability from the Acrobat class are immune to this effect and essentially ignore your puddles entirely. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Caustic Trail:** You can choose for every space you pass through to be filled with corrosive puddles which last until the end of the current exploration turn. Any creature that passes through or ends their turn inside an affected space (including you) automatically gains the Dissolving condition. \\ \\ {{fa>plus-circle?24&align=left}}**Wide Trail:** If you are larger than size 5 and thus occupy multiple spaces at once, you add caustic puddles to every space you pass through at once. \\ \\ {{fa>minus-circle?24&align=left}}**Slow Pour:** You take an impairment to movement when choosing to leave caustic puddles behind. \\ \\ {{fa>minus-circle?24&align=left}}**Floor-Based:** Creatures with the Aerialist ability from the [[Acrobat]] archetype are immune to this effect and essentially ignore your puddles entirely. |
 ^ ^^^ ^ ^^^
  
mordant.1603726101.txt.gz · Last modified: 2020/10/26 09:28 by kyle