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necromancer [2020/10/26 14:48]
kyle [Necromancer]
necromancer [2020/11/19 13:29] (current)
kyle
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 //The thing you have to understand is that zombie-masters and ghost-whisperers are defined as much by fashion as arts: all black clothing, thick makeup, spend a lot of time posing dramatically, and so forth. Given the circumstances it's only natural that I might mistakenly assault a mime.// //The thing you have to understand is that zombie-masters and ghost-whisperers are defined as much by fashion as arts: all black clothing, thick makeup, spend a lot of time posing dramatically, and so forth. Given the circumstances it's only natural that I might mistakenly assault a mime.//
  
-Depending on the context and campaign world, necromancy might be viewed as anything from the vilest of black arts to a completely victimless crime. This range of opinion can also be found among the game's players, so as usual when playing an edgelord class it's considered extremely correct to ask if everybody's cool with it first.+Depending on the context and campaign world, necromancy might be viewed as anything from the vilest of black arts to a completely victimless crime. This range of opinion can also be found among the game's players, so as usual when playing an edgelord archetype it's considered extremely correct to ask if everybody's cool with it first.
  
 ^[[#Necromancer]] ^^Reanimate the dead. | ^[[#Necromancer]] ^^Reanimate the dead. |
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Arise:** As a procedure, you can reanimate a corpse as an undead creature. Optionally, you can also bind it to your will. \\ \\ {{fa>plus-circle?24&align=left}}**Undead Stats:** Creatures reanimated as undead have the same level, classes and combat ratings as before. They also gain the Synthetic and Simple weaknesses, with all bonus abilities from these weaknesses being applied to the [[Undead]] and/or [[Steadfast]] classes. If they already have the Synthetic and/or Simple weaknesses applied to different classes, they lose the classes they were previously applied to and re-apply them to Undead/Steadfast instead. \\ \\ {{fa>plus-circle?24&align=left}}**Death's Master:** When you create a new undead, you may roll a trigger die. If you succeed, the newly created undead is bound to your will and slavishly follows your instructions. If not, they have no special loyalty to you or anyone else and will act as they please. The trigger die result required to control a created undead creature depends on your relative levels: 7+ for undead of up to your own level, 4+ for undead of up to half your level, automatic success for undead of up to 1/5 your level. Undead whose level is higher than yours cannot be controlled. \\ \\ {{fa>plus-circle?24&align=left}}**Last Covenant:** If you receive explicit permission from a creature to reanimate them after death, then you automatically succeed in binding the resulting undead to your will even if they are higher-level than you. \\ \\ {{fa>minus-circle?24&align=left}}**Mindless Servants:** Bound undead will do whatever you tell them without question, but cannot understand instructions unless they are communicated with a single word (possibly accompanied by pointing). Once you command them to do something, they'll keep doing it to the best of their ability until they are destroyed or you tell them to stop, even if it makes no sense to continue. They're stupid as hell, or maybe really passive-aggressive. \\ \\ {{fa>minus-circle?24&align=left}}**Malevolence:** Unbound undead left to their own devices generally just stand around where they're left, possibly wandering aimlessly. If they encounter any other creature that does not have a level in the Undead class, they attack furiously and mindlessly until they or their target has been ripped to shreds. \\ \\ {{fa>minus-circle?24&align=left}}**Unsuitable Clay:** You cannot create an undead creature from a corpse that isn't mostly-intact. If a creature was never technically "alive" to begin with (such as robots, golems, etc) then it cannot be reanimated as undead, either. Such creatures generally can be identified mechanically by having the Synthetic (Adamant) weakness in life, but the referee can disallow anything that seems particularly non-organic. \\ \\ {{fa>minus-circle?24&align=left}}**Wavering Grasp:** You can unbind an undead from your service any time. If you die or are otherwise incapacitated, all undead that you've bound become unbound automatically. All bound undead become unbound at the end of each session regardless. \\ \\ {{fa>minus-circle?24&align=left}}**Hades' Due:** Reanimating the dead costs 1 point of Supplies. This cost must be paid regardless of whether you successfully control the undead that is created. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Arise:** As a procedure, you can reanimate a corpse as an undead creature. Optionally, you can also bind it to your will. \\ \\ {{fa>plus-circle?24&align=left}}**Undead Stats:** Creatures reanimated as undead have the same level, archetypes and combat ratings as before. They also gain the Synthetic and Simple weaknesses, with all bonus abilities from these weaknesses being applied to the [[Undead]] and/or [[Steadfast]] archetypes. \\ \\ {{fa>plus-circle?24&align=left}}**Death's Master:** When you create a new undead, you may roll a trigger die. If you succeed, the newly created undead is bound to your will and slavishly follows your instructions. If not, they have no special loyalty to you or anyone else and will act as they please. The trigger die result required to control a created undead creature depends on your relative levels: 7+ for undead of up to your own level, 4+ for undead of up to half your level, automatic success for undead of up to 1/5 your level. Undead whose level is higher than yours cannot be controlled. \\ \\ {{fa>plus-circle?24&align=left}}**Last Covenant:** If you receive explicit permission from a creature to reanimate them after death, then you automatically succeed in binding the resulting undead to your will even if they are higher-level than you. \\ \\ {{fa>minus-circle?24&align=left}}**Mindless Servants:** Bound undead will do whatever you tell them without question, but cannot understand instructions unless they are communicated with a single word (possibly accompanied by pointing). Once you command them to do something, they'll keep doing it to the best of their ability until they are destroyed or you tell them to stop, even if it makes no sense to continue. They're stupid as hell, or maybe really passive-aggressive. \\ \\ {{fa>minus-circle?24&align=left}}**Malevolence:** Unbound undead left to their own devices generally just stand around where they're left, possibly wandering aimlessly. If they encounter any other creature that does not have a level in the Undead archetype, they attack furiously and mindlessly until they or their target has been ripped to shreds. \\ \\ {{fa>minus-circle?24&align=left}}**Unsuitable Clay:** You cannot create an undead creature from a corpse that isn't mostly-intact. If a creature was never technically "alive" to begin with (such as robots, golems, etc) then it cannot be reanimated as undead, either. Such creatures generally can be identified mechanically by having the Synthetic (Adamant) weakness in life, but the referee can disallow anything that seems particularly non-organic. \\ \\ {{fa>minus-circle?24&align=left}}**Wavering Grasp:** You can unbind an undead from your service any time. If you die or are otherwise incapacitated, all undead that you've bound become unbound automatically. All bound undead become unbound at the end of each session regardless. \\ \\ {{fa>minus-circle?24&align=left}}**Hades' Due:** Reanimating the dead costs 1 point of Supplies. This cost must be paid regardless of whether you successfully control the undead that is created. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Chains of Death's Denial:** You can force an undead you reanimated to be bound to your will even if you fail the trigger die roll to make it happen. \\ \\ {{fa>minus-circle?24&align=left}}**Cursed Seal:** Every time you bind an undead that wouldn't normally be bound, you must spend 1 Supplies. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Chains of Death's Denial:** You can force an undead you reanimated to be bound to your will even if you fail the trigger die roll to make it happen. \\ \\ {{fa>minus-circle?24&align=left}}**Cursed Seal:** Every time you bind an undead that wouldn't normally be bound, you must spend 1 Supplies. |
 ^ ^^^ ^ ^^^
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 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Breath of Life Inverted:** Your reanimation is no longer limited to only organic life. Any corpse can be remade undead, even those that were never biologically "alive" to begin with. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Breath of Life Inverted:** Your reanimation is no longer limited to only organic life. Any corpse can be remade undead, even those that were never biologically "alive" to begin with. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Thousand Curses:** Undead come in far, far more varieties than the standard shambling corpse or rattling skeleton, and you know how to make them. When you reanimate a corpse, you can choose to add one or more additional weaknesses (and thus more attendant abilities as well) to the resulting undead from the following list: \\ Faceless ([[Darkseeker]]) \\ Petite ([[Flyer]]) \\ Ravenous ([[Ghoul]]) \\ Slowpoke ([[Powerhouse]]) \\ Tethered ([[Spectre]]|+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Thousand Curses:** Undead come in far, far more varieties than the standard shambling corpse or rattling skeleton, and you know how to make them. When you reanimate a corpse, you can choose to add additional weaknesses to the resulting undead from the following list: //Frail, Frenzied, Handless, Nightbound, Ravenous, Slowpoke, Tethered.// Note that creatures gain no benefit from having more than three weaknesses, and undead minions come front-loaded with two already (Simple and Synthetic). \\ \\ {{fa>plus-circle?24&align=left}}**Dark Gifts:** Bonus archetypes/abilities gained from weaknesses can be selected from any of the following archetypes in addition to the [[Undead]] and [[Steadfast]] archetypes: [[Adamant]], [[Abomination]], [[Burrower]], [[Darkseeker]], [[Faceless]], [[Flyer]][[Ghoul]][[Powerhouse]], [[Shadow]], [[Spectre]]|
 ^ ^^^ ^ ^^^
  
necromancer.1603745323.txt.gz · Last modified: 2020/10/26 14:48 by kyle