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necropunk [2022/02/07 10:12] kyle |
necropunk [2022/02/10 14:08] (current) kyle |
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locations: rotglen, ashville ruins, elephant grave | locations: rotglen, ashville ruins, elephant grave | ||
- | gods: squidboots, the masked dreamer | + | gods: squidboots |
autostrippers dispute | autostrippers dispute | ||
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revenant football team- dismemberments | revenant football team- dismemberments | ||
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- | unusual necrotech applications (exoskeleton, | ||
hunter' | hunter' | ||
- | slime waves | + | wandering merchants |
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- | In the generally undifferentiated swampy tangle of the Mucklands, there is only one mountain. The natives had a name for it that's now been forgotten; everybody just calls it The Mountain now. No other name is needed, or even appropriate now that its spirit has been killed. | + | |
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- | Climb up to the caldera and you can see the ruins of the old temple there, where the ancient people threw in their sacrifices and the monks walked barefoot on warm stone. Visiting is not recommended at the present time, however, since you'd first have to get past all of The Mountain' | + | |
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- | A bit further down the slope you can find a much more contemporary ruin: Highcastle Hot Springs Resort. A luxury getaway catering to the ultra-wealthy built around The Mountain' | + | |
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- | There are known to be immensely valuable treasures in both the temple and the resort- the little stuff was looted, but the big fancy pieces of art and the valuable heavy construction machinery should still be mostly intact. If there were a powerful spirit with sway over the mountainside, | + | |
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- | Marvelous Modern Devices: Necrotech for a Better Tomorrow | + | Limithresh is a strange spirit. For one, it doesn' |
- | Is there any problem that applied necromancy cannot solve? In these wondrous modern times, | + | Sometimes it shows the dreamer its home: a strange yellow city of impossible spires and strange geometries. Limithresh pleasantly whispers in your ear while you walk the streets of its domain, telling you of all the secrets that come to rest here. Whatever you desire to know, to touch, or to become can be found just around the corner. All you've got to do to get a taste is to let the city get a taste of you, too. Fair trade. This is usually the part where you wake up screaming, the exact memories of what happened vanishing quickly from your addled mind. |
- | Exo-Skeleton: | + | Most people shake it off and put the whole thing behind them, but a few are intrigued. Nobody finds Limithresh's city a second time without seeking |
- | Whirligig Saw: Hand-portable versions are made mostly | + | You yourself have already accepted the first tenet of Limithresh, by the way. The mere fact that you're spending time on here reading about an imaginary world means you've accepted that imaginary things can have value and meaning. Are you absolutely sure you would be able to resist |
- | Chatterskulls: A very new and advanced necromancy technique allows two skeletons to be reanimated with a single applied spell-weave, synchronizing all their movements with each other. Combine this with basic parrot programming and an epiglottal assembly and you get chatterskulls. Talk at one and it will repeat back what you say- and so will its mate, no matter how far away it is! The mind reels at the possibilities. | + | Theurge info for Limithresh: |
+ | Boon Portfolio: Scholar, Faceless, Manifestor | ||
+ | Observances: | ||
+ | Taboo: Damage art. | ||
- | Artstation: Set up the chest in front of whatever you want a painting of and open the viewing hatch on the front. Arms come out the sides, pick up the brushes, and get to work. The value of a given artstation varies wildly depending on the skill and personal style of the artist used to create it, making them an intriguing investment opportunity. Living artists are notoriously broke and willing to sell their bones for a small fraction of what a properly marketed artstation could bring. | + | ---- |
- | Everplants: Necromancy has been slow to be adapted to botanical life; the basic principles are the same but in practice it's extremely difficult to create anything more than dull curiosities like these. Each comes in an attractive pot and has had its leaves stained green to give the impression of vitality, but you'll never need to water them. Tend to grow aggressively when kept near living plants until it's choked them out, so be aware. | + | Wandering Merchants |
- | Autoturret: Folds down into a briefcase, unfolds again on demand into a device that fires bolts from the integrated twin crossbows. Smart target-acquisition programming on the attached skull means it will only shoot at | + | Moon Priestess Jasmine: Roving cleric of the Moon Church, traveling between outlying villages. Offers Healer and Helsing keystones for 1 Dosh each (has 0-2 of each in stock at any given time), will also give you 1 Dosh for 2 Provisions. Will heal anybody that needs it for free so long as she still has the Provisions necessary. |
- | Necrophage Culture: Did you know that there are tiny bugs in our drinking water, only visible with the assistance | + | Tinker Charlie: Female vampire junk peddler. Has |