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necropunk [2022/02/09 10:41]
kyle
necropunk [2022/02/10 14:08] (current)
kyle
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 hunter's lodge initiation hunter's lodge initiation
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-Even before the swamps were filled with runoff from drilling operations, there were still tremendous amounts of umbral salts trapped underground, tainting the water table and occasionally turning the wildlife into zombies. Given that this has been happening since before the age of man, why are the Mucklands not utterly overrun with immortal undead berserkers? A big part of the answer are periodic waves of missionary slime. +Wandering Merchants
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-Missionary slime is a pinkish-red fungal organism that requires two things to grow properly: lots of moisture and heavy darkness. Fire destroys it, and direct sunlight destroys it even faster. Waves only occur for this reason during the height of the rainy season, and only in areas where the cloud cover is especially thick for several days in a row. This is the trigger required to cause dormant spores to spring to life and convert any and all organic matter they come into contact with into more missionary slime in a matter of minutes (hence the name). The runaway chain reaction is called a 'slime wave'+
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-Mucklands mangrove trees have evolved a hydrophobic layer of bark that slime recoils from, so about half of the biggest ones can survive a slime wave. Animals can sometimes escape, though if they came into contact with any slime during their flight they often end up spreading it further. A few Muckie rangers have seen it in person: a screaming, melting boar hurtling out of the brush, only to crash to a halt when their legs give out and collapse into more pink goo which rapidly starts consuming everything nearby. Zombies also run when a slime wave is nearby, but in the opposite direction: something about missionary slime makes the undead view it as an enemy to be attacked. This inevitably causes the zombie's utter annihilation. +
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-Eventually a slime wave stops. A single semi-clear day can cause all of it to bubble and burn off, leaving desolate stretches of bare swampland marked only by pools of extremely clear water and a few digestion-scarred mangroves. The slime's spores drift downwards into the cold, dark depths to lay dormant until conditions are ripe again. New growth springs up in the fertile soil enriched by sunburnt slime remains. It's the circle of life. +
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-In today's modern environment where salts concentration in the swamp has risen, some undead have started to appear that can survive total destruction of their body. (Mechanical note: They've taken the 'Dark Soul' ability from the Undead archetype). Maybe a third of the Revenant League has this talent, and a disturbingly large number of zombie tigers have it in common. Neither a slime wave nor any amount of man-made destructive force can permanently destroy such a creature, only a trained exorcist can. Given that trained exorcists are in short supply, the distant future of the Mucklands may well involve being overrun with immortal undead berserkers after all. +
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 +Moon Priestess Jasmine: Roving cleric of the Moon Church, traveling between outlying villages. Offers Healer and Helsing keystones for 1 Dosh each (has 0-2 of each in stock at any given time), will also give you 1 Dosh for 2 Provisions. Will heal anybody that needs it for free so long as she still has the Provisions necessary.
  
 +Tinker Charlie: Female vampire junk peddler. Has 
necropunk.1644428512.txt.gz · Last modified: 2022/02/09 10:41 by kyle