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outsider [2020/10/07 09:40]
kyle
outsider [2020/11/19 10:45] (current)
kyle
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 //It feels wrong to throw away the joker even if none of our games include it. Could be useful, in its own way.// //It feels wrong to throw away the joker even if none of our games include it. Could be useful, in its own way.//
  
-Like John Carter, Dorothy Gale, or Queequeg you come from another land, another planet, another universe, another time, another something. Now you're here and you've got to make the best of it, but sometimes being an outsider isn't all bad. Unlike most other classes, being an Outsider is most appropriate for new characters rather than being something you can pick up at any time, but if you can come up with a plausible reason for suddenly being a stranger in a strange land then by all means go for it.+Like John Carter, Dorothy Gale, or Queequeg you come from another land, another planet, another universe, another time, another something. Now you're here and you've got to make the best of it, but sometimes being an outsider isn't all bad. Unlike most other archetypes, being an Outsider is most appropriate for new characters rather than being something you can pick up at any time, but if you can come up with a plausible reason for suddenly being a stranger in a strange land then by all means go for it.
  
 ^[[#Outsider]] ^^You're not from around here. | ^[[#Outsider]] ^^You're not from around here. |
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 ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Strange Looks:** Everyone who sees you knows you're different from them, maybe different from everybody they've ever known. Because you're relatively unique this tends to provoke curiosity rather than xenophobia, however. You can choose to catch the attention of any creature you want, even if you're in a large crowd. What they do with that attention will likely depend on the exact nature of their motivations and your appearance, but you can always get it. \\ \\ {{fa>plus-circle?24&align=left}}**E.T. In Drag:** You can semi-hide your unusual appearance if you do not wish to draw too much unusual attention. You are only remarkably different when you choose to be. | ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Strange Looks:** Everyone who sees you knows you're different from them, maybe different from everybody they've ever known. Because you're relatively unique this tends to provoke curiosity rather than xenophobia, however. You can choose to catch the attention of any creature you want, even if you're in a large crowd. What they do with that attention will likely depend on the exact nature of their motivations and your appearance, but you can always get it. \\ \\ {{fa>plus-circle?24&align=left}}**E.T. In Drag:** You can semi-hide your unusual appearance if you do not wish to draw too much unusual attention. You are only remarkably different when you choose to be. |
 ^ ^^^ ^ ^^^
-^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Strange Tongue:** Out of necessity, you learned whatever the local common tongue is very quickly after your arrival but you also know a strange, foreign language from your distant home. You are (probably) the only creature in the entire campaign world that knows this language, unless you choose to teach it to others. With your constant, direct tutelage your home language is considered Common (and thus can be learned by a student for 5 Dosh, or 1 Dosh if your student knows the Polyglot ability from the Scholar class). Anybody else attempting to learn the language, even from one of your students, treats it as an Exotic language instead (impossible to learn for anybody except those who have the Polyglot ability). \\ \\ {{fa>minus-circle?24&align=left}}**Cannot Be Temped:** If you use an Outsider keystone to temporarily gain this class, you do not gain this benefit. |+^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Strange Tongue:** Out of necessity, you learned whatever the local common tongue is very quickly after your arrival but you also know a strange, foreign language from your distant home. You are (probably) the only creature in the entire campaign world that knows this language, unless you choose to teach it to others. With your constant, direct tutelage your home language is considered Common (and thus can be learned by a student for 5 Dosh, or 1 Dosh if your student knows the Polyglot ability from the [[Scholar]] archetype). Anybody else attempting to learn the language, even from one of your students, treats it as an Exotic language instead (impossible to learn for anybody except those who have the Polyglot ability). \\ \\ {{fa>minus-circle?24&align=left}}**Cannot Be Temped:** If you use an Outsider keystone to temporarily gain this archetype, you do not gain this benefit. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Strange Lore:** You brought something with you from your distant home, some form of unusual tool or knowledge that was perfectly ordinary where you come from but potentially very strange in your new surroundings. Name any class in the game (with referee approval), including those that are not unlocked for use in your campaign world and even (or maybe especially) classes that will //never// otherwise be unlocked for use in your campaign world. You can always take levels in the selected class without a keystone. For example, you could be a [[Gunslinger]] in a bog-standard fantasy knights-and-castles world, a [[Necromancer]] on a space station, or something similarly out of place. \\ \\ {{fa>minus-circle?24&align=left}}**Cannot Be Temped:** If you use an Outsider keystone to temporarily gain this class, you do not gain this benefit. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Strange Lore:** You brought something with you from your distant home, some form of unusual tool or knowledge that was perfectly ordinary where you come from but potentially very strange in your new surroundings. Name any archetype in the game (with referee approval), including those that are not unlocked for use in your campaign world and even (or maybe especially) archetypes that will //never// otherwise be unlocked for use in your campaign world. You can always take levels in the selected archetype without a keystone. For example, you could be a [[Gunslinger]] in a bog-standard fantasy knights-and-castles world, a [[Necromancer]] on a space station, or something similarly out of place. \\ \\ {{fa>minus-circle?24&align=left}}**Cannot Be Temped:** If you use an Outsider keystone to temporarily gain this archetype, you do not gain this benefit. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Fraternity:** You are recognized as a kindred spirit by any other people you meet that can be classified as some form of wanderer or outsider: hobos, nomads, carnies, refugees, or similar. Any creature with at least one level in the Outsider class also qualifies, no matter where they came from. Such people will automatically have an attitude towards you of Welcoming and offer you hospitality freely. \\ \\ {{fa>minus-circle?24&align=left}}**Guesthood:** If you behave poorly, all your initial goodwill goes away. Respect is a two-way street, even for you. |+^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Fraternity:** You are recognized as a kindred spirit by any other people you meet that can be classified as some form of wanderer or outsider: hobos, nomads, carnies, refugees, or similar. Any creature with at least one level in the Outsider archetype also qualifies, no matter where they came from. Such people will automatically have an attitude towards you of Welcoming and offer you hospitality freely. \\ \\ {{fa>minus-circle?24&align=left}}**Guesthood:** If you behave poorly, all your initial goodwill goes away. Respect is a two-way street, even for you. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Sacred Hospitality:** You can choose for any creature to welcome you as a guest, not just your fellow outsiders. You can even use this to force an (honorable) enemy to put you up for the night and talk with you instead of trying to run you through. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Invoking the laws of hospitality on a non-outsider costs 1 Mojo. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Sacred Hospitality:** You can choose for any creature to welcome you as a guest, not just your fellow outsiders. You can even use this to force an (honorable) enemy to put you up for the night and talk with you instead of trying to run you through. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Invoking the laws of hospitality on a non-outsider costs 1 Mojo. |
 ^ ^^^ ^ ^^^
outsider.1602085204.txt.gz ยท Last modified: 2020/10/07 09:40 by kyle