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overlord [2020/03/25 10:59]
kyle [Overlord]
overlord [2020/11/19 14:19] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//Here's an amusing artifact: blow on the conch, and a tuna will be summoned from the ocean to fearlessly battle on your behalf. Given that this isn't the ocean, the results are less spectacular than you'd hope.//
  
-.+Overlords have minions that are comparatively weak- but also loyal, numerous and cheap. These minions might be flavored as any number of things, depending on your campaign setting- goblins, vat-grown ninja, automatons, minor spirits, or the like (even wacky tic-tacs if you INSIST). If you want the feeling of being surrounded by a huge crowd of absolutely worthless chumps, be sure to give your minions at least one level in [[Swarm]].
  
 ^[[#Overlord]] ^^Command disposable minions. | ^[[#Overlord]] ^^Command disposable minions. |
-|{{fa>caret-right?24}} |[[#Crusader]] |Your allies' attacks are also enhanced. | +|{{fa>caret-right?24}} |[[#Entourage]] |Get new minions faster. | 
-|{{fa>caret-right?24}} |[[#Detect Evil]] |Know when monsters are involved. | +|{{fa>caret-right?24}} |[[#Folio]] |More minion types. | 
-|{{fa>caret-right?24}} |[[#Exorcist]] |End monstrous influence and put them down for good. | +|{{fa>caret-right?24}} |[[#Madcap]] |They gleefully sacrifice themselves. | 
-|{{fa>caret-right?24}} |[[#Holy Water]] |Attacks are maximally effective. | +|{{fa>caret-right?24}} |[[#Taskmaster]] |Higher-level minions. | 
-|{{fa>caret-right?24}} |[[#Turning]] |Force monsters to flee. | +|{{fa>caret-right?24}} |[[#Spawner]] |Crank out additional ones cheaply. | 
-^[[#Enterprises]] ||Helsing School |+^^^
  
 ====== Overlord ====== ====== Overlord ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**A Little Backup:** You are followed around by a weak, disposable minion creature that takes any actions you want it to, including suicidally dangerous ones. You don't have to spend any actions of your own to control your minions and they cannot be turned against you by anything that couldn't turn you against yourself. \\ \\ {{fa>plus-circle?24&align=left}}**Replacements:** You start each new session with a minion automatically. If your minion dies, you may summon/create a new one as a procedure. \\ \\ {{fa>plus-circle?24&align=left}}**Minion Stats:** Your minions all have the same exact classes/abilities and combat ratings as each other, which you may determine. Minions have 1 level for every 5 levels you have- so if you're level 5, your minions are level 1 and they don't become level 2 until you hit level 10. \\ \\ {{fa>minus-circle?24&align=left}}**Towering Boss:** Your minions cannot be larger than you are. \\ \\ {{fa>minus-circle?24&align=left}}**Recreation Fee:** Replacing dead/missing minion with a new one during the session costs 1 Provisions. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**A Little Backup:** You are followed around by a weak, disposable minion creature that takes any actions you want it to, including suicidally dangerous ones. You don't have to spend any actions of your own to control your minions and they cannot be turned against you by anything that couldn't turn you against yourself. \\ \\ {{fa>plus-circle?24&align=left}}**Replacements:** You start each new session with a minion automatically. If your minion dies, you may summon/create a new one as a procedure. This doesn't cost any resources, just time. \\ \\ {{fa>plus-circle?24&align=left}}**Minion Stats:** Your minions all have the same exact archetypes/abilities and combat ratings as each other, which you may determine. Minions have 1 level for every 5 levels you have- so if you're level 5, your minions are level 1 and they don't become level 2 until you hit level 10. Minions may have weaknesses if you desire in order to grant them more archetypes. \\ \\ {{fa>minus-circle?24&align=left}}**Loyal Fragility:** Every time a minion would take a point of Stress for any reason, they lose a point of Flesh instead. \\ \\ {{fa>minus-circle?24&align=left}}**Penniless:** Minions have no resources (Provisions, Supplies, Mojo) of their own. If they use any ability that consumes a resource, you must pay its cost yourself.  \\ \\ {{fa>minus-circle?24&align=left}}**Fucking Idiots:** Your minions are horribly incompetent and cannot accomplish anything useful if you're not present and directly supervising them. \\ \\ {{fa>minus-circle?24&align=left}}**Towering Boss:** Your minions cannot be larger than you are. \\ \\ {{fa>minus-circle?24&align=left}}**Wander Off:** Minions leave your service at the end of each session (but you start each new session with free one). | 
 +|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**More Minions:** You may summon/create an additional minion to follow you around while you already have one or more active ones. There is no real upper limit to the number of minions you may have accompanying you at a time. \\ \\ {{fa>minus-circle?24&align=left}}**Creation Fee:** Summoning an additional minion while you already have one or more active ones costs 1 point of Provisions in addition to a procedure of time. |
 ^ ^^^ ^ ^^^
  
-====== Crusader ======+====== Entourage ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Comrades In Arms:** All allies within 2 meters of your position that can clearly see/hear/otherwise sense you also deal +2 damage with all attacks against monsters as you shout out encouragement and lead by example. \\ \\ {{ra>doubled?24&align=left}}**Mass Blessing:** If you know the Holy Water abilityyour allies within 2 meters can choose to spend 1 Supply or one use of a Mojo Catcher item to get an automatic 12 on the attack trigger die check against a monster just like you can. \\ \\ {{ra>doubled?24&align=left}}**Drive It From This World:** If you know the Exorcist ability, killing blows made by your allies within 2 meters prevent all resurrections just as yours do. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Service Bell:** You've always got more minions waiting to be called in. Creating a new minion is a single action instead of an entire procedure; new minions created in this way appear in an adjacent space of your choice. \\ \\ {{fa>minus-circle?24&align=left}}**Better Speed, Same Old Price:** If you already have active minionscreating a new one still carries the normal cost of 1 Provisions. | 
 +|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Throw Minion:** You may create new minion in any space within throwing range (0-10 meters) instead of only adjacent spaces. \\ \\ {{fa>minus-circle?24&align=left}}**Heavy Projectile:** Throwing a new minion into existence costs 1 point of Energy in addition to any other costs incurred. |
 ^ ^^^ ^ ^^^
  
-====== Enterprises ======+====== Folio ======
  
-^Helsing School |The settlement hosts an institution that teaches the secrets of this class for a small feeKeystones of this class can be purchased here for 1 Supply each. |+^^^ 
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Browns, Reds, Greens, Blues:** Instead of all being interchangeable, your minions may be one of four different possible types. Make four different statistics/loadouts, and every time you create a new minion you can choose which of the four they will be. | 
 +^ ^^^ 
 + 
 +====== Madcap ====== 
 + 
 +^ ^^^ 
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Death Trance:** Your minions can choose (or more accurately, you can choose for your minions) to invest all their life-energy into single attackWhen a minion attacks in this way, they deal +2 damage but die immediately after the attack is completed. \\ \\ {{fa>plus-circle?24&align=left}}**For The Master:** Every time one of your minions dies for any reason (natural or unnatural), you immediately regain point of Energy. | 
 +^ ^^^ 
 + 
 +====== Taskmaster ====== 
 + 
 +^ ^^^ 
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Brutal Training:** You've made it clear that your expectations are higher than what you're getting. Your minions have one level for every three levels you have instead of one per five. | 
 +^ ^^^ 
 + 
 +====== Spawner ====== 
 + 
 +^ ^^^ 
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Mass Production:** Creating a minion beyond the first one no longer automatically costs Provisions. Every time you make a second (or beyond) simultaneous minion, roll a trigger die: if the result is 1-3, then doing so costs 1 Provisions as normal, but if not then it cost nothing. You cannot create new minions if you have no Provisions remaining. | 
 +^ ^^^
  
overlord.1585155554.txt.gz · Last modified: 2020/03/25 10:59 by kyle