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radiant [2020/01/10 11:18] kyle [Radiant] |
radiant [2020/11/19 09:42] (current) kyle |
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | //I wouldn' | + | //I wouldn' |
- | Radiants deal with radiation, although in a completely scientifically inaccurate manner. If your referee is running a game where radiation acts more realistically, | + | Radiants deal with radiation, although in a completely scientifically inaccurate manner. If your referee is running a game where radiation acts more realistically, |
^[[# | ^[[# | ||
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- | ^[[# | + | ^ ^^^ |
====== Radiant ====== | ====== Radiant ====== | ||
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- | === Mutation === | + | ^ Sidebar: Mutations |
- | + | |Mutation chart entries are meant as general guidance for the referee, who can go into as much detail as they please in describing the new mutation' | |
- | Mutation chart entries are meant as general guidance for the referee, who can go into as much detail as they please in describing the new mutation' | + | |
- | + | ||
- | Roll a die when you mutate. You will probably need to roll more after for more information. Mutation rolls are not trigger dice and thus cannot be affected via abilities that affect trigger die results such as Luckster. | + | |
^Roll ^Mutation ^ | ^Roll ^Mutation ^ | ||
|1 |**Non-Viable.** Something' | |1 |**Non-Viable.** Something' | ||
|2 |**Crippled.** The mutant' | |2 |**Crippled.** The mutant' | ||
- | |3 |**Weakness.** The new mutation has drawbacks but also carries certain benefits. Roll again to gain a new weakness associated | + | |3 |**Weakness.** The new mutation has drawbacks but also carries certain benefits. Roll again to gain a new weakness |
|4 |**Coloration.** The mutant' | |4 |**Coloration.** The mutant' | ||
|5 |**New Feature.** The mutant grows a new body feature they didn't have before. This is a purely cosmetic mutation with no effect on game mechanics. Roll again to see what grows in. If the mutant already had the part in question, they grow an extra one or lose what they had (referee' | |5 |**New Feature.** The mutant grows a new body feature they didn't have before. This is a purely cosmetic mutation with no effect on game mechanics. Roll again to see what grows in. If the mutant already had the part in question, they grow an extra one or lose what they had (referee' | ||
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|9 |**Altered Size.** The mutant is partially or completely changed in size. This is a purely cosmetic mutation with no effect on game mechanics except for results that change the mutant' | |9 |**Altered Size.** The mutant is partially or completely changed in size. This is a purely cosmetic mutation with no effect on game mechanics except for results that change the mutant' | ||
|10 |**Alteration.** The mutant' | |10 |**Alteration.** The mutant' | ||
- | |11 |**Beneficial Mutation.** The mutation has some sort of beneficial effect for the mutant, | + | |11 |**Beneficial Mutation.** The mutation has some sort of beneficial effect for the mutant, |
- | |12 |**Perfect Mutation.** As Beneficial Mutation (result of 11) but with the following additional benefits: \\ \\ - The mutant | + | |12 |**Perfect Mutation.** As Beneficial Mutation (result of 11) but the mutant |
====== Meltdown ====== | ====== Meltdown ====== | ||
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^ Sidebar: Environmental Radiation and Radiation Sickness | ^ Sidebar: Environmental Radiation and Radiation Sickness | ||
|Some adventure locations might have an elevated level of environmental radiation, such as ancient reactors or fresh bomb craters. The exact boundaries of these areas are invisible to any creature without the Wastelander ability. Every time an exploration turn is completed inside an area of environmental radiation, roll a trigger die for every creature (the referee might choose to do this in secret). If the result is a 1-3, that creature comes down with radiation sickness. \\ \\ Radiation sickness is nearly identical to the Irradiated condition (including the inability of its sufferers to heal lost Energy/ | |Some adventure locations might have an elevated level of environmental radiation, such as ancient reactors or fresh bomb craters. The exact boundaries of these areas are invisible to any creature without the Wastelander ability. Every time an exploration turn is completed inside an area of environmental radiation, roll a trigger die for every creature (the referee might choose to do this in secret). If the result is a 1-3, that creature comes down with radiation sickness. \\ \\ Radiation sickness is nearly identical to the Irradiated condition (including the inability of its sufferers to heal lost Energy/ | ||
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- | ====== Enterprises ====== | ||
- | |||
- | ^Radiant School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | | ||