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rainmaker [2020/09/14 20:00]
kyle
rainmaker [2020/11/19 14:07] (current)
kyle
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 //At first they weren't very impressed when I told them I was going to defend their village with just my swords, but then I explained that I meant my Swift Weaponized Orbital Reconnaissance and Deployment System.// //At first they weren't very impressed when I told them I was going to defend their village with just my swords, but then I explained that I meant my Swift Weaponized Orbital Reconnaissance and Deployment System.//
  
-Rainmakers are target-callers for some external source of weaponry high above them- this could be a satellite, gunship, bomber squadron, floating eldritch abomination, or whatever. You tell it where to strike, and after a short delay it does so //with extreme prejudice//. Rainmaker attacks have excellent range and area of effect but are nigh-useless underground, meaning the class is of limited utility to adventurers that spend a lot of time in deep dark dungeons.+Rainmakers are target-callers for some external source of weaponry high above them- this could be a satellite, gunship, bomber squadron, floating eldritch abomination, or whatever. You tell it where to strike, and after a short delay it does so //with extreme prejudice//. Rainmaker attacks have excellent range and area of effect but are nigh-useless underground, meaning the archetype is of limited utility to adventurers that spend a lot of time in deep dark dungeons.
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 |{{fa>caret-right?24}} |[[#Birdseye]] |Get a view from above. | |{{fa>caret-right?24}} |[[#Birdseye]] |Get a view from above. |
 |{{fa>caret-right?24}} |[[#Earthfall]] |Bring down the airborne. | |{{fa>caret-right?24}} |[[#Earthfall]] |Bring down the airborne. |
 +|{{fa>caret-right?24}} |[[#Expediency]] |Remove delay or increase damage. |
 |{{fa>caret-right?24}} |[[#Lock On]] |A target can't escape. | |{{fa>caret-right?24}} |[[#Lock On]] |A target can't escape. |
 |{{fa>caret-right?24}} |[[#Smite]] |Hit one target hard. | |{{fa>caret-right?24}} |[[#Smite]] |Hit one target hard. |
-|{{fa>caret-right?24}} |[[#Sunroofer]] |Destroy target's shelter. | +^^^
-^[[#Establishments]] ||Demolition Ground \\ Rainmaker School \\ Recon |+
  
 ====== Rainmaker ====== ====== Rainmaker ======
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 ^ ^^^ ^ ^^^
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**The Heavens Are Of Me, Not Thee:** When you attack a target with this weapon that is currently airborne for any reason (flying, jumping, etc) they immediately lose up to 10 meters of elevation. If the trigger die is 10+, they lose up to 20 meters of elevation instead. \\ \\ {{fa>plus-circle?24&align=left}}**Forced Fall:** If a target of the attack ends up hitting the ground (or another solid surface) as a result of this elevation loss, they take fall damage in addition to damage from the weapon itself (1 point per 3 meters fallen, applied directly to Flesh). Fall damage is applied to the target immediately after weapon damage. \\ \\ {{fa>minus-circle?24&align=left}}**Distance Calculation:** Only the actual distance between a target and the ground is taken into account when calculating fall damage. For example, if a target was flying 3 meters above the ground, they lose only 1 point of Flesh from their fall even though they could have fallen up to 10 meters. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**The Heavens Are Of Me, Not Thee:** When you attack a target with this weapon that is currently airborne for any reason (flying, jumping, etc) they immediately lose up to 10 meters of elevation. If the trigger die is 10+, they lose up to 20 meters of elevation instead. \\ \\ {{fa>plus-circle?24&align=left}}**Forced Fall:** If a target of the attack ends up hitting the ground (or another solid surface) as a result of this elevation loss, they take fall damage in addition to damage from the weapon itself (1 point per 3 meters fallen, applied directly to Flesh). Fall damage is applied to the target immediately after weapon damage. \\ \\ {{fa>minus-circle?24&align=left}}**Distance Calculation:** Only the actual distance between a target and the ground is taken into account when calculating fall damage. For example, if a target was flying 3 meters above the ground, they lose only 1 point of Flesh from their fall even though they could have fallen up to 10 meters. |
 +^ ^^^
 +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Bring it Down:** You may choose for the attack to utterly splinter anything in its target area made of wood or similarly-durable materials (plastic, bone, ice, etc), and also destroy up to 1 meter's thickness of stone or similarly-durable material such as concrete. This allows it to punch holes in rooftops and strike any creatures hiding underneath them. \\ \\ {{fa>plus-circle?24&align=left}}**Buried Alive:** Any creatures that were underneath a roof you destroyed with this attack are left partially buried in its rubble. This effectively causes them to gain the Grabbed condition from the ruins of whatever building they're in, preventing any movement until they recover from it. \\ \\ {{fa>minus-circle?24&align=left}}**Heavy Ammo:** When choosing to use the this ability, you must always spend a point of Supplies when marking the target area. You no longer roll a trigger die for this; it happens automatically. |
 ^ ^^^ ^ ^^^
  
-====== Lock On ======+====== Expediency ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Tracking Shots:** When you mark a target location, you can choose to mark a target creature instead. When the attack comes at the beginning of your next round, it will strike the target creature regardless of whether they have moved to a new position during their previous turn. \\ \\ {{fa>plus-circle?24&align=left}}**Large Targeting:** If you mark a creature that's large enough to take up multiple spaces, the target space of the attack is always considered to be their center space. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Don't Make Me Beat You Like a Government Mule, Now:** You can choose to eliminate the normal 1-round delay when calling for an attack with this weapon. You callthen it comes instantly. Use a single trigger die to both determine Supplies consumption from marking the location and to resolve the attack itself. \\ \\ {{fa>plus-circle?24&align=left}}**You Better Be On Goddamn Point:** Alternately, you can choose to leave the normal delay in place. If you allow your overhead weapon the luxury of taking the extra time to aim, bonus damage from the attack is increased from +2 to +5 instead. |
 ^ ^^^ ^ ^^^
  
-====== Smite ======+====== Lock On ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Precision Strike:** When making an attack with this weapon, you can choose to strike and damage just one single creature instead of every creature in the target area. All targets other than your lone intended target are left unharmed. \\ \\ {{fa>plus-circle?24&align=left}}**Deadly:** When you use the Smite ability to attack only one target, the attack is considered an assassination strike (if the target is not expecting an attack and is of your level or lower, they are instantly killed by it regardless of defenses or remaining Flesh). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Tracking Shots:** When you mark a target, you can choose to mark a creature instead of a location. When the attack comes at the beginning of your next round, it will strike the target creature regardless of whether they have moved to a new position during their previous turn. \\ \\ {{fa>plus-circle?24&align=left}}**Large Targeting:** If you mark a creature that's large enough to take up multiple spacesthe target space of the attack is always considered to be their center space. |
 ^ ^^^ ^ ^^^
  
-====== Sunroofer ======+====== Smite ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Bring it Down:** You may choose for the attack to utterly splinter anything in its target area made of wood or similarly-durable materials (plastic, bone, ice, etc), and also destroy up to 1 meter's thickness of stone or similarly-durable material such as concreteThis allows it to punch holes in rooftops and strike any creatures hiding underneath them. \\ \\ {{fa>plus-circle?24&align=left}}**Buried Alive:** Any creatures that were underneath a roof you destroyed with this attack are left partially buried in its rubble. This effectively causes them to gain the Grabbed condition from the ruins of whatever building they're inpreventing any movement until they recover from it. \\ \\ {{fa>minus-circle?24&align=left}}**Heavy Ammo:** When choosing to use the Sunroofer ability, you must always spend a point of Supplies when marking the target area. You no longer roll a trigger die for this; it happens automatically. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Precision Strike:** When making an attack with this weapon, you can choose to strike and damage just one single creature instead of every creature in the target area. All targets other than your lone intended target are left unharmed. \\ \\ {{fa>plus-circle?24&align=left}}**Deadly:** When you use the Smite ability to attack only one target, the attack is considered an assassination strike (if the target is not expecting an attack and is of your level or lower, they are instantly killed by it regardless of defenses or remaining Flesh). |
 ^ ^^^ ^ ^^^
- 
-====== Establishments ====== 
- 
-^Demolition Ground |{{fa>plus-circle?24&align=left}}**Whelm Practice:** Adventurers can spend a training fee of 1 Dosh in the base to temporarily increase their Whelm combat rating by +1 until the end of the current session. \\ \\ {{fa>minus-circle?24&align=left}}**Once Per Session:** A Demolition Ground cannot be used more than once in a given session by any single adventurer (although multiple different adventurers can freely use it during a single session). | 
-^Rainmaker School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
-^Recon |{{fa>plus-circle?24&align=left}}**They Come:** Information is constantly being collected and collated in the base about potential enemy movements nearby. Whenever adventurers traveling through anywhere within 5 regions of the base encounter an enemy (or potential enemy), they can choose to avoid them entirely. If they decide to face the enemy, adventurers always automatically get a free surprise round before initiative is rolled. | 
  
rainmaker.1600135256.txt.gz · Last modified: 2020/09/14 20:00 by kyle