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raygunner [2021/03/03 11:13]
kyle [Beam Bouncer]
raygunner [2021/03/03 11:19] (current)
kyle [Raypainter]
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Penetrator:** The weapon punches through all forms of concealment and atmospheric conditions, including those not caused by darkness or distance (such as mist, smoke, foliage, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Weakness Overcome:** You still suffer the normal failure chance for attacking targets in concealment. All Phased Array does is allow you to fire at targets inside concealment that would normally totally protect them. +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Penetrator:** The weapon punches through all forms of concealment and atmospheric conditions, including those not caused by darkness or distance (such as mist, smoke, foliage, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Weakness Overcome:** You still suffer the normal failure chance for attacking targets in concealment. All Phased Array does is allow you to fire at targets inside concealment that would normally totally protect them. \\ \\ {{fa>plus-circle?24&align=left}}**Sea Beams:** The weapon functions perfectly fine while in water or against targets that are in water. \\ \\ {{ra>doubled?24&align=left}}**Elemental Conduction:** If you have levels in one or more elemental-type archetypes, then attacks with this weapon inflict an elemental condition to their target on a trigger die result of 7+ rather than the normal 10+. |
-^ ^^^ +
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Sea Beams:** The weapon functions perfectly fine while in water or against targets that are in water. +
-^ ^^^ +
-^{{ra>fireball-sword?48|Offense}} ||{{ra>doubled?24&align=left}}**Elemental Conduction:** If you have levels in one or more elemental-type archetypes, then attacks with this weapon inflict an elemental condition to their target on a trigger die result of 7+ rather than the normal 10+. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Lingering Glow:** Successfully attacking a target with this weapon creates a glowing, easily visible patch on their surface. The target gains no benefit from darkness-based concealment until the end of the current exploration turn, including no more concealment failure chance on incoming attacks and an inability to hide in the dark. \\ \\ {{fa>plus-circle?24&align=left}}**Ionized:** When you attack a target with this weapon whom you have previously successfully Raypainted during the current exploration turn, you deal +2 damage. \\ \\ {{fa>plus-circle?24&align=left}}**Darkness Only:** The glowing patch from Raypainter does not make a creature any more conspicuous than normal when in non-darkness-based concealment such as mist or smoke. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Lingering Glow:** Successfully attacking a target with this weapon creates a glowing, easily visible patch on their surface. The target gains no benefit from darkness-based concealment until the end of the current exploration turn, including no more concealment failure chance on incoming attacks and an inability to hide in the dark. \\ \\ {{fa>plus-circle?24&align=left}}**Ionized:** When you attack a target with this weapon whom you have previously successfully Raypainted during the current exploration turn, you deal +2 damage. \\ \\ {{fa>minus-circle?24&align=left}}**Darkness Only:** The glowing patch from Raypainter does not make a creature any more conspicuous than normal when in non-darkness-based concealment such as mist or smoke. |
 ^ ^^^ ^ ^^^
  
raygunner.1614795226.txt.gz · Last modified: 2021/03/03 11:13 by kyle