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regenerator [2020/04/05 21:44]
kyle
regenerator [2020/11/19 13:59] (current)
kyle
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-basictemporary regeneration of energy in exchange for provisionsDoes Healer need new trickmaybe(helping handsubject gets free recovery attempt, or maybe remove one elemental condition automatically.) resurgent from adamant (damage reduction?)overdrive from fecundite (detachable limbsmaybe eyes)+~~NOTOC~~ 
 + 
 +//Calm down, I've lost that hand before. Three times, actually. It's definitely not my lucky one.// 
 + 
 +Whether by nanomachines, troll blood, or mutant healing factor Regenerators have the ability to constantly, passively rejuvenate themselves. Note that if you run out of Flesh entirely you're still dead; if you want to regenerate completely back to life consider taking levels as an [[Adamant]] or maybe [[Undead]]. 
 + 
 +^[[#Regenerator]] ^^Reconstitute yourself. | 
 +|{{fa>caret-right?24}} |[[#Fleshknit]] |Regenerate Flesh. | 
 +|{{fa>caret-right?24}} |[[#Hypergenesis]] |Dangerously fast healing. | 
 +|{{fa>caret-right?24}} |[[#Overgrowth]] |Bank extra actions. | 
 +|{{fa>caret-right?24}} |[[#Resurgence]] |Empowered recovery. | 
 +|{{fa>caret-right?24}} |[[#Soothing]] |Also regain Attention. | 
 +^ ^^^ 
 + 
 +====== Regenerator ====== 
 + 
 +^ ^^^ 
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Resurgent Life:** As an action, you can start regenerating. While regenerating, you gain 1 point of lost Energy at the beginning of each turn. Regeneration lasts until the end of the current exploration turn. \\ \\ {{fa>minus-circle?24&align=left}}**Raw:** Energy gained from the Regenerator archetype appears immediately after regaining Attention, meaning that each point of Energy does not get a matching point of Attention to cover it. \\ \\ {{fa>minus-circle?24&align=left}}**Provisions:** All that biomass has to come from somewhere. You must spend 1 Provisions to start regenerating. | 
 +^ ^^^ 
 + 
 +====== Fleshknit ====== 
 + 
 +^ ^^^ 
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Deep-Tissue Repair:** When you regain Energy from regenerating, you can choose to also regain 1 point of Flesh. Flesh is returned immediately before the Energy that covers it. \\ \\ {{fa>minus-circle?24&align=left}}**So Hungry:** Every time you regain Flesh from regeneration, you must spend 1 point of Provisions. | 
 +^ ^^^ 
 + 
 +====== Hypergenesis ====== 
 + 
 +^ ^^^ 
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Overclocked Heart:** When you regain Energy from regeneration, you can choose to heal up to 5 points of Energy instead of just 1 point of Energy. \\ \\ {{fa>minus-circle?24&align=left}}**Unstable Genome:** Every time you use Hypergenesis to grant yourself a larger dose of regeneration than normal, roll a trigger die. If the result is 1-3, you immediately gain a random mutation. | 
 +^ ^^^ 
 + 
 +====== Overgrowth ====== 
 + 
 +^ ^^^ 
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Redundancy Development:** When you would regenerate a point of Energy but your Energy is currently full, roll a trigger die. If the result is 9+, your regeneration causes you to grow an additional, temporary limb or organ (or if this is too gross for you, you could say it manufactures an extraordinary store of extra energy or something)You can later choose to tap into the potential granted by your new redundant body part at any time during your turn to gain a free action. \\ \\ {{fa>minus-circle?24&align=left}}**Well That's Awkward:** Redundant body parts grown with this ability occupy one inventory slot eachUnlike most inventory items, you cannot share these with your allies. \\ \\ {{fa>minus-circle?24&align=left}}**Strictly Temporary:** When you use an Overgrowth part to gain a free action, it disappears from your inventory (the sudden strain causes it to break and get harmlessly reabsorbed into your biomass). All unused Overgrowth parts disappear automatically at the end of each exploration turn. | 
 +^ ^^^ 
 + 
 +====== Resurgence ====== 
 + 
 +^ ^^^ 
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**No Pain:** Every time you make a recovery actionyou regain 2 lost points of Energy instead of only 1. This ability functions whether or not you're actively regenerating at the time
 +^ ^^^ 
 + 
 +====== Soothing ====== 
 + 
 +^ ^^^ 
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Feels GoodMan:** When you gain Energy each round from regeneratingyou also gain a matching point of Attention to cover it. | 
 +^ ^^^
  
-note to sober Kyle: this is a good idea, keep thinking, find the not-lame and unique. I took the time to make sure spelling and etc were good, take the time yourself to see this through and come up with interesting alternatives to what already exist. also I love you bro. 
regenerator.1586144664.txt.gz · Last modified: 2020/04/05 21:44 by kyle