User Tools

Site Tools


reorganize

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
reorganize [2021/02/02 08:10]
kyle created
— (current)
Line 1: Line 1:
- 
-Note to self: might be good to reorganize iconography based on usage (active, enhancement, passive, reactive) rather than effect (offense, protection, movement, utility, social). Much more useful for referee use at the table, anyway. 
- 
-Emojis used as placeholders. 
- 
-^Category ^Icon ^Explanation ^ 
-|Active |<fs:24px>๐Ÿ‘‰</fs> |Stuff that takes an action (or sometimes a free action, or a procedure) to do. You must declare that you're doing it in order to get its benefit. | 
-|Reactive |<fs:24px>๐Ÿค˜</fs> |Stuff that can only be done or comes into effect when something else happens first. | 
-|Support |<fs:24px>๐Ÿค™</fs> |Stuff that improves universal capabilities shared by all creatures (recovery, movement, generic attacking, etc) as well as special defenses and immunities. | 
- 
-|Enhancement |<fs:24px>๐Ÿ‘</fs> |Stuff that makes other abilities from the same (or another) archetype better. Can just use thumbs-up for this since due to class structure, almost all enhancements will be applied directly to the root ability. Might make the icon slightly smaller to show how it won't be a separate category for stat blocks. | 
- 
-Stat blocks will include active, reactive, support sections. Enhancement effects will be listed with their respective primary effects.  
- 
-Make a universal abilities list somewhere. 
- 
-Could also split into just active/passive and fold reactive/active together? both need declaration in order to function, and several active things need a prerequisite condition before using anyway. 
  
reorganize.1612278629.txt.gz ยท Last modified: 2021/02/02 08:10 by kyle