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sailor [2019/02/21 09:21] kyle |
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- | ~~NOTOC~~ | ||
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- | //Sailors are all mad. The ocean is deeply terrifying to anyone with half a lick of sense, and yet they set out on it anyway in nothing but a fragile floating shell. Then they act like women being on board is the worst thing that could happen.// | ||
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- | Any adventurer can travel by boat, but those who want to have their own boat (or boats!) will need to invest in the Sailor class. Almost any campaign can play host to a Sailor, but the Naval Engine and especially the Submersible abilities place the class much closer to the modern era and might be off-limits in a more medieval setting. | ||
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- | ^[[# | ||
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- | ====== Sailor ====== | ||
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- | ^{{ra> | ||
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- | ^Vehicle Size ^Space ^Light Load ^Max Load ^Crew/Cost ^ | ||
- | |5 |1 |1/5 |1 |1 | | ||
- | |6 |+1 |1 |5 |2 | | ||
- | |7 |+2 |5 |20 |5 | | ||
- | |8 |+5 |20 |100 |10 | | ||
- | |9 |+10 |100 |500 |20 | | ||
- | |10 |+20 |500 |2k |50 | | ||
- | |11 |+50 |2k |10k |100 | | ||
- | ====== Pumps ====== | ||
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- | ====== Naval Engines ====== | ||
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- | ^{{ra> | ||
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- | ====== Shipwright ====== | ||
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- | ^ ^^^ | ||
- | ^{{ra> | ||
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- | ====== Submersible ====== | ||
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- | ^ ^^^ | ||
- | ^{{ra> | ||
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- | ====== Wavebreaker ====== | ||
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- | ^ ^^^ | ||
- | ^{{ra> | ||
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- | ====== Enterprises ====== | ||
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- | ^Sailor School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here: the first such keystone per session costs 1 Supply, the second 2, the third 3, and so on. | | ||
- | ^Shipyard |New watercraft can be purchased in the settlement by anyone with the Sailor class. | | ||