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sanctum [2020/10/09 11:32]
kyle
sanctum [2021/02/18 09:12] (current)
kyle [Hearth]
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 |{{fa>caret-right?24}} |[[#Icon]] |Proclaim a value. |{{ra>queen-crown?24|Influence}} | |{{fa>caret-right?24}} |[[#Icon]] |Proclaim a value. |{{ra>queen-crown?24|Influence}} |
 |{{fa>caret-right?24}} |[[#Memorial]] |Honor the dead. |{{ra>queen-crown?24|Influence}} | |{{fa>caret-right?24}} |[[#Memorial]] |Honor the dead. |{{ra>queen-crown?24|Influence}} |
-|{{fa>caret-right?24}} |[[#Shrine]] |Receive supernatural blessings. |{{ra>queen-crown?24|Influence}} |+|{{fa>caret-right?24}} |[[#Shrine]] |Receive supernatural blessings. |{{ra>leaf?24|Vitality}} |
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-^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Place of Power:** The base is more than a safe spot to keep adventurers' crap; it's home. Whenever an adventurer uses a point of any resource (Provisions, Supplies, Mojo) for any reason while inside the base, they don't use it at all and gain its benefits for free. // // {{fa>plus-circle?24&align=left}}**Depletable:** A Hearth can be used to negate resource expenditures a number of times per session equal to the base's Economy rating. Uses of this feature are shared among all adventurers. // // {{fa>minus-circle?24&align=left}}**Homebound:** The Hearth only works when inside the base itself. When out in the field, adventurers cannot take advantage of the Hearth's effects and any resources spent are depleted as usual. |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Place of Power:** The base is more than a safe spot to keep adventurers' crap; it's home. Whenever an adventurer uses a point of any resource (Provisions, Supplies, Mojo) for any reason while inside the base, they don't use it at all and gain its benefits for free. \\ \\ {{fa>plus-circle?24&align=left}}**Depletable:** A Hearth can be used to negate resource expenditures a number of times per session equal to the base's Economy rating. Uses of this feature are shared among all adventurers. \\ \\ {{fa>minus-circle?24&align=left}}**Homebound:** The Hearth only works when inside the base itself. When out in the field, adventurers cannot take advantage of the Hearth's effects and any resources spent are depleted as usual. |
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 ^ ^^^ ^ ^^^
-^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Lessons of the Dead:** Adventurers can visit the Memorial to pay respects to fallen adventurers that have previously died in the current campaign, and doing so yields XP depending on the rank the dead adventurer had achieved: \\ \\ Noob: 1 XP \\ Seasoned: 2 XP \\ Veteran: 3 XP \\ Paragon: 4 XP \\ Legend: 5 XP \\ \\ {{fa>minus-circle?24&align=left}}**Mark of the Fallen:** A single adventurer can gain XP from any given dead adventurer once per lifetime. Write the dead's name somewhere on your character sheet after you've learned from them so you remember. \\ \\ {{fa>minus-circle?24&align=left}}**Mortuary Space:** A single adventurer can gain a total amount of XP from the Memorial no higher than the base's Influence rating, no matter how many dead adventurers are interred there. A dead adventurer can only be interred in one Memorial; if multiple are available, their player chooses where they'd like to rest. |+^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Lessons of the Dead:** Adventurers can visit the Memorial to pay respects to fallen adventurers that have previously died in the current campaign, and doing so yields XP depending on the rank the dead adventurer had achieved: \\ \\ Noob: 1 XP \\ Seasoned: 2 XP \\ Veteran: 3 XP \\ Paragon: 4 XP \\ Legend: 5 XP \\ \\ {{fa>minus-circle?24&align=left}}**Mark of the Fallen:** A single adventurer can gain XP from any single given dead adventurer once per lifetime. Write the dead's name somewhere on your character sheet after you've learned from them so you remember. \\ \\ {{fa>minus-circle?24&align=left}}**Ingrained Honor:** A single adventurer can gain a total amount of XP from the Memorial no higher than the base's Influence rating, no matter how many dead adventurers are interred there. A dead adventurer can only be interred in one Memorial; if multiple are available, their player chooses where they'd like to rest. |
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-^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Blessing:** The base has a holy place dedicated to a single, specific patron chosen when the Shrine is created. Anybody can gain a boon from the shrine's patron (like the boons earned by [[Theurge]]s) that lasts until the end of the session. \\ \\ {{fa>minus-circle?24&align=left}}**Boon Limits:** Getting a boon requires making an offering of 1 Dosh. Breaking the patron's taboo removes their boon prematurely as normal, and nobody can have more than one active boon at a time. \\ \\ {{fa>plus-circle?24&align=left}}**Pantheon:** If you can get the blessings/favor/permission of any other patron, you may add them to a base's Shrine as well up to a maximum number of patrons equal to the base'Influence rating. When getting a boon from the shrine adventurers can choose from any available patron's offerings (and taboos). Note that patrons will often disagree with one another and a Shrine cannot be dedicated to more than one patron if they don't all get along- one or more of them will simply refuse to give their boon if they don't like the neighbors. |+^{{ra>leaf?48|Vitality}} ||{{fa>plus-circle?24&align=left}}**Blessing:** The base has a holy place dedicated to a single, specific patron chosen when the Shrine is created. Anybody can gain a boon from the shrine's patron (like the boons earned by [[Theurge]]s) that lasts until the end of the session. \\ \\ {{fa>minus-circle?24&align=left}}**Boon Limits:** Getting a boon requires making an offering of 1 Dosh. Breaking the patron's taboo removes their boon prematurely as normal, and nobody can have more than one active boon at a time. \\ \\ {{fa>plus-circle?24&align=left}}**Pantheon:** If you can get the blessings/favor/permission of any other patron, you may add them to a base's Shrine as well up to a maximum number of patrons equal to the base'Vitality rating. When getting a boon from the shrine adventurers can choose from any available patron's offerings (and taboos). Note that patrons will often disagree with one another and a Shrine cannot be dedicated to more than one patron if they don't all get along- one or more of them will simply refuse to give their boon if they don't like the neighbors. |
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sanctum.1602264737.txt.gz ยท Last modified: 2020/10/09 11:32 by kyle