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seducer [2019/10/23 19:49]
kyle
seducer [2020/11/19 13:56] (current)
kyle
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 |{{fa>caret-right?24}} |[[#Shamhat]] |Change seductees' minds. | |{{fa>caret-right?24}} |[[#Shamhat]] |Change seductees' minds. |
 |{{fa>caret-right?24}} |[[#Social Armor]] |Make enemies reluctant to harm you. | |{{fa>caret-right?24}} |[[#Social Armor]] |Make enemies reluctant to harm you. |
-^[[#Enterprises]] ||Entertainment \\ Indulgence \\ Seducer School | +^ ^^^
-^[[#Weaknesses]] ||Pacifist |+
  
 ====== Seducer ====== ====== Seducer ======
  
 ^ ^^^ ^ ^^^
-^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Siren:** You know how to be highly attractive when you want to be. When you aggressively flirt with a subject they are charmed by you, even if you have nothing else to offer and they should really know better. Charmed subjects have an attitude of Welcoming and regard you as a trustworthy friend so long as you don't do anything to prove otherwise. \\ \\ {{fa>minus-circle?24&align=left}}**Fatale:** If you are mean to a subject you've charmed, the effect immediately ends and you cannot charm that subject again, possibly ever (but definitely not for at least the rest of the current session). \\ \\ {{fa>minus-circle?24&align=left}}**Set The Mood:** You cannot use Seducer to charm targets during battle, as their urge to survive is generally stronger than their urge to see you naked. \\ \\ {{fa>minus-circle?24&align=left}}**They Gotta Want It:** Targets that are not romantically/sexually interested in (or at least curious about) your particular species/gender are immune to this ability. \\ \\ {{fa>minus-circle?24&align=left}}**Jealousy:** You can only charm one subject at a time. Charming a new subject removes the effect from the old subject, if applicable. \\ \\ {{fa>minus-circle?24&align=left}}**Soft Style:** Any creature that is immune to the Confused condition (whether by knowing the Focused ability from the Steadfast class or via any other means) is also immune to your sexy wiles and cannot be charmed/seduced by this ability. |+^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Siren:** You know how to be highly attractive when you want to be. When you aggressively flirt with a subject they are charmed by you, even if you have nothing else to offer and they should really know better. Charmed subjects have an attitude of Welcoming and regard you as a trustworthy friend so long as you don't do anything to prove otherwise. \\ \\ {{fa>minus-circle?24&align=left}}**Fatale:** If you are mean to a subject you've charmed, the effect immediately ends and you cannot charm that subject again, possibly ever (but definitely not for at least the rest of the current session). \\ \\ {{fa>minus-circle?24&align=left}}**Set The Mood:** You cannot use Seducer to charm targets during battle, as their urge to survive is generally stronger than their urge to see you naked. \\ \\ {{fa>minus-circle?24&align=left}}**They Gotta Want It:** Targets that are not romantically/sexually interested in (or at least curious about) your particular species/gender are immune to this ability. \\ \\ {{fa>minus-circle?24&align=left}}**Jealousy:** You can only charm one subject at a time. Charming a new subject removes the effect from the old subject, if applicable. \\ \\ {{fa>minus-circle?24&align=left}}**Soft Style:** Any creature that is immune to the Confused condition (whether by knowing the Focused ability from the [[Steadfast]] archetype or via any other means) is also immune to your sexy wiles and cannot be charmed/seduced by this ability. |
 ^ ^^^ ^ ^^^
 ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Seduction:** If you desire you can fully seduce anybody you've charmed, but only if the target is willing, interested and/or corruptible. So long as it ends well, this counts as a positive experience and allows you to make a check to improve your relationship with the seduced target. \\ \\ {{fa>plus-circle?24&align=left}}**Love Token:** After seducing a target, they will give you something to remember them by (like a bottle of wine, an intimate photograph, a cringe-worthy original poem, or similar). More practically, you also get to roll for loot from them once as if you were searching their body (but whatever comes up, if anything, is given freely of their own will instead of wrenched from their cold dead hands). \\ \\ {{fa>minus-circle?24&align=left}}**Normal Looting Limits:** A given creature still cannot be looted more than once per session per 5 levels they have, and any looting checks made on a creature while alive are still deducted from the total that can be made against them after they are dead. | ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Seduction:** If you desire you can fully seduce anybody you've charmed, but only if the target is willing, interested and/or corruptible. So long as it ends well, this counts as a positive experience and allows you to make a check to improve your relationship with the seduced target. \\ \\ {{fa>plus-circle?24&align=left}}**Love Token:** After seducing a target, they will give you something to remember them by (like a bottle of wine, an intimate photograph, a cringe-worthy original poem, or similar). More practically, you also get to roll for loot from them once as if you were searching their body (but whatever comes up, if anything, is given freely of their own will instead of wrenched from their cold dead hands). \\ \\ {{fa>minus-circle?24&align=left}}**Normal Looting Limits:** A given creature still cannot be looted more than once per session per 5 levels they have, and any looting checks made on a creature while alive are still deducted from the total that can be made against them after they are dead. |
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 ^ ^^^ ^ ^^^
 ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Afterglow Admission:** Every time you seduce a target, they tell you something interesting or useful. If you have something in mind, you can specify what you want to know- otherwise the target's player or the referee comes up with something. Pillow Talk can be used to learn things that were supposed to be kept strictly secret; the target just can't help themselves. | ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Afterglow Admission:** Every time you seduce a target, they tell you something interesting or useful. If you have something in mind, you can specify what you want to know- otherwise the target's player or the referee comes up with something. Pillow Talk can be used to learn things that were supposed to be kept strictly secret; the target just can't help themselves. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Milk Information:** You can get additional information out of a target. \\ \\ {{fa>minus-circle?24&align=left}}**Supply Cost:** For every additional piece of useful or interesting information you want, it costs 1 Supply or one use of a Mojo Catcher item. If a target simply has nothing more interesting to reveal, the referee tells you so and refunds your Supply. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Milk Information:** You can get additional information out of a target. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** For every additional piece of useful or interesting information you want, it costs 1 Mojo. If a target simply has nothing more interesting to reveal, the referee tells you so and refunds your Mojo. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Too Pretty To Die:** Your allure makes even enemies pause, reluctant to harm you. As an action, you can bat your eyes or make a similar plea at any enemy that you could charm within 10 meters. That enemy has a failure chance of 12 with all attacks made against you until the end of the current conflict. \\ \\ {{fa>minus-circle?24&align=left}}**Charm Effect:** Enemies that are immune to being charmed for any reason are also immune to the effects of Social Armor. \\ \\ {{fa>minus-circle?24&align=left}}**Seduction Effect:** You can only use Social Armor against creatures you could seduce, and only one at a time (but if you also know the Player ability you can ignore these limitations). \\ \\ {{fa>minus-circle?24&align=left}}**Violent Expiration:** If you use an offensive action (such as an attack) against a subject of Social Armor, the effect immediately ends and no longer functions against them for the remainder of the current conflict. \\ \\ {{ra>doubled?24&align=left}}**Pilot Synergy:** If you have the Pilot class, you can also use this ability while driving a vehicle. The protection it confers is applied to your entire vehicle, not just to you. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Too Pretty To Die:** Your allure makes even enemies pause, reluctant to harm you. As an action, you can bat your eyes or make a similar plea at any enemy that you could charm within 10 meters. That enemy has a failure chance of 12 with all attacks made against you until the end of the current conflict. \\ \\ {{fa>minus-circle?24&align=left}}**Charm Effect:** Enemies that are immune to being charmed for any reason are also immune to the effects of Social Armor. \\ \\ {{fa>minus-circle?24&align=left}}**Seduction Effect:** You can only use Social Armor against creatures you could seduce, and only one at a time (but if you also know the Player ability you can ignore these limitations). \\ \\ {{fa>minus-circle?24&align=left}}**Violent Expiration:** If you use an offensive action (such as an attack) against a subject of Social Armor, the effect immediately ends and no longer functions against them for the remainder of the current conflict. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Entertainment |The settlement has interesting shows and distractions for adventurers to unwind with. Adventuring parties can spend 1 Supply per party member here to carouse together, resulting in +1 XP for all participants. Doing this a second time during a session costs 2 Supply per party member for +1 XP each, a third time costs 3 Supply per party member, and so on. | 
-^Indulgence |The settlement has pleasant and enticing ways to sate one's desires. Adventurers can spend 1 Supply in the settlement to instantly remove up to 3 points of Stress. | 
-^Seducer School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
- 
-====== Weaknesses ====== 
- 
-^Pacifist |You cannot bring yourself to deal direct harm. You cannot ever learn, either permanently or temporarily, any weapon-using class. | 
  
seducer.1571881799.txt.gz · Last modified: 2019/10/23 19:49 by kyle