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sequencer [2020/09/14 14:27]
kyle
sequencer [2021/03/04 09:30] (current)
kyle [Multichain]
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 //If you've got a lot of things to do, tackle them one at a time! The same simple rule applies both in battle and in the bedroom.// //If you've got a lot of things to do, tackle them one at a time! The same simple rule applies both in battle and in the bedroom.//
  
-Sequencers know how to fire bolts of energy that strike a target, then seek out other secondary targets nearbyChain lightning guns/spells are the most archetypal example (and can be conceptually reinforced by combining this class with one or more levels in the Tesla class), but the exact nature of a Sequencer's blasts can be whatever fits your campaign world +^{{ra>key?48|Possible Keystones}} |1. Organizational flowcharts. \\ 2. Vinyl record of pop single about bouncing\\ 3. High definition photograph of chain lightning. \\ 4. List of pathfinding algorithms. \\ 5. String of gleaming glass beads. \\ 6. Treatise on chaos theory
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 |{{fa>caret-right?24}} |[[#Multichain]] |Chain more. | |{{fa>caret-right?24}} |[[#Multichain]] |Chain more. |
 |{{fa>caret-right?24}} |[[#Rerouter]] |Leave allies unharmed. | |{{fa>caret-right?24}} |[[#Rerouter]] |Leave allies unharmed. |
-^[[#Establishments]] ||Generator \\ Sequencer School \\ Shooting Range |+^^^
  
 ====== Sequencer ====== ====== Sequencer ======
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Breakaway:** If the attack kills its primary subject, it always chains regardless of the result on the trigger die. \\ \\ {{fa>plus-circle?24&align=left}}**Feedback Loop:** When the attack kills its primary target, it deals +2 damage to whatever target it chains into. If you also know the Multichain ability from this class, this damage bonus applies to //every// creature downstream of any killed target. This effect stacks with multiple kills in a chain. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Feedback Loop:** Any subject killed by this attack immediately causes the attack to chain off them to hit a new subject. Momentum chains do not count against the normal limit on total chains and happen regardless of the result on the trigger die. So long as each new chainstrike also kills its target, there is no theoretical upper limit to how many times a single attack can chain with this ability (but the effect is restrained to the local area or single dungeon node). |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Triple Threat:** When the attack jumps, it does so twice instead of only once (thus hitting up to three targets at a time instead of two). The third target must be within 5 meters of the second target and is chosen by the same method. \\ \\ {{fa>minus-circle?24&align=left}}**No Backsies:** No single creature can be affected by a single Sequencer attack more than once. Once they've been hit (whether or not they suffered any damage from the hit), they are no longer a valid target for further chains and will be passed over even if they're the closest creature to the last one hit. | +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Ubercharge:** The attack always chains regardless of the trigger die result. When the trigger die result is 7+, it chains twice (hitting up to three targets instead of two). When the trigger die result is 10+, it chains four times (hitting up to five targets). Each target must be within 5 meters of the previous target and is chosen by the same method. \\ \\ {{fa>minus-circle?24&align=left}}**No Backsies:** No single creature can be affected by a single Sequencer attack more than once. Once they've been hit (whether or not they suffered any damage from the hit), they are no longer a valid target for further chains and will be passed over even if they're the closest creature to the last one hit. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Another Link:** You can choose to add two more subjects to the chain, causing it to hit up to five targets. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Every time you cause a chain to hit five targets, you must spend 1 Supplies. |+
 ^ ^^^ ^ ^^^
  
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Pass Them Over:** Every time the attack jumps to a new creature, you can choose not to hurt them with it. \\ \\ {{fa>plus-circle?24&align=left}}**No Resistance:** When you chain a target without hurting them, they don't count against the maximum number of targets for a single attack and you can immediately chain off them again to hit a different target. \\ \\ {{fa>minus-circle?24&align=left}}**No Backsies:** No single creature can be affected by a single Sequencer attack more than once. Once they've been hit (whether or not they suffered any damage from the hit), they are no longer a valid target for further chains and will be passed over even if they're the closest creature to the last one hit. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Pass Them Over:** Every time the attack jumps to a new creature, you can choose not to hurt them with it. \\ \\ {{fa>plus-circle?24&align=left}}**No Resistance:** When you chain a target without hurting them, they don't count against the maximum number of targets for a single attack and you can immediately chain off them again to hit a different target. \\ \\ {{fa>minus-circle?24&align=left}}**No Backsies:** No single creature can be affected by a single Sequencer attack more than once. Once they've been hit (whether or not they suffered any damage from the hit), they are no longer a valid target for further chains and will be passed over even if they're the closest creature to the last one hit. |
 ^ ^^^ ^ ^^^
- 
-====== Establishments ====== 
- 
-^Generator |{{fa>plus-circle?24&align=left}}**Power Plant:** The base has a method of cheaply and reliably producing its own energy, making manufacturing and daily life much easier. All future establishments constructed in the base have a special discount of -5 Dosh. This discount stacks with any other discounts (such as from retiring an adventurer or having high mastery) and can reduce the cost of creating a new establishment to 0 but not below 0. | 
-^Sequencer School |{{fa>plus-circle?24&align=left}}**Place of Learning:** The base hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
-^Shooting Range |{{fa>plus-circle?24&align=left}}**Remote Practice:** Adventurers can spend a training fee of 1 Dosh in the base to temporarily increase their Remote combat rating by +1 until the end of the current session. \\ \\ {{fa>minus-circle?24&align=left}}**Once Per Session:** A Shooting Range cannot be used more than once in a given session by any single adventurer (although multiple different adventurers can freely use it during a single session). | 
  
sequencer.1600115236.txt.gz · Last modified: 2020/09/14 14:27 by kyle