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sequencer [2020/10/06 14:44]
kyle
sequencer [2021/03/04 09:30] (current)
kyle [Multichain]
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 //If you've got a lot of things to do, tackle them one at a time! The same simple rule applies both in battle and in the bedroom.// //If you've got a lot of things to do, tackle them one at a time! The same simple rule applies both in battle and in the bedroom.//
  
-Sequencers know how to fire bolts of energy that strike a target, then seek out other secondary targets nearbyChain lightning guns/spells are the most archetypal example (and can be conceptually reinforced by combining this class with one or more levels in the Tesla class), but the exact nature of a Sequencer's blasts can be whatever fits your campaign world +^{{ra>key?48|Possible Keystones}} |1. Organizational flowcharts. \\ 2. Vinyl record of pop single about bouncing\\ 3. High definition photograph of chain lightning. \\ 4. List of pathfinding algorithms. \\ 5. String of gleaming glass beads. \\ 6. Treatise on chaos theory
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Breakaway:** If the attack kills its primary subject, it always chains regardless of the result on the trigger die. \\ \\ {{fa>plus-circle?24&align=left}}**Feedback Loop:** When the attack kills its primary target, it deals +2 damage to whatever target it chains into. If you also know the Multichain ability from this class, this damage bonus applies to //every// creature downstream of any killed target. This effect stacks with multiple kills in a chain. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Feedback Loop:** Any subject killed by this attack immediately causes the attack to chain off them to hit a new subject. Momentum chains do not count against the normal limit on total chains and happen regardless of the result on the trigger die. So long as each new chainstrike also kills its target, there is no theoretical upper limit to how many times a single attack can chain with this ability (but the effect is restrained to the local area or single dungeon node). |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Triple Threat:** When the attack jumps, it does so twice instead of only once (thus hitting up to three targets at a time instead of two). The third target must be within 5 meters of the second target and is chosen by the same method. \\ \\ {{fa>minus-circle?24&align=left}}**No Backsies:** No single creature can be affected by a single Sequencer attack more than once. Once they've been hit (whether or not they suffered any damage from the hit), they are no longer a valid target for further chains and will be passed over even if they're the closest creature to the last one hit. | +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Ubercharge:** The attack always chains regardless of the trigger die result. When the trigger die result is 7+, it chains twice (hitting up to three targets instead of two). When the trigger die result is 10+, it chains four times (hitting up to five targets). Each target must be within 5 meters of the previous target and is chosen by the same method. \\ \\ {{fa>minus-circle?24&align=left}}**No Backsies:** No single creature can be affected by a single Sequencer attack more than once. Once they've been hit (whether or not they suffered any damage from the hit), they are no longer a valid target for further chains and will be passed over even if they're the closest creature to the last one hit. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Another Link:** You can choose to add two more subjects to the chain, causing it to hit up to five targets. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Every time you cause a chain to hit five targets, you must spend 1 Supplies. |+
 ^ ^^^ ^ ^^^
  
sequencer.1602017088.txt.gz · Last modified: 2020/10/06 14:44 by kyle