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sequencer [2021/03/03 14:24]
kyle
sequencer [2021/03/04 09:30] (current)
kyle [Multichain]
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Breakaway:** If the attack kills its primary subject, it always chains regardless of the result on the trigger die. \\ \\ {{fa>plus-circle?24&align=left}}**Feedback Loop:** When the attack kills its primary target, it deals +2 damage to whatever target it chains into. If you also know the Multichain ability from this archetype, this damage bonus applies to //every// creature downstream of any killed target. This effect stacks with multiple kills in a chain. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Feedback Loop:** Any subject killed by this attack immediately causes the attack to chain off them to hit a new subject. Momentum chains do not count against the normal limit on total chains and happen regardless of the result on the trigger die. So long as each new chainstrike also kills its target, there is no theoretical upper limit to how many times a single attack can chain with this ability (but the effect is restrained to the local area or single dungeon node). |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Triple Threat:** When the attack jumps, it does so twice instead of only once (thus hitting up to three targets at a time instead of two). The third target must be within 5 meters of the second target and is chosen by the same method. \\ \\ {{fa>minus-circle?24&align=left}}**No Backsies:** No single creature can be affected by a single Sequencer attack more than once. Once they've been hit (whether or not they suffered any damage from the hit), they are no longer a valid target for further chains and will be passed over even if they're the closest creature to the last one hit. | +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Ubercharge:** The attack always chains regardless of the trigger die result. When the trigger die result is 7+, it chains twice (hitting up to three targets instead of two). When the trigger die result is 10+, it chains four times (hitting up to five targets). Each target must be within 5 meters of the previous target and is chosen by the same method. \\ \\ {{fa>minus-circle?24&align=left}}**No Backsies:** No single creature can be affected by a single Sequencer attack more than once. Once they've been hit (whether or not they suffered any damage from the hit), they are no longer a valid target for further chains and will be passed over even if they're the closest creature to the last one hit. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Another Link:** You can choose to add two more subjects to the chain, causing it to hit up to five targets. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Every time you cause a chain to hit five targets, you must spend 1 Supplies. |+
 ^ ^^^ ^ ^^^
  
sequencer.1614806665.txt.gz · Last modified: 2021/03/03 14:24 by kyle