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shieldbearer [2020/10/07 09:01]
kyle
shieldbearer [2020/11/19 14:04] (current)
kyle
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-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Defend:** You can choose to raise your shield in defense. After doing so, all Melee and Remote attacks coming from enemies located anywhere in your visual arc have a failure chance of 6 until the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**The Hoist:** Raising your shield costs an action. \\ \\ {{fa>minus-circle?24&align=left}}**Backstabbers Bounty:** Shields have no effect against attackers striking at you from behind. | +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Defend:** You can choose to raise your shield in defense. After doing so, all attacks coming from enemies located anywhere in your visual arc have a failure chance of 6 until the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**The Hoist:** Raising your shield costs an action. \\ \\ {{fa>minus-circle?24&align=left}}**Backstabbers Bounty:** Shields have no effect against attackers striking at you from behind. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Total Shield:** You can choose to have your shield apply its failure chance against Whelm attacks as well. \\ \\ {{fa>minus-circle?24&align=left}}**Rougher Maintenance:** Every time you choose to have your shield apply against Whelm attacks, roll a trigger die. If the result is 1-6, you must spend 1 Supplies. The effect lasts until the beginning of your next turn, whereupon if you want your shield to keep protecting you from Whelm attacks you'll have to roll again to possibly spend another Supplies to power the effect. \\ \\ {{fa>minus-circle?24&align=left}}**Plan Well:** You can only choose to have your shield protect you from Whelm attacks by declaring it so on your turn. If you didn't declare it when you made the action to hoist your shield, then it's not gonna work for you. |+
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Turtle Up:** You can choose to have your shield apply its failure chance to attacks from every direction, not just the ones in front of you. \\ \\ {{fa>minus-circle?24&align=left}}**Second Action:** Turtling up requires you to spend your first action raising your shield as normal, then your second action is spent crawling under it. Unless you somehow have more actions during the round, turtling up is all you can do during your turn. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Turtle Up:** You can choose to have your shield apply its failure chance to attacks from every direction, not just the ones in front of you. \\ \\ {{fa>minus-circle?24&align=left}}**Second Action:** Turtling up requires you to spend your first action raising your shield as normal, then your second action is spent crawling under it. Unless you somehow have more actions during the round, turtling up is all you can do during your turn. |
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-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Deployable Cover:** After you spend an action hoisting your shield, you enjoy its protection indefinitely. You don't need to spend any more actions re-using it again on subsequent rounds. \\ \\ {{fa>minus-circle?24&align=left}}**Immobile:** If you take an action to move from your current position for any reason, your shield's protection disappears at the beginning of your next turn as normal. \\ \\ {{fa>plus-circle?24&align=left}}**Freebie Moves:** Any moves taken as a free action (such as from the Vanguard ability in the Steadfast class) do not cause you to drop your defenses. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Deployable Cover:** After you spend an action hoisting your shield, you enjoy its protection indefinitely. You don't need to spend any more actions re-using it again on subsequent rounds. \\ \\ {{fa>minus-circle?24&align=left}}**Immobile:** If you take an action to move from your current position for any reason, your shield's protection disappears at the beginning of your next turn as normal. \\ \\ {{fa>plus-circle?24&align=left}}**Freebie Moves:** Any moves taken as a free action (such as from the Vanguard ability in the [[Steadfast]] archetype) do not cause you to drop your defenses. |
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shieldbearer.1602082879.txt.gz · Last modified: 2020/10/07 09:01 by kyle