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smoker [2019/02/15 10:42]
kyle
smoker [2020/11/19 13:30] (current)
kyle
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 //It depends a lot on where in the world you happen to be at the time and who you're with, but when in doubt follow this simple principle: Puff, puff, pass. Oh, you want to know about smoke SCREENS? You should have said so to begin with.// //It depends a lot on where in the world you happen to be at the time and who you're with, but when in doubt follow this simple principle: Puff, puff, pass. Oh, you want to know about smoke SCREENS? You should have said so to begin with.//
  
-Smokers (at least in the context of the class) are experts in the creation and deployment of smokescreens for concealment, which can be an invaluable tactical tool. It doesn't have to be smoke, either- depending on what's plausible in your campaign world, you can create similar effects via evoking mist or maybe creating an area of tall grass or something.+Smokers are experts in the creation and deployment of smokescreens for concealment, which can be an invaluable tactical tool. It doesn't have to be smoke, either- depending on what's plausible in your campaign world, you can create similar concealing effects via evoking mist, holographic projections or maybe creating an area of tall grass or something. 
  
 ^[[#Smoker]] ^^Deploy smokescreen grenades. | ^[[#Smoker]] ^^Deploy smokescreen grenades. |
-|{{fa>caret-right?24}} |[[#Disorienting]] |Confuses those inside. |+|{{fa>caret-right?24}} |[[#Autodrop]] |Drop smoke when attacked. | 
 +|{{fa>caret-right?24}} |[[#Disorienting]] |Mislead those inside. |
 |{{fa>caret-right?24}} |[[#Lingering]] |Smoke lasts longer and can be used for signals. | |{{fa>caret-right?24}} |[[#Lingering]] |Smoke lasts longer and can be used for signals. |
 |{{fa>caret-right?24}} |[[#Sanctuary]] |Regenerates those hiding in it. | |{{fa>caret-right?24}} |[[#Sanctuary]] |Regenerates those hiding in it. |
-|{{fa>caret-right?24}} |[[#Tear Gas]] |Irritate the eyes and lungs of your targets. |+|{{fa>caret-right?24}} |[[#Wide Cloud]] |Bigger area of effect. | 
 +^ ^^^
  
 ====== Smoker ====== ====== Smoker ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Screening:** You may toss a smoke bomb into any space within throwing range (0-10 meters). The targeted space and all other spaces within 2 meters gain complete concealment, and all other spaces within 5 meters become one step more concealed than before (no concealment becomes partial concealment, partial concealment becomes total concealment). \\ \\ {{fa>plus-circle?24&align=left}}**Opaque:** Concealment created by smoke cannot be seen through the way that concealment created from darkness can. If a creature is on the opposite side of a smoke-filled space with complete concealment, then they have complete concealment relative to you even if their actual position is outside the smoke entirely. If a creature is inside the smoke, they treat all spaces as having the same amount of concealment as they have themselves. \\ \\ {{fa>minus-circle?24&align=left}}**Short Burst:** The smoke dissipates at the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**Supply-Driven:** Roll a trigger die when you toss a smoke bomb. If the result is 1-3, you lose one Supply. You cannot use smoke bombs if you have no Supply remaining. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Screening:** You may toss a smoke bomb into any space within throwing range (0-10 meters). The targeted space and all other spaces within 2 meters gain complete concealment, and all other spaces within 5 meters become one step more concealed than before (no concealment becomes partial concealment, partial concealment becomes total concealment). \\ \\ {{fa>plus-circle?24&align=left}}**Opaque:** Concealment created by smoke cannot be seen through the way that concealment created from darkness can. If a creature is on the opposite side of a smoke-filled space with complete concealment, then they have complete concealment relative to you even if their actual position is outside the smoke entirely. If a creature is inside the smoke, they treat all spaces as having the same amount of concealment as they have themselves. \\ \\ {{fa>minus-circle?24&align=left}}**Short Burst:** The smoke dissipates at the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when you toss a smoke bomb. If the result is 1-3, you lose one Supplies. You cannot use smoke bombs if you have no Supplies remaining. | 
 +^ ^^^ 
 + 
 +====== Autodrop ====== 
 + 
 +^ ^^^ 
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Did Not Care For That:** When you are targeted by any weapon attack, you can choose to drop a smoke bomb as a free action that is resolved immediately after the attack that provoked it. \\ \\ {{fa>minus-circle?24&align=left}}**At Your Feet:** Dropping a smoke bomb with Autodrop always centers the effect around your current location instead of letting you throw it anywhere you'd like. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Perception Shifter:** You can choose to make your smoke highly disorienting to those caught in it- perhaps it creates misty phantom shapes or is laced with mild hallucinogens. Creatures inside the smoke act as if they have the Confused condition until they leave it. \\ \\ {{fa>plus-circle?24&align=left}}**Unrecoverable:** Confusion from the smoke cloud cannot be recovered from like a condition can. The only way to stop being confused is to get out of the smoke. \\ \\ {{fa>minus-circle?24&align=left}}**Immunity Applies:** Any creature that is immune to the Confused condition (whether via the Implacable ability from the Steadfast class or any other method) is also immune to being confused by your smoke. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Perception Shifter:** You can choose to make your smoke highly disorienting to those caught in it- perhaps it creates misty phantom shapes or is laced with mild hallucinogens. Every time a creature inside the smoke takes a movement action, they must roll a trigger die: on a result of 1-6 (if inside the totally concealed interior) or 1-3 (if inside the partially-concealed outer area) you get to decide where they go instead. \\ \\ {{fa>plus-circle?24&align=left}}**Comforting:** You and your allies are used to your smoke's disorienting nature and have no chance to move anywhere you didn't mean to while inside it. \\ \\ {{fa>minus-circle?24&align=left}}**No Free Move Redirection:** Any movement made as a free action or as part of another type of action (such as Pounce from the [[Lacerator]] archetype or Vanguard from the [[Steadfast]] archetype) is performed on a purely instinctual level and is not affected by being inside disorienting smoke. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Non-Dissipation:** You can choose to make the smoke last until the end of the conflict (or for a few minutes when used outside of a combat conflict) instead of dissipating at the beginning of your next turn. Every time you toss a smoke bomb, you can choose whether you'd prefer it to be lingering or dissipate quickly as per the default. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Non-Dissipation:** You can choose to make the smoke last until the end of the current exploration turn instead of dissipating at the beginning of your next combat turn. \\ \\ {{fa>plus-circle?24&align=left}}**Optional:** Every time you toss a smoke bomb, you can choose whether you'd prefer it to be lingering or dissipate quickly as per the default. \\ \\ {{fa>minus-circle?24&align=left}}**Wind Interference:** When you create smoke in an area of significant wind, it dissipates quickly regardless of whether you'd prefer it to last longer. You can't use this ability under those conditions. |
 ^ ^^^ ^ ^^^
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Smoke Signal:** Lingering smoke is visible from quite a long ways away. You can also choose to give your smoke a specific color if you want (like red, green, blue, purple, etc). | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Smoke Signal:** Lingering smoke is visible from quite a long ways away. You can also choose to give your smoke a specific color if you want (like red, green, blue, purple, etc). |
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Combat Stimulants:** When you throw a smoke grenade, you can choose to make it a sanctuary grenade instead. Sanctuary grenades create smoke that is laced with stimulants that energize anyone hiding in it: any creature that starts their turn inside the sanctuary cloud automatically regains 1 point of lost Endurance. This happens immediately after they regain Flow, meaning that the new Endurance does not get covered with a matching point of Flow. \\ \\ {{fa>plus-circle?24&align=left}}**Escalating:** For every 3 points of active Escalation, the sanctuary smoke restores 1 more Endurance per round. \\ \\ {{fa>minus-circle?24&align=left}}**Supply Cost:** Every time you throw a sanctuary grenade, you must spend 1 Supply. You no longer make a trigger die check; Supply expenditure happens automatically. This only happens when throwing a sanctuary grenade; normal smoke grenades consume Supply at the normal lower rate. | +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Combat Stimulants:** When you throw a smoke grenade, you can choose to make it a sanctuary grenade instead. Sanctuary grenades create smoke that is laced with stimulants that energize anyone hiding in it: any creature that starts their turn anywhere inside the sanctuary cloud automatically regains 1 point of lost Energy. This happens immediately before they regain Attention. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Every time you throw a sanctuary grenade, you must spend 1 Supplies. You no longer make a trigger die check; Supplies expenditure happens automatically. This only happens when throwing a sanctuary grenade; normal smoke grenades consume Supplies at the normal lower rate. |
-^ ^^^ +
- +
-====== Tear Gas ====== +
- +
-^ ^^^ +
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Irritant:** When you throw a smoke grenade, you can choose to make it a tear gas grenade instead. Tear gas acts as an irritant to whoever's caught in it: any creature that starts their turn inside the tear gas cloud automatically gains both the Choking condition and either the Bleary condition (if in an area of partial smoke concealment) or the Blind condition (if in an area of total smoke concealment). \\ \\ {{fa>minus-circle?24&align=left}}**Supply Cost:** Every time you throw a tear gas grenade, you must spend 1 Supply. You no longer make a trigger die check; Supply expenditure happens automatically. This only happens when throwing a tear gas grenade; normal smoke grenades consume Supply at the normal lower rate. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Billowing Veil:** The smoke's area of effect is increased to five meters from the target space for complete concealment and ten meters from the target space for partial. | +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Billowing Veil:** The smoke's area of effect is increased to five meters from the target space for complete concealment and ten meters from the target space for partial. \\ \\ {{fa>plus-circle?24&align=left}}**Optional:** Every time you toss a smoke bomb, you can choose whether you'd prefer it to fill a larger space or the normal smaller space. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Wider:** You can choose to increase the smoke's area of effect even further to ten meters from the target space for complete concealment and twenty meters from the target space for partial. \\ \\ {{fa>minus-circle?24&align=left}}**Supply Cost:** Every time you create huge smoke cloud in this way, you must spend Supply. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Fog Bank:** You can choose to increase the smoke's area of effect even further to ten meters from the target space for complete concealment and twenty meters from the target space for partial. \\ \\ {{fa>minus-circle?24&align=left}}**Heavier Bomb:** Every time you create an unusually huge smoke cloud in this way, you lose point of Energy. |
 ^ ^^^ ^ ^^^
 +
smoker.1550252563.txt.gz · Last modified: 2019/02/15 10:42 by kyle