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smoker [2019/11/14 10:35]
kyle
smoker [2020/11/19 13:30] (current)
kyle
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 |{{fa>caret-right?24}} |[[#Sanctuary]] |Regenerates those hiding in it. | |{{fa>caret-right?24}} |[[#Sanctuary]] |Regenerates those hiding in it. |
 |{{fa>caret-right?24}} |[[#Wide Cloud]] |Bigger area of effect. | |{{fa>caret-right?24}} |[[#Wide Cloud]] |Bigger area of effect. |
-^[[#Enterprises]] ||Smoker School |+^^^
  
 ====== Smoker ====== ====== Smoker ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Screening:** You may toss a smoke bomb into any space within throwing range (0-10 meters). The targeted space and all other spaces within 2 meters gain complete concealment, and all other spaces within 5 meters become one step more concealed than before (no concealment becomes partial concealment, partial concealment becomes total concealment). \\ \\ {{fa>plus-circle?24&align=left}}**Opaque:** Concealment created by smoke cannot be seen through the way that concealment created from darkness can. If a creature is on the opposite side of a smoke-filled space with complete concealment, then they have complete concealment relative to you even if their actual position is outside the smoke entirely. If a creature is inside the smoke, they treat all spaces as having the same amount of concealment as they have themselves. \\ \\ {{fa>minus-circle?24&align=left}}**Short Burst:** The smoke dissipates at the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**Supply-Driven:** Roll a trigger die when you toss a smoke bomb. If the result is 1-3, you lose one Supply or one use of a Component Pack item. You cannot use smoke bombs if you have no Supply/Component Pack uses remaining. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Screening:** You may toss a smoke bomb into any space within throwing range (0-10 meters). The targeted space and all other spaces within 2 meters gain complete concealment, and all other spaces within 5 meters become one step more concealed than before (no concealment becomes partial concealment, partial concealment becomes total concealment). \\ \\ {{fa>plus-circle?24&align=left}}**Opaque:** Concealment created by smoke cannot be seen through the way that concealment created from darkness can. If a creature is on the opposite side of a smoke-filled space with complete concealment, then they have complete concealment relative to you even if their actual position is outside the smoke entirely. If a creature is inside the smoke, they treat all spaces as having the same amount of concealment as they have themselves. \\ \\ {{fa>minus-circle?24&align=left}}**Short Burst:** The smoke dissipates at the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when you toss a smoke bomb. If the result is 1-3, you lose one Supplies. You cannot use smoke bombs if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Perception Shifter:** You can choose to make your smoke highly disorienting to those caught in it- perhaps it creates misty phantom shapes or is laced with mild hallucinogens. Every time a creature inside the smoke takes a movement action, they must roll a trigger die: on a result of 1-6 (if inside the totally concealed interior) or 1-3 (if inside the partially-concealed outer area) you get to decide where they go instead. \\ \\ {{fa>plus-circle?24&align=left}}**Comforting:** You and your allies are used to your smoke's disorienting nature and have no chance to move anywhere you didn't mean to while inside it. \\ \\ {{fa>minus-circle?24&align=left}}**No Free Move Redirection:** Any movement made as a free action or as part of another type of action (such as Pounce from the Brawler class or Vanguard from the Steadfast class) is performed on a purely instinctual level and is not affected by being inside disorienting smoke. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Perception Shifter:** You can choose to make your smoke highly disorienting to those caught in it- perhaps it creates misty phantom shapes or is laced with mild hallucinogens. Every time a creature inside the smoke takes a movement action, they must roll a trigger die: on a result of 1-6 (if inside the totally concealed interior) or 1-3 (if inside the partially-concealed outer area) you get to decide where they go instead. \\ \\ {{fa>plus-circle?24&align=left}}**Comforting:** You and your allies are used to your smoke's disorienting nature and have no chance to move anywhere you didn't mean to while inside it. \\ \\ {{fa>minus-circle?24&align=left}}**No Free Move Redirection:** Any movement made as a free action or as part of another type of action (such as Pounce from the [[Lacerator]] archetype or Vanguard from the [[Steadfast]] archetype) is performed on a purely instinctual level and is not affected by being inside disorienting smoke. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Combat Stimulants:** When you throw a smoke grenade, you can choose to make it a sanctuary grenade instead. Sanctuary grenades create smoke that is laced with stimulants that energize anyone hiding in it: any creature that starts their turn anywhere inside the sanctuary cloud automatically regains 1 point of lost Energy. This happens immediately after they regain Attention, meaning that the new Energy does not get covered with a matching point of Attention. \\ \\ {{fa>minus-circle?24&align=left}}**Supply Cost:** Every time you throw a sanctuary grenade, you must spend 1 Supply/Component Pack use. You no longer make a trigger die check; Supply expenditure happens automatically. This only happens when throwing a sanctuary grenade; normal smoke grenades consume Supply at the normal lower rate. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Combat Stimulants:** When you throw a smoke grenade, you can choose to make it a sanctuary grenade instead. Sanctuary grenades create smoke that is laced with stimulants that energize anyone hiding in it: any creature that starts their turn anywhere inside the sanctuary cloud automatically regains 1 point of lost Energy. This happens immediately before they regain Attention. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Every time you throw a sanctuary grenade, you must spend 1 Supplies. You no longer make a trigger die check; Supplies expenditure happens automatically. This only happens when throwing a sanctuary grenade; normal smoke grenades consume Supplies at the normal lower rate. |
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 ^ ^^^ ^ ^^^
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Billowing Veil:** The smoke's area of effect is increased to five meters from the target space for complete concealment and ten meters from the target space for partial. \\ \\ {{fa>plus-circle?24&align=left}}**Optional:** Every time you toss a smoke bomb, you can choose whether you'd prefer it to fill a larger space or the normal smaller space. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Billowing Veil:** The smoke's area of effect is increased to five meters from the target space for complete concealment and ten meters from the target space for partial. \\ \\ {{fa>plus-circle?24&align=left}}**Optional:** Every time you toss a smoke bomb, you can choose whether you'd prefer it to fill a larger space or the normal smaller space. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Fog Bank:** You can choose to increase the smoke's area of effect even further to ten meters from the target space for complete concealment and twenty meters from the target space for partial. \\ \\ {{fa>minus-circle?24&align=left}}**Supply Cost:** Every time you create huge smoke cloud in this way, you must spend Supply/Component Pack use in addition to any normal costs that might be incurred. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Fog Bank:** You can choose to increase the smoke's area of effect even further to ten meters from the target space for complete concealment and twenty meters from the target space for partial. \\ \\ {{fa>minus-circle?24&align=left}}**Heavier Bomb:** Every time you create an unusually huge smoke cloud in this way, you lose point of Energy. |
 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Smoker School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
smoker.1573752943.txt.gz ยท Last modified: 2019/11/14 10:35 by kyle