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sovereign [2020/10/07 09:21]
kyle
sovereign [2020/11/19 11:03] (current)
kyle
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 //The Queen's family tree much resembles a telegraph-pole and she is not burdened with an abundance of brain nor  talent, but she has a certain gravitas that I must begrudgingly respect. Probably it has to do with her ability to have me executed if she ever heard how much shit I talk about her.// //The Queen's family tree much resembles a telegraph-pole and she is not burdened with an abundance of brain nor  talent, but she has a certain gravitas that I must begrudgingly respect. Probably it has to do with her ability to have me executed if she ever heard how much shit I talk about her.//
  
-Being a Sovereign does not actually require a character to be literal royalty, but does require them to have leadership qualities or simply unspoken authority. The class has several abilities that increase in relative effectiveness as character level grows, making it useful at every level but especially potent in the hands of the powerful.+Being a Sovereign does not actually require a character to be literal royalty, but does require them to have leadership qualities or simply unspoken authority. The archetype has several abilities that increase in relative effectiveness as character level grows, making it useful at every level but especially potent in the hands of the powerful.
  
 ^[[#Sovereign]] ^^Exude authority. | ^[[#Sovereign]] ^^Exude authority. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Stand Down:** Your authoritative commands give others pause, momentarily unwilling to cause trouble. As an action, you can pacify any target within 10 meters. Pacified subjects cannot make attacks or take offensive actions until the beginning of your next turn. If you're not sure if a given action counts as being offensive in nature, the referee makes the call. \\ \\ {{fa>minus-circle?24&align=left}}**Instincts Intact:** The subject can still perform any free actions they are capable of, even offensively-oriented ones (such as the automatic free counterattacks granted by the Bristler class). Being pacified only prevents them from using their normal actions to attack. \\ \\ {{fa>minus-circle?24&align=left}}**Commandment Limits:** You may only use this ability to pacify creatures whose level is equal to or less than your own, and only creatures with whom you have the ability to communicate (you must share a language and be visible/audible/whatever to each other). You cannot pacify creatures that have the Focused ability from the Steadfast class. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when you pacify a subject. If the result is 1-6, then doing so costs 1 point of Mojo. You cannot use this ability at all if you have no Mojo left. \\ \\ {{ra>doubled?24&align=left}}**Beastmaster Synergy:** The Beastmaster class allows you to communicate with animals (or all simple-minded creatures if you learn the Behaviorist ability from that class), meaning that you can also pacify them if you wish. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Stand Down:** Your authoritative commands give others pause, momentarily unwilling to cause trouble. As an action, you can pacify any target within 10 meters. Pacified subjects cannot make attacks or take offensive actions until the beginning of your next turn. If you're not sure if a given action counts as being offensive in nature, the referee makes the call. \\ \\ {{fa>minus-circle?24&align=left}}**Instincts Intact:** The subject can still perform any free actions they are capable of, even offensively-oriented ones (such as the automatic free counterattacks granted by the [[Bristler]] archetype). Being pacified only prevents them from using their normal actions to attack. \\ \\ {{fa>minus-circle?24&align=left}}**Commandment Limits:** You may only use this ability to pacify creatures whose level is equal to or less than your own, and only creatures with whom you have the ability to communicate (you must share a language and be visible/audible/whatever to each other). You cannot pacify creatures that have the Focused ability from the [[Steadfast]] archetype. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when you pacify a subject. If the result is 1-6, then doing so costs 1 point of Mojo. You cannot use this ability at all if you have no Mojo left. \\ \\ {{ra>doubled?24&align=left}}**Beastmaster Synergy:** The [[Beastmaster]] archetype allows you to communicate with animals (or all simple-minded creatures if you learn the Behaviorist ability from that archetype), meaning that you can also pacify them if you wish. |
 ^ ^^^ ^ ^^^
  
sovereign.1602084092.txt.gz ยท Last modified: 2020/10/07 09:21 by kyle