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spectre [2020/08/16 21:35]
kyle [Sublimation]
spectre [2020/11/19 11:02] (current)
kyle
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 //I know I should probably get her exorcised, but Priscilla doesn't seem to be suffering or unhappy. Sure she sometimes spends the night meowing and tearing about, but she did that when she was alive, too. Besides, I really don't have any better way of dealing with all the ghost mice.// //I know I should probably get her exorcised, but Priscilla doesn't seem to be suffering or unhappy. Sure she sometimes spends the night meowing and tearing about, but she did that when she was alive, too. Besides, I really don't have any better way of dealing with all the ghost mice.//
  
-Spectres are ghosts, basically, and thus this class is only usually available in campaign worlds where ghosts are a thing (or at least some kind of viable alternative route to the same situation, like an incorporeal spirit or living hologram or something). This also means that it frequently pairs well conceptually with the [[Undead]] class.+Spectres are ghosts, basically, and thus this archetype is only usually available in campaign worlds where ghosts are a thing (or at least some kind of viable alternative route to the same situation, like an incorporeal spirit or living hologram or something). This also means that it frequently pairs well conceptually with the [[Undead]] archetype.
  
 ^[[#Spectre]] ^^Be an intangible phantom. | ^[[#Spectre]] ^^Be an intangible phantom. |
 |{{fa>caret-right?24}} |[[#Fadeout]] |Become temporarily immune to everything. | |{{fa>caret-right?24}} |[[#Fadeout]] |Become temporarily immune to everything. |
 |{{fa>caret-right?24}} |[[#Phasethrough]] |Walk through walls. | |{{fa>caret-right?24}} |[[#Phasethrough]] |Walk through walls. |
-|{{fa>caret-right?24}} |[[#Possession]] |Possess the living. | 
 |{{fa>caret-right?24}} |[[#Sublimation]] |Switch between solid and spectral. | |{{fa>caret-right?24}} |[[#Sublimation]] |Switch between solid and spectral. |
 +|{{fa>caret-right?24}} |[[#Thresholder]] |Make others spectral. |
 |{{fa>caret-right?24}} |[[#Transparency]] |Gain permanent partial concealment. | |{{fa>caret-right?24}} |[[#Transparency]] |Gain permanent partial concealment. |
-^[[#Enterprises]] ||Spectre School | +^ ^^^
-^[[#Weaknesses]] ||Synthetic \\ Tethered |+
  
 ====== Spectre ====== ====== Spectre ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Out Of Phase:** You exist on the edge of reality, not quite material but definitely not nothing, either. You can freely move around, observe your environment, and engage in conversation, but anything else might or might not work. All weapon effects and abilities from the Wrestler class have a special failure chance of 6 when used against you. All other abilities (including offensive effects that are not actually weapons) work normally against you. \\ \\ {{fa>minus-circle?24&align=left}}**Incorporeal Frustration:** All weapons that you use also have the same failure chance of 6 with all attacks as weapons used against you. Physically interacting with your environment in any way (such as opening a door, putting an object in your inventory, pulling a lever, etc) requires additional concentration and thus needs two actions to complete instead of the normal one. \\ \\ {{fa>plus-circle?24&align=left}}**Ghost On Ghost:** Another spectre exists on the same level as you do, and thus you interact with each other normally. All attacks and physical moves made against one another have no failure chance at all. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Out Of Phase:** You exist on the edge of reality, not quite material but definitely not nothing, either. You can freely move around, observe your environment, and engage in conversation, but anything else might or might not work. All weapon effects and abilities from the [[Wrestler]] archetype have a special failure chance of 6 when used against you. All other abilities (including offensive effects that are not actually weapons) work normally against you. \\ \\ {{fa>minus-circle?24&align=left}}**Incorporeal Frustration:** All weapons that you use also have the same failure chance of 6 with all attacks as weapons used against you. Physically interacting with your environment in any way (such as opening a door, putting an object in your inventory, pulling a lever, etc) requires additional concentration and thus needs two actions to complete instead of the normal one. \\ \\ {{fa>plus-circle?24&align=left}}**Ghost On Ghost:** Another spectre exists on the same level as you do, and thus you interact with each other normally. All attacks and physical moves made against one another have no failure chance at all. |
 ^ ^^^ ^ ^^^
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Dormancy:** You can choose to enter a dormant state any time you are alone and peaceful. When dormant you are completely invisible, intangible, undetectable and invincible. You are unaware of the world around you while dormant, but will automatically wake up and become active again when another creature comes within 10 meters of your resting place. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Dormancy:** You can choose to enter a dormant state any time you are alone and peaceful. When dormant you are completely invisible, intangible, undetectable and invincible. You are unaware of the world around you while dormant, but will automatically wake up and become active again when another creature comes within 10 meters of your resting place. |
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 ^ ^^^ ^ ^^^
  
-====== Possession ======+====== Sublimation ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Meat Puppet:** You can possess the body of a creature as an action. While possessing another creature, you disappear and are considered to be physically inside them, even if they are smaller than you. \\ \\ {{fa>plus-circle?24&align=left}}**Driver Picks The Music:** You use your own combat ratings and abilities while possessing a body, not the host's. You can choose to relinquish the possession any time you want, upon which point you will appear next to your former host. The host remembers nothing of the experience. \\ \\ {{fa>minus-circle?24&align=left}}**Sleepers Only:** You cannot possess anyone unless they are sleeping or unconscious at the time. \\ \\ {{fa>minus-circle?24&align=left}}**Shared Suffering:** If your host takes any damage while you possess them, you also take the same amount of damage. \\ \\ {{fa>minus-circle?24&align=left}}**Rough Rider:** If you continuously possess a creature for a full day, both you and they lose 1 Flesh from the experience and a further 1 Flesh for every subsequent day you stay inside them. This lost Flesh cannot be restored in any way until the possession ends. | +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Ethereal Walker:** You can switch between tangible and spectral state as an action. While tangible, you lose all benefits and drawbacks of your Spectre archetype abilities. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Body Thief:** You can possess creatures that aren't asleep or unconscious. \\ \\ {{fa>minus-circle?24&align=left}}**Clueless Only:** You can only steal somebody's body if they aren't aware of you as a threat to them (they don't know you're there or they implicitly trust you). \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Possessing somebody who's awake costs 1 point of Mojo+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Poltergeist:** You can choose to interact with the physical world with no penalties or drawbacks even when in spectral formfor example, you could choose to attack without suffering the normal failure chance of 6, or physically interact with the world as a single action instead of a double. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** Interacting normally when spectral costs 1 point of Energy. You must choose to spend the Energy before you see the outcome of your action. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Evil Dead:** You can possess corpses and drive them around, although possession does not remove wounds or damage from creatures that died violently. Corpses that are not mostly intact might not be capable of movement anymore (GM adjudicates). \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Possessing a corpse instead of a living creature costs 1 point of Mojo. |+
 ^ ^^^ ^ ^^^
  
-====== Sublimation ======+====== Thresholder ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Ethereal Walker:** You can switch between tangible and spectral state as an action. While tangible, you lose all benefits and drawbacks of your Spectre class abilities+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Phantom Zone Abduction:** As an action, you can temporarily pull any adjacent target into the space between worlds where you usually dwell. This grants your target the root ability of the Spectre archetype until the end of the current exploration turn, whether they want it or not\\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when you use Thresholder. If the result is 1-3, then doing so costs 1 Mojo. You cannot use Thresholder if you have no Mojo remaining. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Poltergeist:** You can choose to interact with the physical world with no penalties or drawbacks even when in spectral form- for example, you could choose to attack without suffering the normal failure chance of 6, or physically interact with the world as a single action instead of a double. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** Interacting normally when spectral costs 1 point of Energy. You must choose to spend the Energy before you see the outcome of your action. |+^ ^^^ 
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Flicker:** When you are attacked or otherwise targeted by a physical ability and the associated trigger die is 6 or less, you can choose to flicker from spectral to solid (or vice versa) for an instant, causing the attack to fail. This grants you some degree of protection even from assailants that are in the same state as yourself. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Canceling an attack by flickering costs 1 Mojo. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Spectre School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
- 
-====== Weaknesses ====== 
- 
-^Synthetic |You are not organic life. You cannot use or benefit from Commissary Kit items. Any effects or abilities that require one allow you to substitute a Tool Box instead. You cannot benefit from or be affected by the Healer or Chef classes in any way, nor can you benefit from Energy restoration from the Sanctuary ability in the Smoker class. | 
-^Tethered |You cannot ever leave a certain area (such as a certain building, a geographical location like a pond, or similar). In a dungeon, you are bound to a certain node and can enter neighboring nodes, but cannot travel any further. | 
spectre.1597635340.txt.gz · Last modified: 2020/08/16 21:35 by kyle