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steadfast [2019/10/24 11:39]
kyle
steadfast [2020/11/19 13:52] (current)
kyle
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 //Here's a small portrait of my scowling face. If you should ever find yourself in a bit of trouble and be tempted to have a breakdown, I encourage you to look at it and remind yourself how much I detest crybabies.// //Here's a small portrait of my scowling face. If you should ever find yourself in a bit of trouble and be tempted to have a breakdown, I encourage you to look at it and remind yourself how much I detest crybabies.//
  
-Steadfasts are mentally tough and courageous, cool under pressure and capable of thriving even when the odds are stacked against them. This makes the class useful for basically any sort of adventurer that is likely to face danger, i.e. all of them.+Steadfasts are mentally tough and courageous, cool under pressure and capable of thriving even when the odds are stacked against them. This makes the archetype useful for basically any sort of adventurer that is likely to face danger, i.e. all of them.
  
 ^[[#Steadfast]] ^^Be fearless and implacable. | ^[[#Steadfast]] ^^Be fearless and implacable. |
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 |{{fa>caret-right?24}} |[[#Focused]] |Immunity to mental influence. | |{{fa>caret-right?24}} |[[#Focused]] |Immunity to mental influence. |
 |{{fa>caret-right?24}} |[[#Vanguard]] |Rush into combat. | |{{fa>caret-right?24}} |[[#Vanguard]] |Rush into combat. |
-^[[#Enterprises]] ||Steadfast School | +^ ^^^
-^[[#Weaknesses]] ||Simple |+
  
 ====== Steadfast ====== ====== Steadfast ======
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Calm:** You are completely immune to the Afraid condition. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Calm:** You are completely immune to the Afraid condition. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Battlefield Meditation:** At any time, you can spend an action to completely regain all lost Flow. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Battlefield Meditation:** At any time, you can spend an action to completely regain all lost Attention. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Inured:** You can bear more suffering than the average creatureYou lose 1 Vitality per 5 Stress points you have instead of the normal 1 Vitality per 3 Stress. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Inured:** You don't crack as easily as most peopleEvery time you roll a trigger die to see if you crack after gaining a point of Stress, you may roll twice and take the higher result. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Bloody Rage:** If you have currently lost at least one point of Vitality, you deal +2 damage with all attacks. If you have lost at least three Vitality, you deal +5 damage with all attacks instead. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Bloody Rage:** If you have currently lost at least one point of Flesh, you deal +2 damage with all attacks. If you have lost at least three Flesh, you deal +5 damage with all attacks instead. |
 ^ ^^^ ^ ^^^
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Outnumbered:** When you and your allies are outnumbered in battle by your enemies, you deal +2 damage with all attacks. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Outnumbered:** When you and your allies are outnumbered in battle by your enemies, you deal +2 damage with all attacks. |
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**I Eat It Like Candy:** Pain is all in the mind, and your mind is like iron. You are completely immune to the Sore condition. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**I Eat It Like Candy:** Pain is all in the mind, and your mind is like iron. You are completely immune to the Sore condition. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Ignore Injury:** You can choose to completely ignore the effects of an injury you're currently suffering from until the end of the current exploration turn. This does not cost an action; you simply declare it to be so. \\ \\ {{fa>minus-circle?24&align=left}}**Supply Cost:** Ignoring an injury with Defy Pain costs 1 Supply or use from a Commissary Kit. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Ignore Injury:** You can choose to completely ignore the effects of an injury you're currently suffering from until the end of the current exploration turn. This does not cost an action; you simply declare it to be so. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Ignoring an injury with Defy Pain costs 1 Mojo. |
 ^ ^^^ ^ ^^^
  
 ^Condition ^^Explanation ^ ^Condition ^^Explanation ^
-|{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Flow at the beginning of each round. |+|{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. |
  
 ====== Determinator ====== ====== Determinator ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Unstoppable:** You can simply will your problems away. When you fail to throw off a condition at the end of a round, you can choose to get rid of it anyway. \\ \\ {{fa>minus-circle?24&align=left}}**Supply Cost:** Using Determinator to rid yourself of a condition costs 1 Supply/Commissary Kit use. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Unstoppable:** You can simply will your problems away. When you fail to throw off a condition at the end of a round, you can choose to get rid of it anyway. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Using Determinator to rid yourself of a condition costs 1 Mojo. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**In Charge:** You are completely immune to the Confused condition. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**In Charge:** You are completely immune to the Confused condition. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Unimpressed:** You are also completely immune to certain other effects that force you to behave in prescribed ways from the following list (plus whatever else seems appropriate to the referee, like resisting the temptation to eat a supernaturally tasty-looking donut or whatever): \\ [[Captor]]: Conditioning \\ [[Chef]]: Break Bread \\ [[Negotiator]]: Truce \\ [[Seducer]] |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Unimpressed:** You are also completely immune to certain other effects that force you to behave in prescribed ways from the following list (plus whatever else seems appropriate to the referee, like resisting the temptation to eat a supernaturally tasty-looking donut or whatever): \\ [[Captor]]: Conditioning \\ [[Chef]]: Break Bread \\ [[Negotiator]]: Truce \\ [[Performer]] \\ [[Seducer]] |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Heedless Charge:** You run into danger with no hesitation. Every round, you may take one movement action for free at any time during your turn. This free movement must end with you closer to the nearest enemy than you were before. If you cannot move any closer to the nearest enemy than you already are (due to being blocked or already adjacent to said enemy) then Vanguard does not function. \\ \\ {{fa>plus-circle?24&align=left}}**Free Means Free:** Since the movement granted by this ability does not actually require you to spend an action, you can even use it during an initiative turn when you normally would not be able to do anything. \\ \\ {{ra>doubled?24&align=left}}**Pilot Synergy:** If you have the Pilot class, you can also use this ability while driving a vehicle. |+^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Heedless Charge:** You run into danger with no hesitation. Every round, you may take one movement action for free at any time during your turn. This free movement must end with you closer to the nearest enemy than you were before. If you cannot move any closer to the nearest enemy than you already are (due to being blocked or already adjacent to said enemy) then Vanguard does not function. \\ \\ {{fa>plus-circle?24&align=left}}**Free Means Free:** Since the movement granted by this ability does not actually require you to spend an action, you can even use it during an initiative turn when you normally would not be able to do anything. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Steadfast School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
- 
-====== Weaknesses ====== 
- 
-^Simple |You do not possess a sapient mind. You cannot use or understand any form of language (other than perhaps being trained to follow simple commands from trusted allies) and are incapable of abstract thought or complex tool use. You don't know how to open doors. | 
  
steadfast.1571938766.txt.gz · Last modified: 2019/10/24 11:39 by kyle