User Tools

Site Tools


summoner

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
summoner [2020/08/21 11:23]
kyle
summoner [2020/11/19 13:23] (current)
kyle
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
  
-//Nobody alive knows the secret location of the tomb, so we're going to have to cast wider net in our information-gathering.//+//I've already asked the audience, so I'd like to call friend.//
  
-Summoners have the ability to contract with creatures from different universes and call upon them when in need. While the class's mechanical benefits will hinge heavily on the capabilities of the creatures contracted with and judicious decisions about which situations they should be summoned into, making those contracts in the first place is essentially a business agreement and multiclassing as a [[Negotiator]] might not be a bad idea.+Summoners have the ability to contract with creatures from different universes and call upon them when in need. While the archetype's mechanical benefits will hinge heavily on the capabilities of the creatures contracted with and judicious decisions about which situations they should be summoned into, making those contracts in the first place is essentially a business agreement and taking levels as a [[Negotiator]] might not be a bad idea.
  
 ^[[#Summoner]] ^^Conjure otherworldly beings. | ^[[#Summoner]] ^^Conjure otherworldly beings. |
Line 11: Line 11:
 |{{fa>caret-right?24}} |[[#Shaman]] |Cheaper contracts and spirits love you. | |{{fa>caret-right?24}} |[[#Shaman]] |Cheaper contracts and spirits love you. |
 |{{fa>caret-right?24}} |[[#Synchronous]] |Two at once. | |{{fa>caret-right?24}} |[[#Synchronous]] |Two at once. |
-^[[#Enterprises]] ||Summoner School |+^^^
  
 ====== Summoner ====== ====== Summoner ======
Line 20: Line 20:
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Magic Circle:** Whenever you summon a Beyonder spirit, they are bound in the spot you summoned them to. Bound spirits cannot leave or take any actions other than talking with you. \\ \\ {{fa>minus-circle?24&align=left}}**Communication Barrier:** Beyonders won't necessarily always share a language with you. You'll have to figure out your own way to communicate with them. \\ \\ {{fa>minus-circle?24&align=left}}**Scuffed Pentagram:** You can only bind a spirit if its level is equal to or less than your own. Beyonders whose level exceeds your own are free to do whatever they want, possibly including taking vengeance on you. Knowing an individual spirit's summoning ritual does not give you any special foreknowledge of what its level is; be careful not to conjure up anything you cannot put down. \\ \\ {{fa>minus-circle?24&align=left}}**Mad As Hell:** A trapped Beyonder's current Stress is added to its actual level for purposes of its effective bindability. Leaving a trapped demon to starve for a few days might make it more pliable, but also might give it the power needed to escape. \\ \\ {{fa>plus-circle?24&align=left}}**Controls:** You can choose to dismiss or free any Beyonder you've trapped as an action so long as you're in the same node. Dismissing them sends them immediately back to their home universe, while freeing them lets them do whatever they want. Anybody else can also free a trapped Beyonder by messing up your binding ritual (by scuffing a gap into the circle they're standing on, removing your sealing papers, pulling out your sacred arrow, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Off The Chain:** Attacking a trapped Beyonder immediately sets them loose. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Magic Circle:** Whenever you summon a Beyonder spirit, they are bound in the spot you summoned them to. Bound spirits cannot leave or take any actions other than talking with you. \\ \\ {{fa>minus-circle?24&align=left}}**Communication Barrier:** Beyonders won't necessarily always share a language with you. You'll have to figure out your own way to communicate with them. \\ \\ {{fa>minus-circle?24&align=left}}**Scuffed Pentagram:** You can only bind a spirit if its level is equal to or less than your own. Beyonders whose level exceeds your own are free to do whatever they want, possibly including taking vengeance on you. Knowing an individual spirit's summoning ritual does not give you any special foreknowledge of what its level is; be careful not to conjure up anything you cannot put down. \\ \\ {{fa>minus-circle?24&align=left}}**Mad As Hell:** A trapped Beyonder's current Stress is added to its actual level for purposes of its effective bindability. Leaving a trapped demon to starve for a few days might make it more pliable, but also might give it the power needed to escape. \\ \\ {{fa>plus-circle?24&align=left}}**Controls:** You can choose to dismiss or free any Beyonder you've trapped as an action so long as you're in the same node. Dismissing them sends them immediately back to their home universe, while freeing them lets them do whatever they want. Anybody else can also free a trapped Beyonder by messing up your binding ritual (by scuffing a gap into the circle they're standing on, removing your sealing papers, pulling out your sacred arrow, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Off The Chain:** Attacking a trapped Beyonder immediately sets them loose. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Contract:** You can create a contract with a willing Beyonder. This allows you to summon them quicker and with a much greater degree of control (see below). \\ \\ {{fa>minus-circle?24&align=left}}**You Couldn't Handle It:** You cannot contract with any Beyonder whose level is higher than your own. \\ \\ {{fa>minus-circle?24&align=left}}**Heavy Price:** Creating a contract with a willing Beyonder costs an amount of Dosh equal to the Beyonder's level. \\ \\ {{fa>plus-circle?24&align=left}}**The Key and Sceptre:** A single summoner may contract with as many Beyonders as they wish. A Beyonder may only contract with a single Summoner at a time. \\ \\ {{fa>minus-circle?24&align=left}}**Sundered Terms:** A Beyonder can choose to terminate their contract with you at any time they want. This refunds the Dosh used to create the contract back to you. If a Beyonder is killed while in your service, this also breaks the contract but does not refund your Dosh. Beyonder death will break the contract regardless of whether the Beyonder in question has a way to come back from the dead afterwards (such as the Avatar ability from the [[Spirit]] class); if they don't hate you now, you could always ask for a new contract. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Contract:** You can create a contract with a willing Beyonder. This allows you to summon them quicker and with a much greater degree of control (see below). \\ \\ {{fa>minus-circle?24&align=left}}**You Couldn't Handle It:** You cannot contract with any Beyonder whose level is higher than your own. \\ \\ {{fa>minus-circle?24&align=left}}**Heavy Price:** Creating a contract with a willing Beyonder costs an amount of Dosh equal to the Beyonder's level. \\ \\ {{fa>plus-circle?24&align=left}}**The Key and Sceptre:** A single summoner may contract with as many Beyonders as they wish. A Beyonder may only contract with a single Summoner at a time. \\ \\ {{fa>minus-circle?24&align=left}}**Sundered Terms:** A Beyonder can choose to terminate their contract with you at any time they want. This refunds the Dosh used to create the contract back to you. If a Beyonder is killed while in your service, this also breaks the contract but does not refund your Dosh. Beyonder death will break the contract regardless of whether the Beyonder in question has a way to come back from the dead afterwards (such as the Avatar ability from the [[Spirit]] archetype); if they don't hate you now, you could always ask for a new contract. |
 ^ ^^^ ^ ^^^
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Improved Summoning:** You can summon any Beyonder you've contracted with into any adjacent space as a single action instead of a full procedure, and you can control their actions directly until they are automatically dismissed back to their home universe at the end of the current exploration turn. At your option, you can also choose to dismiss them (or have them dismiss themselves) early as an action. \\ \\ {{fa>minus-circle?24&align=left}}**Incompatible Resources:** Resources (Provisions, Supplies, Mojo) held by a summoned creature cannot be given away directly, although a summoned creature can freely use them to power its own abilities as you direct. \\ \\ {{fa>minus-circle?24&align=left}}**Single Walker:** No matter how many different Beyonders you've created contracts with, you can only have one actively summoned at a time. \\ \\ {{fa>minus-circle?24&align=left}}**Ontological Inertia:** A Beyonder is not healed or re-supplied between summonings. If they got hurt and used up some of their resources the last time they were summoned, they are still hurt and depleted if you summon them again later on during the same session. Contracted Beyonders are completely healed and re-filled between sessions so long as they don't die. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Summoning a contracted Beyonder costs 1 Supplies. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Improved Summoning:** You can summon any Beyonder you've contracted with into any adjacent space as a single action instead of a full procedure, and you can control their actions directly until they are automatically dismissed back to their home universe at the end of the current exploration turn. At your option, you can also choose to dismiss them (or have them dismiss themselves) early as an action. \\ \\ {{fa>minus-circle?24&align=left}}**Incompatible Resources:** Resources (Provisions, Supplies, Mojo) held by a summoned creature cannot be given away directly, although a summoned creature can freely use them to power its own abilities as you direct. \\ \\ {{fa>minus-circle?24&align=left}}**Single Walker:** No matter how many different Beyonders you've created contracts with, you can only have one actively summoned at a time. \\ \\ {{fa>minus-circle?24&align=left}}**Ontological Inertia:** A Beyonder is not healed or re-supplied between summonings. If they got hurt and used up some of their resources the last time they were summoned, they are still hurt and depleted if you summon them again later on during the same session. Contracted Beyonders are completely healed and re-filled between sessions so long as they don't die. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Summoning a contracted Beyonder costs 1 Supplies. |
Line 30: Line 30:
 ^Vainthrax, the Muscle Creep ^^ ^Vainthrax, the Muscle Creep ^^
 |//Scarred, hulking humanoid with chained-on masochistic helmet.// || |//Scarred, hulking humanoid with chained-on masochistic helmet.// ||
-|**Level:** 5 **Size:** 6 **M/P/A:** 3/1/1 **P/S/M:** 2/1/2 \\ **[[Basher]]** / **[[Powerhouse]]: Bouncer** / **[[Spirit]]: Beyonder** ||+|**Level:** 5 **Size:** 6 **M/R/W:** 3/1/1 **P/S/M:** 2/1/2 \\ **[[Basher]]** / **[[Powerhouse]]: Bouncer** / **[[Spirit]]: Beyonder** ||
 |{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Rusty iron mace.** Melee attack, range 1-2, 10+ {{ra>cracked-helm?20|Cracked}}/{{ra>ringing-bell?20|Dazed}}/{{ra>aura?20|Numb}} \\ {{ra>footprint?20|Movement}}**Return.** Goes back to home universe, removing self from the game until summoned again. | |{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Rusty iron mace.** Melee attack, range 1-2, 10+ {{ra>cracked-helm?20|Cracked}}/{{ra>ringing-bell?20|Dazed}}/{{ra>aura?20|Numb}} \\ {{ra>footprint?20|Movement}}**Return.** Goes back to home universe, removing self from the game until summoned again. |
 |{{ra>cycle?30|Passive}} |{{ra>gear-hammer?20|Utility}}**Swole as fuck.** Carry weight as size 7. \\ {{ra>eye-shield?20|Protection}}**Clothesline maneuver.** All enemies ≤ size 7 stop moving when trying to pass through any adjacent space. | |{{ra>cycle?30|Passive}} |{{ra>gear-hammer?20|Utility}}**Swole as fuck.** Carry weight as size 7. \\ {{ra>eye-shield?20|Protection}}**Clothesline maneuver.** All enemies ≤ size 7 stop moving when trying to pass through any adjacent space. |
Line 36: Line 36:
 ^Meru, the Ash Maiden ^^ ^Meru, the Ash Maiden ^^
 |//Former sacrifice possessing her own cremated remains.// || |//Former sacrifice possessing her own cremated remains.// ||
-|**Level:** 5 **Size:** 5 **M/P/A:** 0/1/4 **P/S/M:** 0/4/1 \\ **[[Miasmist]]** / **[[Firebug]]** / **[[Undead]]** / **[[Spirit]]: Beyonder** ||+|**Level:** 5 **Size:** 5 **M/R/W:** 0/1/4 **P/S/M:** 0/4/1 \\ **[[Miasmist]]** / **[[Firebug]]** / **[[Undead]]** / **[[Spirit]]: Beyonder** ||
 |{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Pyroclastic cloud.** Whelm attack, range 0-10, hits target space+all adjacent, 1-6 consumes 1 Supplies, 10+ {{ra>bleeding-eye?20|Bleary}}/{{ra>cut-palm?20|Bleeding}}/{{ra>noose?20|Choking}} + {{ra>burning-embers?20|Burning}}, 7+ re-strikes same spot again as free action at beginning of next turn- re-strike cannot consume Supplies and can trigger another re-strike on 7+, ignores concealment and size failure -12 but doesn't work in heavy wind \\ {{ra>fireball-sword?20|Offense}}**Ignite.** Add {{ra>burning-embers?20|Burning}} to target within 10m, 1-3 costs 1 Supplies, has weapon-type failure from cover, concealment, size. \\ {{ra>footprint?20|Movement}}**Return.** Goes back to home universe, removing self from the game until summoned again. | |{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Pyroclastic cloud.** Whelm attack, range 0-10, hits target space+all adjacent, 1-6 consumes 1 Supplies, 10+ {{ra>bleeding-eye?20|Bleary}}/{{ra>cut-palm?20|Bleeding}}/{{ra>noose?20|Choking}} + {{ra>burning-embers?20|Burning}}, 7+ re-strikes same spot again as free action at beginning of next turn- re-strike cannot consume Supplies and can trigger another re-strike on 7+, ignores concealment and size failure -12 but doesn't work in heavy wind \\ {{ra>fireball-sword?20|Offense}}**Ignite.** Add {{ra>burning-embers?20|Burning}} to target within 10m, 1-3 costs 1 Supplies, has weapon-type failure from cover, concealment, size. \\ {{ra>footprint?20|Movement}}**Return.** Goes back to home universe, removing self from the game until summoned again. |
 |{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but becomes permanent enemy to all living things on 1-3. Looks horrific. Other undead usually won't attack unless attacked first. | |{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but becomes permanent enemy to all living things on 1-3. Looks horrific. Other undead usually won't attack unless attacked first. |
 ^Gruyth, the Kidnapper ^^ ^Gruyth, the Kidnapper ^^
 |//Goat-legged humanoid carrying a struggling, sobbing sack.// || |//Goat-legged humanoid carrying a struggling, sobbing sack.// ||
-|**Level:** 5 **Size:** 5 **M/P/A:** 2/2/1 **P/S/M:** 3/1/1 \\ **[[Wrestler]]: Deathgrip** / **[[Powerhouse]]** / **[[Spirit]]: Beyonder** ||+|**Level:** 5 **Size:** 5 **M/R/W:** 2/2/1 **P/S/M:** 3/1/1 \\ **[[Wrestler]]: Deathgrip** / **[[Powerhouse]]** / **[[Spirit]]: Beyonder** ||
 |{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Grabby hands.** Inflicts {{ra>tentacle?20|Grabbed}} to adjacent target, cannot fail, recovered from on 11+ instead of 9+ \\ {{ra>footprint?20|Movement}}**Return.** Goes back to home universe, removing self from the game until summoned again. If holding another creature of ≤ size 6, takes them too. Basically lives for this. | |{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Grabby hands.** Inflicts {{ra>tentacle?20|Grabbed}} to adjacent target, cannot fail, recovered from on 11+ instead of 9+ \\ {{ra>footprint?20|Movement}}**Return.** Goes back to home universe, removing self from the game until summoned again. If holding another creature of ≤ size 6, takes them too. Basically lives for this. |
 |{{ra>cycle?30|Passive}} |{{ra>gear-hammer?20|Utility}}**Surprisingly strong.** Carries weight as size 6. | |{{ra>cycle?30|Passive}} |{{ra>gear-hammer?20|Utility}}**Surprisingly strong.** Carries weight as size 6. |
 ^Chelmaska, the Oakwarder ^^ ^Chelmaska, the Oakwarder ^^
 |//Laughing green woman clad in leaves and greasepaint.// || |//Laughing green woman clad in leaves and greasepaint.// ||
-|**Level:** 5 **Size:** 5 **M/P/A:** 1/3/1 **P/S/M:** 1/3/1 \\ **[[Archer]]: Equilibrium** / **[[Vigilant]]** / **[[Spirit]]: Beyonder** ||+|**Level:** 5 **Size:** 5 **M/R/W:** 1/3/1 **P/S/M:** 1/3/1 \\ **[[Archer]]: Equilibrium** / **[[Vigilant]]** / **[[Spirit]]: Beyonder** ||
 |{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Oakwood bow.** Remote attack, range 1-20 (50 w/ failure 3, 100 w/ failure 6, 200 w/ failure 9), costs 1 Supplies on a 1, 10+ {{ra>cut-palm?20|Bleeding}}/{{ra>snail?20|Crippled}}/{{ra>broken-bottle?20|Deprived}}, shoot over and ignore barriers whose height is no more than half shot length, +2 damage vs stuff lower by 3+ meters \\ {{ra>footprint?20|Movement}}**Return.** Goes back to home universe, removing self from the game until summoned again. | |{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Oakwood bow.** Remote attack, range 1-20 (50 w/ failure 3, 100 w/ failure 6, 200 w/ failure 9), costs 1 Supplies on a 1, 10+ {{ra>cut-palm?20|Bleeding}}/{{ra>snail?20|Crippled}}/{{ra>broken-bottle?20|Deprived}}, shoot over and ignore barriers whose height is no more than half shot length, +2 damage vs stuff lower by 3+ meters \\ {{ra>footprint?20|Movement}}**Return.** Goes back to home universe, removing self from the game until summoned again. |
 |{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Never off-guard.** Immunity to {{ra>falling?20|Vulnerable}}. | |{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Never off-guard.** Immunity to {{ra>falling?20|Vulnerable}}. |
 ^Ensellius, the Soldier of Thirst ^^ ^Ensellius, the Soldier of Thirst ^^
 |//Screeching man covered in jagged salt crystals, dragging his prehensile penis in the dust.// || |//Screeching man covered in jagged salt crystals, dragging his prehensile penis in the dust.// ||
-|**Level:** 5 **Size:** 5 **M/P/A:** 5/0/0 **P/S/M:** 1/2/2 \\ **[[Lasher]]** / **[[Bristler]]** / **[[Avenger]]** / **[[Spirit]]: Beyonder** || +|**Level:** 5 **Size:** 5 **M/R/W:** 5/0/0 **P/S/M:** 1/2/2 \\ **[[Lasher]]** / **[[Bristler]]** / **[[Avenger]]** / **[[Spirit]]: Beyonder** || 
-|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Penis slash.** Melee attack, range 2-5 (but not 1), 10+ {{ra>noose?20|Choking}}/{{ra>snail?20|Crippled}}/{{ra>broken-bottle?20|Deprived}} \\ {{ra>fireball-sword?20|Offense}}**Penis grab.** Inflict {{ra>tentacle?20|Grabbed}} at range of 5, requires 7+ on die \\ {{ra>fireball-sword?20|Offense}}**Reeeee.** Pronounce judgment on single target within 20 meters known to be guilty of lust. Penis whip+salt spikes deal +2 damage vs judged, judged have impairment to movement away from Ensellius \\ {{ra>footprint?20|Movement}}**Return.** Goes back to home universe, removing self from the game until summoned again. |+|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Penis slash.** Melee attack, range 2-5 (but not 1), 10+ {{ra>noose?20|Choking}}/{{ra>snail?20|Crippled}}/{{ra>broken-bottle?20|Deprived}} \\ {{ra>fireball-sword?20|Offense}}**Penis grab.** Inflict {{ra>tentacle?20|Grabbed}} at range of 5, requires 7+ on die \\ {{ra>fireball-sword?20|Offense}}**REEEEE.** Pronounce judgment on single target within 20 meters known to be guilty of lust (Ensellius defines lust as //any// kind of past sexual activity or desire). Penis whip+salt spikes deal +2 damage vs judged, judged have impairment to movement away from Ensellius \\ {{ra>footprint?20|Movement}}**Return.** Goes back to home universe, removing self from the game until summoned again. |
 |{{ra>divert?30|Reactive}} |{{ra>fireball-sword?20|Offense}}**Salt spikes.** Melee attack, range 1, free instant counter action vs any attacker within 1m, 10+ {{ra>desert-skull?20|Afraid}}/{{ra>snail?20|Crippled}}/{{ra>falling?20|Vulnerable}}, ignores concealment, size failure -12, can use as regular action vs grabbed targets only | |{{ra>divert?30|Reactive}} |{{ra>fireball-sword?20|Offense}}**Salt spikes.** Melee attack, range 1, free instant counter action vs any attacker within 1m, 10+ {{ra>desert-skull?20|Afraid}}/{{ra>snail?20|Crippled}}/{{ra>falling?20|Vulnerable}}, ignores concealment, size failure -12, can use as regular action vs grabbed targets only |
  
Line 58: Line 58:
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Expanded HR:** You can create a contract with any willing spirit, not just ones that have the Beyonder ability. Contracted spirits can be summoned to your location as normal, even though they don't usually have the ability to be summoned. \\ \\ {{fa>minus-circle?24&align=left}}**Natives Are Free:** You have no special ability to bind or control uncooperative spirits that are not Beyonders that you personally summoned. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Expanded HR:** You can create a contract with any willing spirit, not just ones that have the Beyonder ability. Contracted spirits can be summoned to your location as normal, even though they don't usually have the ability to be summoned. \\ \\ {{fa>minus-circle?24&align=left}}**Natives Are Free:** You have no special ability to bind or control uncooperative spirits that are not Beyonders that you personally summoned. You can control contracted spirits normally, however. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Summon Anything:** You can contract with any willing creature in the game world even if they're not a spirit at all, allowing you to summon them to your side and enjoy their help from anywhere. \\ \\ {{fa>minus-circle?24&align=left}}**Steeper Price:** Contracting with non-spirits costs double the target's level in Dosh instead of only their level as normal. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Summon Anything:** You can contract with any willing creature in the game world even if they're not a spirit at all, allowing you to summon them to your side and enjoy their help from anywhere. \\ \\ {{fa>minus-circle?24&align=left}}**Steeper Price:** Contracting with non-spirits costs double the target's level in Dosh instead of only their level as normal. |
 ^ ^^^ ^ ^^^
Line 75: Line 75:
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Workman's Comp:** You've added powerful protection clauses to your contracts. If one of your summoned creatures dies in your service, they do not die or suffer any permanent consequence and the contract is not automatically broken. Knowing this ability also makes contracting with you a more attractive proposition, for obvious reasons. \\ \\ {{fa>minus-circle?24&align=left}}**Mandatory Vacation Time:** If one of your summons "dies", they become unavailable until the end of the current session in order to take the time to recuperate. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Workman's Comp:** You've added powerful protection clauses to your contracts. If one of your summoned creatures dies in your service, they do not die or suffer any permanent consequence and the contract is not automatically broken. Knowing this ability also makes contracting with you a more attractive proposition, for obvious reasons. \\ \\ {{fa>minus-circle?24&align=left}}**Mandatory Vacation Time:** If one of your summons "dies", they become unavailable until the end of the current session in order to take the time to recuperate. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Evolution:** Being summoned by you vastly expands the knowledge and experience of your subjects. Every time you summon a creature whose level is lower than your own, roll a trigger die. If the result is 12, then that creature immediately and permanently gains a level. You can choose what new class/ability your summoned creature learns and which of their resource counts/combat ratings are improved (with referee approval). |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Evolution:** Being summoned by you vastly expands the knowledge and experience of your subjects. Every time you summon a creature whose level is lower than your own, roll a trigger die. If the result is 12, then that creature immediately and permanently gains a level. You can choose what new archetype/ability your summoned creature learns and which of their resource counts/combat ratings are improved (with referee approval). |
 ^ ^^^ ^ ^^^
  
Line 101: Line 101:
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Double Summon:** You can have two contracted creatures summoned at the same time. You control both. \\ \\ {{fa>minus-circle?24&align=left}}**Obviously:** You can't summon a single creature more than once at a time. This ability is for summoning two different creatures at once. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Double Summon:** You can have two contracted creatures summoned at the same time. You control both. \\ \\ {{fa>minus-circle?24&align=left}}**Obviously:** You can't summon a single creature more than once at a time. This ability is for summoning two different creatures at once. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Summoner School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
summoner.1598030609.txt.gz · Last modified: 2020/08/21 11:23 by kyle