User Tools

Site Tools


tank

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
tank [2019/11/14 10:32]
kyle
tank [2020/11/19 13:58] (current)
kyle
Line 3: Line 3:
 //"One side, peasants, a knight is coming through!" Haha, wait until the lads get a load of this. This is going to be great.// //"One side, peasants, a knight is coming through!" Haha, wait until the lads get a load of this. This is going to be great.//
  
-Everybody is just sort of assumed to be wearing a few pieces of minor protective gear as a matter of course (or be good at protecting themselves in some other way). If you want to be serious about armor, then that's where the Tank class comes in. Creatures with oversized shells or other natural protection might also have levels in Tank, as does anything that has naturally hard skin or "skin" (like robots or golems).+Everybody is just sort of assumed to be wearing a few pieces of minor protective gear as a matter of course (or be good at protecting themselves in some other way). If you want to be serious about armor, then that's where the Tank archetype comes in. Creatures with oversized shells or other natural protection might also have levels in Tank, as does anything that has naturally hard skin or "skin" (like robots or golems).
  
 ^[[#Tank]] ^^Wear heavy armor. | ^[[#Tank]] ^^Wear heavy armor. |
Line 11: Line 11:
 |{{fa>caret-right?24}} |[[#Light Armor]] |You aren't slowed down. | |{{fa>caret-right?24}} |[[#Light Armor]] |You aren't slowed down. |
 |{{fa>caret-right?24}} |[[#Smug Safety]] |Regain health when struck. | |{{fa>caret-right?24}} |[[#Smug Safety]] |Regain health when struck. |
-^[[#Enterprises]] ||Tank School |+^^^
  
 ====== Tank ====== ====== Tank ======
Line 22: Line 22:
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Back Plating:** Extra armor covers all weak points. Attackers gain no bonus damage against you with either backstabs or when you have the Prone condition on any attack that your armor applies against. \\ \\ {{fa>minus-circle?24&align=left}}**Guard Up:** If your armor has already been depleted during the current round, backstabs and prone strikes deal +2 damage as normal. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Back Plating:** Extra armor covers all weak points. Attackers gain no bonus damage against you with backstabs on any attack that your armor applies against. \\ \\ {{fa>minus-circle?24&align=left}}**Guard Up:** If your armor has already been depleted during the current round, backstabs deal +2 damage as normal. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**No Gaps:** When an attacker critically hits against you, you can spend one Supply or Component Pack use to negate the critical hit (and thus take no extra damage and avoid the Bleeding condition). The attack still deals regular damage as normal, only the additional citical hit portion is cancelled. \\ \\ {{fa>minus-circle?24&align=left}}**Guard Up:** If your armor has already been depleted during the current round, you cannot use this ability to cancel incoming critical hits.  |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**No Gaps:** When an attacker critically hits against you, you can spend one Supplies to negate it (and thus take no extra damage). The attack still deals regular damage as normal, only the additional critical hit bonus is cancelled. \\ \\ {{fa>minus-circle?24&align=left}}**Guard Up:** If your armor has already been depleted during the current round, you cannot use this ability to cancel incoming critical hits.  |
 ^ ^^^ ^ ^^^
  
Line 36: Line 36:
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Improved Renewal:** If you have no Attention left after taking an attack, then your armor refreshes on a trigger die roll of 4+ instead of 7+. \\ \\ {{fa>plus-circle?24&align=left}}**Desperate Defense:** If you have no Endurance left after taking an attack, then your armor always refreshes with no need to roll a trigger die at all. | +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Improved Renewal:** If you have no Attention left after taking an attack, then your armor refreshes on a trigger die roll of 4+ instead of 7+. \\ \\ {{fa>plus-circle?24&align=left}}**Desperate Defense:** If you have no Energy left after taking an attack, then your armor always refreshes with no need to roll a trigger die at all. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Forced Renewal:** If your armor fails to refresh, you can choose to make it refresh anyway and thus keep on protecting you from further attacks. \\ \\ {{fa>minus-circle?24&align=left}}**Supply Cost:** Every time you force your armor to stay active when it normally wouldn't, you must spend 1 Supply or use of a Component Pack item. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Forced Renewal:** If your armor fails to refresh, you can choose to make it refresh anyway and thus keep on protecting you from further attacks. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Every time you force your armor to stay active when it normally wouldn't, you must spend 1 Supplies. |
 ^ ^^^ ^ ^^^
  
Line 49: Line 49:
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Break Upon Me:** You get a special thrill out of feeling protected by your armor. Every time you are attacked, you regain 1 point of Endurance immediately afterwards (up to the limit of your Vitality as normal). It doesn't matter if the attack actually managed to inflict any damage or not. \\ \\ {{fa>plus-circle?24&align=left}}**Insufferable Tin Can Ass:** If your Endurance is full, you regain one Attention instead. \\ \\ {{fa>minus-circle?24&align=left}}**Gotta Land:** Attacks against you that fail for any reason do not cause you to regain lost Energy/Attention. \\ \\ {{fa>minus-circle?24&align=left}}**Guard Up:** If your armor has already been depleted during the current round, you do not regenerate Energy/Attention from this ability when attacked. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Break Upon Me:** You get a special thrill out of feeling protected by your armor. Every time you are attacked, you regain 1 point of Energy immediately afterwards (up to the limit of your Flesh as normal). It doesn't matter if the attack actually managed to inflict any damage or not. \\ \\ {{fa>plus-circle?24&align=left}}**Insufferable Tin Can Ass:** If your Energy is full, you regain one Attention instead. \\ \\ {{fa>minus-circle?24&align=left}}**Gotta Land:** Attacks against you that fail for any reason do not cause you to regain lost Energy/Attention. \\ \\ {{fa>minus-circle?24&align=left}}**Guard Up:** If your armor has already been depleted during the current round, you do not regenerate Energy/Attention from this ability when attacked. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Tank School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
  
tank.1573752748.txt.gz · Last modified: 2019/11/14 10:32 by kyle