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telekinetic [2020/09/01 14:34]
kyle
telekinetic [2021/07/20 21:40] (current)
kyle [Telekinetic]
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 //It all started the day Hugo took the afternoon off and I didn't have anybody to fetch me my whiskey while I was taking a bath.// //It all started the day Hugo took the afternoon off and I didn't have anybody to fetch me my whiskey while I was taking a bath.//
  
-Telekinetics can interact with the world at a greater distance than everybody else- a simple idea with tremendous applicable utility. Telekinesis depletes its user's Energy stores but never consumes resources; multiclassing as something that allows for Energy management such as [[Healer]] or [[Regenerator]] might be a good idea for telekinetics that make heavy use of their powers without taking breaks to recover. +Telekinetics can interact with the world at a greater distance than everybody else- a simple idea with tremendous applicable utility. Telekinesis depletes its user's Energy stores but never consumes resources; taking additional levels as something that allows for Energy management such as [[Healer]] or [[Regenerator]] might be a good idea for telekinetics that make heavy use of their powers without taking breaks to recover. 
  
 ^[[#Telekinetic]] ^^Move things at a distance. | ^[[#Telekinetic]] ^^Move things at a distance. |
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 |{{fa>caret-right?24}} |[[#Dexterous]] |Precise control. | |{{fa>caret-right?24}} |[[#Dexterous]] |Precise control. |
 |{{fa>caret-right?24}} |[[#Puissance]] |Greater power. | |{{fa>caret-right?24}} |[[#Puissance]] |Greater power. |
-^[[#Enterprises]] ||Telekinetic School |+^^^
  
 ====== Telekinetic ====== ====== Telekinetic ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Mind-Mover:** As an action, you can pick up any object within 10 meters and move it to any new location within 10 meters of you and 5 meters of its previous position. \\ \\ {{fa>plus-circle?24&align=left}}**TK Grab:** You can use telekinesis to grab creatures as an action- this requires a trigger die roll of 7+ as usual for grabbing but can be done at a range of 10 meters instead of only against adjacent creatures. Once a creature has been grabbed, you can move them around using further actions just like any other object (at least until they recover from the Grabbed condition). \\ \\ {{fa>minus-circle?24&align=left}}**Imperfect Control Principle:** While you can freely move objects around, you cannot perform any delicate or precise tasks with them (such as making chalk write on a blackboard or stabbing somebody with a sword). \\ \\ {{fa>minus-circle?24&align=left}}**Mind-Body Muscle Principle:** You cannot move anything with telekinesis that's too big/heavy for you to move with your body (under normal circumstances, this means anything your size or less). If you're moving something big enough that carrying it would give you an impairment to movement speed (anything of your own approximate size), then you can only move it a maximum of 2 meters per action with telekinesis. \\ \\ {{fa>minus-circle?24&align=left}}**Mover Principle:** You cannot move yourself with telekinesis, only things external to yourself. \\ \\ {{fa>minus-circle?24&align=left}}**Exhausting:** Moving things with your mind is harder than moving them with your body. Every time you move an object or attempt to grab a creature with telekinesis, roll a trigger die (or just use the result of the die you already rolled in the case of attempting to grab a creature). If the result is 1-6, then doing so caused you to lose 1 Energy (or Flesh if you have no Energy remaining). \\ \\ {{ra>doubled?24&align=left}}**Wrestler Synergy:** If you have levels in the [[Wrestler]] class, you can apply all its grabby tricks to your telekinetic grab as well. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Synergy:** If you have levels in the [[Powerhouse]] class, any lifting capability improvements from it also apply to your maximum load with telekinesis. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Mind-Mover:** As an action, you can pick up any object within 10 meters and move it to any new location within 10 meters of you and 5 meters of its previous position. \\ \\ {{fa>plus-circle?24&align=left}}**TK Grab:** You can use telekinesis to grab creatures as an action- this requires a trigger die roll of 7+ as usual for grabbing but can be done at a range of 10 meters instead of only against adjacent creatures. Once a creature has been grabbed, you can move them around using further actions just like any other object (at least until they recover from the Grabbed condition). \\ \\ {{fa>minus-circle?24&align=left}}**Imperfect Control Principle:** While you can freely move objects around, you cannot perform any delicate or precise tasks with them (such as making chalk write on a blackboard or stabbing somebody with a sword). \\ \\ {{fa>minus-circle?24&align=left}}**Mind-Body Muscle Principle:** You cannot move anything with telekinesis that's too big/heavy for you to move with your body (under normal circumstances, this means anything bigger than you). If you're moving something big enough that carrying it would give you an impairment to movement speed (anything of your own approximate size), then you can only move it a maximum of 2 meters per action with telekinesis. \\ \\ {{fa>minus-circle?24&align=left}}**Mover Principle:** You cannot move yourself with telekinesis, only things external to yourself. \\ \\ {{fa>minus-circle?24&align=left}}**Exhausting:** Moving things with your mind is harder than moving them with your body. Every time you move an object or attempt to grab a creature with telekinesis, roll a trigger die (or just use the result of the die you already rolled in the case of attempting to grab a creature). If the result is 1-6, then doing so caused you to lose 1 Energy (or Flesh if you have no Energy remaining). \\ \\ {{ra>doubled?24&align=left}}**Wrestler Synergy:** If you have levels in the [[Wrestler]] archetype, you can apply all its grabby tricks to your telekinetic grab as well. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Synergy:** If you have levels in the [[Powerhouse]] archetype, any lifting capability improvements from it also apply to your maximum load with telekinesis. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Far Hands:** You may perform telekinetic acts at a range of 20 meters rather than the normal 10. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Far Hands:** You may perform telekinetic acts at a range of 20 meters rather than the normal 10. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Telekinetic School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
telekinetic.1598992485.txt.gz ยท Last modified: 2020/09/01 14:34 by kyle