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telepath [2020/05/03 12:38]
kyle
telepath [2020/11/19 13:48] (current)
kyle
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-    * remove memories (advanced: implant fabricated memories) 
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 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//To make a relationship work, you've got to be able to communicate effectively. They can't hear what you don't say. Well, most people can't, anyway.//
  
-.+A Telepath's tricks are both subtle and powerful, giving many options for clever players to manipulate social situations to their advantage or gather necessary information. If you prefer for your mental domination to be more combat-oriented, try the [[Mesmer]] archetype instead.
  
 ^[[#Telepath]] ^^Read minds. | ^[[#Telepath]] ^^Read minds. |
 +|{{fa>caret-right?24}} |[[#Amnesia]] |Make them forget. |
 |{{fa>caret-right?24}} |[[#Gaze Reading]] |Read via eye contact. | |{{fa>caret-right?24}} |[[#Gaze Reading]] |Read via eye contact. |
 |{{fa>caret-right?24}} |[[#Mind Delver]] |Pillage or repair minds. | |{{fa>caret-right?24}} |[[#Mind Delver]] |Pillage or repair minds. |
 |{{fa>caret-right?24}} |[[#Mindsense]] |Detect nearby consciousness. | |{{fa>caret-right?24}} |[[#Mindsense]] |Detect nearby consciousness. |
 |{{fa>caret-right?24}} |[[#Sending]] |Send your thoughts to another. | |{{fa>caret-right?24}} |[[#Sending]] |Send your thoughts to another. |
-^[[#Enterprises]] ||Telepath School |+^^^
  
 ====== Telepath ====== ====== Telepath ======
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Peeping Tom of the Soul:** You only require eye contact to read a subject'mind, not physical contact. \\ \\ {{fa>minus-circle?24&align=left}}**Eye Contact Requirements:** "Eye contact" in game terms requires you and your subject to be facing each other and neither to have partial or complete concealment in relation to the other. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Remember Nothing:** After you're finished mind-reading a subject, you can choose to erase their memories of the entire exploration turn in which you did so. The creature will fall unconscious until the beginning of the next exploration turn. \\ \\ {{fa>minus-circle?24&align=left}}**Short-Term Short-Circuit:** You cannot erase any memories further back than the current exploration turn, nor can you choose to only erase part of what happened during the current exploration turn. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Erasing a creature's memories costs 1 Mojo. | 
 +|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Fabrication:** Instead of simply erasing memories, you can choose to implant false ones of your own invention. If you implant anything really outrageous it might cause a subject to become suspicious (referee'discretion). \\ \\ {{fa>minus-circle?24&align=left}}**Extra Mojo:** Implanting false memories to replace those you've erased costs 1 additional point of Mojo (for a total of 2). |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Telepath School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
telepath.1588531128.txt.gz · Last modified: 2020/05/03 12:38 by kyle