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tempest [2020/03/25 12:15]
kyle
tempest [2020/11/19 13:17] (current)
kyle
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 //Go ahead. Say "blow me" one more time.// //Go ahead. Say "blow me" one more time.//
  
-A Tempest's abilities, true to the nature of their element, mainly center around movement (both their own and forcing it upon their enemies). This makes it an excellent class to invest in if you want to play a wuxia-style hero or generally do crazy stunts (especially when paired with the [[Acrobat]] class).+A Tempest's abilities, true to the nature of their element, mainly center around movement (both their own and forcing it upon their enemies). This makes it an excellent archetype to invest in if you want to play a wuxia-style hero or generally do crazy stunts (especially when paired with the [[Acrobat]] archetype).
  
 ^[[#Tempest]] ^^Wield wind. | ^[[#Tempest]] ^^Wield wind. |
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 |{{fa>caret-right?24}} |[[#Skyhooks]] |Launch yourself quickly. | |{{fa>caret-right?24}} |[[#Skyhooks]] |Launch yourself quickly. |
 |{{fa>caret-right?24}} |[[#Wire Fu]] |Jump good, run on water. | |{{fa>caret-right?24}} |[[#Wire Fu]] |Jump good, run on water. |
-^[[#Enterprises]] ||Tempest School |+^^^
  
 ====== Tempest ====== ====== Tempest ======
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Localized Whirlwind:** As an action, you may inflict the Buffeted condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Buffeted condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Localized Whirlwind:** As an action, you may inflict the Buffeted condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Buffeted condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Pyrrhus At Priam Drives:** Your weapons create powerful winds with every attack. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Buffeted condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Pyrrhus At Priam Drives:** Your weapons create powerful winds with every attack. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Buffeted condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Call The Wind:** As an action, you may project a mighty blast of air. This targets an equilateral triangle 10 meters on each side. One corner of the triangle must be adjacent to your position. \\ \\ {{fa>plus-circle?24&align=left}}**Blown Away:** Any creatures/objects in the target area that are small enough for you to carry without an impairment to movement (under normal circumstances, this means anything smaller than you are) is forcefully blown away from you. Anything within 5 meters is blown 5 meters away, and anything within 10 meters is blown 2 meters away. Creatures/objects that would give you an impairment to movement if you carried them (this usually means things the same size as you) are blown 2 or 1 meter away respectively instead. Things too big or heavy to carry at all are unaffected by the Gust ability. \\ \\ {{fa>plus-circle?24&align=left}}**Buff-et Buff-ey:** Any creature within 5 meters that was blown away from you by this ability also gains the Buffeted condition immediately afterwards. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Push:** Anything blown away by this ability that hits a solid barrier or object stops moving immediately. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when using this ability. If the result is 1-6, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies. \\ \\ {{ra>doubled?24&align=left}}**Big Bad Wolf:** If you also know the Door Kicker ability from the Powerhouse class, your Gust can tear up and destroy anything that you can. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Call The Wind:** As an action, you may project a mighty blast of air. This targets an equilateral triangle 10 meters on each side. One corner of the triangle must be adjacent to your position. \\ \\ {{fa>plus-circle?24&align=left}}**Blown Away:** Any creatures/objects in the target area that are small enough for you to carry without an impairment to movement (under normal circumstances, this means anything smaller than you are) is forcefully blown away from you. Anything within 5 meters is blown 5 meters away, and anything within 10 meters is blown 2 meters away. Creatures/objects that would give you an impairment to movement if you carried them (this usually means things the same size as you) are blown 2 or 1 meter away respectively instead. Things too big or heavy to carry at all are unaffected by the Gust ability. \\ \\ {{fa>plus-circle?24&align=left}}**Buff-et Buff-ey:** Any creature within 5 meters that was blown away from you by this ability also gains the Buffeted condition immediately afterwards. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Push:** Anything blown away by this ability that hits a solid barrier or object stops moving immediately. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when using this ability. If the result is 1-6, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies. \\ \\ {{ra>doubled?24&align=left}}**Big Bad Wolf:** If you also know the Door Kicker ability from the [[Powerhouse]] archetype, your Gust can tear up and destroy anything that you can. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cutting Winds:** When you attack with a melee weapon, you can choose to create a short-lived, fast-moving blade of vacuum. This extends the range of all melee weapons to 5 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Galeforce:** Melee weapons that already have a range of 5 meters (Dragonslayer, Lancer, Lasher, and Improviser if you know and are using the Oversized ability) have a range of 10 meters instead when using Kamaitachi. Lancers that are using the Longshaft ability can project vacuum blades up to 20 meters away, although they take the usual penalty (attacking targets within 11-20 meters carries a failure chance of 3). \\ \\ {{fa>minus-circle?24&align=left}}**Incompatibility List:** You cannot use Kamaitachi to extend the range of Bristler attacks, except if/when using the Spike Slam ability to attack on demand. Lashers cannot be used to grapple anything that's beyond their usual range. Trampler is not compatible with Kamaitachi at all. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** When using Kamaitachi to extend your range and the attack's trigger die is 1-3, then you lose 1 Energy (or Flesh if you have no Energy left). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cutting Winds:** When you attack with a melee weapon, you can choose to create a short-lived, fast-moving blade of vacuum. This extends the range of all melee weapons to 5 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Galeforce:** Melee weapons that already have a range of 5 meters (Dragonslayer, Lancer, Lasher, and Improviser if you know and are using the Oversized ability) have a range of 10 meters instead when using Kamaitachi. Lancers that are using the Longshaft ability can project vacuum blades up to 20 meters away, although they take the usual penalty (attacking targets within 11-20 meters carries a failure chance of 3). \\ \\ {{fa>minus-circle?24&align=left}}**Incompatibility List:** You cannot use Kamaitachi to extend the range of Bristler attacks, except if/when using the Spike Slam ability to attack on demand. Lashers cannot be used to grapple anything that's beyond their usual range. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** When using Kamaitachi to extend your range and the attack's trigger die is 1-3, then you lose 1 Energy (or Flesh if you have no Energy left). |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Waterwalk:** You can move across the surface of water (or similar liquids) without actually falling in it. \\ \\ {{fa>minus-circle?24&align=left}}**Momentum:** You can't start moving across the surface of a liquid if you're already swimming in it. If you take an action to do anything but continue moving, you lose your momentum and fall into the liquid, forcing you to swim instead until you're back on solid ground. \\ \\ {{fa>minus-circle?24&align=left}}**Unprotected:** This ability grants no special protection from any dangerous properties of a liquid you run on, such as acid or lava. | ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Waterwalk:** You can move across the surface of water (or similar liquids) without actually falling in it. \\ \\ {{fa>minus-circle?24&align=left}}**Momentum:** You can't start moving across the surface of a liquid if you're already swimming in it. If you take an action to do anything but continue moving, you lose your momentum and fall into the liquid, forcing you to swim instead until you're back on solid ground. \\ \\ {{fa>minus-circle?24&align=left}}**Unprotected:** This ability grants no special protection from any dangerous properties of a liquid you run on, such as acid or lava. |
 ^ ^^^ ^ ^^^
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-====== Enterprises ====== 
- 
-^Tempest School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
tempest.1585160131.txt.gz · Last modified: 2020/03/25 12:15 by kyle