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tesla [2020/10/26 10:07]
kyle
tesla [2020/11/19 13:53] (current)
kyle
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 //If lightning is the wrath of the gods, then the gods clearly care little for us but really fucking hate trees.// //If lightning is the wrath of the gods, then the gods clearly care little for us but really fucking hate trees.//
  
-Electricity is an element with strong connotations in both scientific and mystical settings, albeit not exactly the same ones in both. It's also a fairly versatile one that gives solid options for offense, defense and control; the Battery ability in particular gives an accessible healing option to creatures with the Synthetic weakness, making the class a popular pick for robots.+Electricity is an element with strong connotations in both scientific and mystical settings, albeit not exactly the same ones in both. It's also a fairly versatile one that gives solid options for offense, defense and control; the Battery ability in particular gives an accessible healing option to creatures with the Synthetic weakness, making the archetype a popular pick for robots.
  
 ^[[#Tesla]] ^^Wield electricity. | ^[[#Tesla]] ^^Wield electricity. |
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Taser Time:** As an action, you may inflict the Charged condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Charged condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Taser Time:** As an action, you may inflict the Charged condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Charged condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Shock and Awe:** You know how to enhance your weapons with electricity. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Charged condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple Elemental classes, you pick which condition your 10+ trigger die attacks inflict each time. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Shock and Awe:** You know how to enhance your weapons with electricity. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Charged condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetype, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
tesla.1603728444.txt.gz · Last modified: 2020/10/26 10:07 by kyle