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thief [2019/04/25 14:28] kyle [Duplicity] |
thief [2020/11/19 10:34] (current) kyle |
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| //It's all well and good to bring berserkers, karate-fighters, | //It's all well and good to bring berserkers, karate-fighters, | ||
| - | The Thief class specializes in getting things that belong to other people into your own possession, generally through slight of hand and/or trickery. Being a Thief does not give you stealth capabilities; | + | The Thief archetype |
| ^[[#Thief]] ^^Steal things. | | ^[[#Thief]] ^^Steal things. | | ||
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| |{{fa> | |{{fa> | ||
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| - | ^[[# | + | ^ ^^^ |
| ====== Thief ====== | ====== Thief ====== | ||
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| - | ====== | + | ====== |
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| - | ^ ^^^ | + | |
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| - | |{{ra> | + | ^ Sidebar: Looting |
| - | |::: |{{fa> | + | |When treasure and other valuable rewards need to be generated on the fly, the referee may call for a looting roll. This most often happens when you're going through the pockets of a defeated foe and helping yourself to the contents. You can roll once per 5 levels of a defeated creature and get everything that comes up (so creatures of level 1-4 never yield any loot, but creatures of level 5-9 give one loot roll, level 10-14 give two loot rolls, and so on). \\ \\ Looting rolls are not trigger dice and thus cannot have their values changed by any archetype |
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| + | ^Check ^ Loot ^ | ||
| + | |1-3 |Nothing | | ||
| + | |4 |Provisions | | ||
| + | |5 |Supplies | | ||
| + | |6 |Mojo | | ||
| + | |7-8 |Dosh | | ||
| + | |9-10 |Keystone | | ||
| + | |11-12 |Treasure | ||
| - | ====== Enterprises ====== | + | Keystones looted from a creature always correspond to one of the archetypes that creature has training in (referee' |
| - | ^Thief School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here: the first such keystone per session costs 1 Supply, the second 2, the third 3, and so on. | | ||