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thrower [2020/11/12 13:46]
kyle
thrower [2021/03/04 11:59] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//I say you've all made it too complex. Getting the blood out of people at a distance doesn't require any over-engineered shooty-tubejust a bit of muscle power and something sharp.//+//You don't need any over-engineered shooty-tube to get the blood out of people at a distance, and you never did.//
  
-Throwers are wielders of what is perhaps the most primal, basic and universal projectile weapon of allWhile throwing things doesn't boast nearly the same range or power as other Remote options, it's available in practically every campaign setting and is incredibly inexpensive.+^{{ra>key?48|Possible Keystones}} |1. Tale of a hero who slew a giant with a slingstone. \\ 2. Ancient atlatl. \\ 3. Five-pack of shuriken. \\ 4. Signed poster of famed quarterback. \\ 5. Toy catapult. \\ 6Darts championship trophy|
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Longer Range:** You can fire at subjects further away than 20 meters, up to a maximum of 200 meters. \\ \\ {{fa>minus-circle?24&align=left}}**Accuracy Drop:** Shooting at very distant targets carries a failure chance. Failure chance is 3 for targets within 21-50 meters, 6 for targets within 51-100 meters, and 9 for targets within 101-200 meters. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Longer Range:** You can fire at subjects further away than 20 meters, up to a maximum of 200 meters. \\ \\ {{fa>minus-circle?24&align=left}}**Accuracy Drop:** Shooting at very distant targets carries a failure chance. Failure chance is 3 for targets within 21-50 meters, 6 for targets within 51-100 meters, and 9 for targets within 101-200 meters. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Impact:** When using other thrown effects in the game (check the [[tei|Thrown Effects Index]] for an exhaustive list), you can treat them as a Thrower attack which is resolved immediately before its normal effect. For example, if you also have the Smoker class you can choose to weaponize your smoke grenades by throwing them at targets, which first damages them as a Thrower attack would and then creates an area of smoke around the target's location as a smoke grenade usually does. \\ \\ {{fa>minus-circle?24&align=left}}**Non-Weapons Only:** You cannot use Power Throw to further weaponize a thrown effect that is classified as a weapon already (such as those from the [[Caltropper]], [[Concoctionist]], [[Grenadier]], [[Hivekeeper]] with the Throw Nest ability, [[Miasmist]], etc classes). You also cannot use it to further weaponize the semi-weapon thrown condition bestowal abilities from Elemental classes. \\ \\ {{fa>minus-circle?24&align=left}}**Resource Consumption:** Throwing other effects in this way consumes Supplies or other resources at a rate equal to the other effect's. If the other effect never consumes resources, then Supplies are consumed on a result of 1 as per normal for Thrower attacks. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Impact:** When using other thrown effects in the game (check the [[tei|Thrown Effects Index]] for an exhaustive list), you can treat them as a Thrower attack which is resolved immediately before its normal effect. For example, if you also have the [[Smoker]] archetype you can choose to weaponize your smoke grenades by throwing them at targets, which first damages them as a Thrower attack would and then creates an area of smoke around the target's location as a smoke grenade usually does. \\ \\ {{fa>minus-circle?24&align=left}}**Non-Weapons Only:** You cannot use Power Throw to further weaponize a thrown effect that is classified as a weapon already (such as those from the [[Caltropper]], [[Concoctionist]], [[Grenadier]], [[Hivekeeper]] with the Throw Nest ability, [[Miasmist]], etc archetypes). You also cannot use it to further weaponize the semi-weapon thrown condition bestowal abilities from Elemental archetypes. \\ \\ {{fa>minus-circle?24&align=left}}**Resource Consumption:** Throwing other effects in this way consumes Supplies or other resources at a rate equal to the other effect's. If the other effect never consumes resources, then Supplies are consumed on a result of 1 as per normal for Thrower attacks. |
 ^ ^^^ ^ ^^^
  
thrower.1605213964.txt.gz ยท Last modified: 2020/11/12 13:46 by kyle