User Tools

Site Tools


thunderer

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
thunderer [2020/02/10 14:04]
kyle
thunderer [2020/11/19 14:19] (current)
kyle
Line 1: Line 1:
-  * standard 
-    * immunity+extra 
-    * exploder- slain targets messily burst, causing damage/trouble to nearby targets 
-    * muffle- dampen all sound in area/node, covers up loud effects from within 
-    * brown note- inflict other random conditions? needs a special gimmick, like only when recovery check is 1 (which will actually happen on results of 1-4). 
-    * deafen/disorient should be a thing, unless brown note covers that conceptual territory 
- 
 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//Generally I consider shouting matches to be a total waste of time, but if you're determined to make this into one I suggest you cover your ears.//
  
-.+Thunderers are well-suited to highly dramatic offensive capabilities, with many options that rapidly debilitate foes. For the most part, nothing a Thunderer does is subtle (though the Muffle ability can allow for subtlety when the time is right if necessary).
  
 ^[[#Thunderer]] ^^Wield soundwaves. | ^[[#Thunderer]] ^^Wield soundwaves. |
Line 17: Line 10:
 |{{fa>caret-right?24}} |[[#Muffle]] |Keep things quiet. | |{{fa>caret-right?24}} |[[#Muffle]] |Keep things quiet. |
 |{{fa>caret-right?24}} |[[#Outburster]] |Detonating kills. | |{{fa>caret-right?24}} |[[#Outburster]] |Detonating kills. |
-^[[#Enterprises]] ||Thunderer School |+|{{fa>caret-right?24}} |[[#Stunner]] |Empowered Migrained condition. | 
 +^ ^^^
  
 ====== Thunderer ====== ====== Thunderer ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Rock n' Roll:** As an action, you may inflict the Migrained condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Tool Cost:** Roll a trigger die when inflicting the Migrained condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Tool Box item. You cannot use this ability if you have no Supply/Tool Box uses remaining. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Weirding Module:** As an action, you may inflict the Migrained condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Migrained condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Vibro-Axe:** Your weapons scream with every strike. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Migrained condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Vibro-Axe:** Your weapons scream with every strike. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Migrained condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
Line 33: Line 27:
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Extra Resonance:** Vibrations from your weaponry are enhanced when in the presence of your lingering previous vibrations. All your attacks made with any weapon type deal +2 damage to targets that currently have the Migrained condition from you. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Extra Resonance:** Vibrations from your weaponry are enhanced when in the presence of your lingering previous vibrations. All your attacks made with any weapon deal +2 damage to targets that currently have the Migrained condition. |
 ^ ^^^ ^ ^^^
  
Line 49: Line 43:
 |5 |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by a weapon attack, Cracked is applied to the subject immediately after damage is dealt. | |5 |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by a weapon attack, Cracked is applied to the subject immediately after damage is dealt. |
 |6 |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). | |6 |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). |
-|7 |{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend Supply or Supply-substituting items in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires Supply in inventory. |+|7 |{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend resources in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires unspent resources. |
 |8 |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. | |8 |{{ra>ringing-bell?32&align=left}} ^Dizzy |{{fa>minus-circle?18&align=left}} Every time a movement action is taken, lose 1 Energy. \\ \\ {{fa>minus-circle?18&align=left}} Cannot dash (travel further in exchange for Energy) during a movement action. \\ \\ {{fa>plus-circle?18&align=left}} Movement made for free (without spending any actions) is unaffected. |
 |9 |{{ra>turd?32&align=left}} ^Nauseous |{{fa>minus-circle?18&align=left}} All weapon attacks cost 1 Energy in addition to any normal costs they may have. \\ \\ {{fa>minus-circle?18&align=left}} Cannot double attack during a round. \\ \\ {{fa>plus-circle?18&align=left}} Weapon attacks made for free (without spending any actions) are unaffected. | |9 |{{ra>turd?32&align=left}} ^Nauseous |{{fa>minus-circle?18&align=left}} All weapon attacks cost 1 Energy in addition to any normal costs they may have. \\ \\ {{fa>minus-circle?18&align=left}} Cannot double attack during a round. \\ \\ {{fa>plus-circle?18&align=left}} Weapon attacks made for free (without spending any actions) are unaffected. |
Line 61: Line 55:
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Noise-Cancelling Headset:** You are completely immune to the Migrained condition. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Noise-Cancelling Headset:** You are completely immune to the Migrained condition. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Zone of Silence:** As an action, you can muffle all loud noises in the dungeon node (or rough equivalent of a few rooms) you are currently inside until the end of the current exploration turn. This dampens sound but does not negate it entirely; normal speech sounds like a whisper and shouting sounds like normal speech. Any weapons or effects with a loudness-related drawback (such as those from the Gunslinger or Grenadier classes) do not draw any additional attention when used in a Muffled area. \\ \\ {{fa>minus-circle?24&align=left}}**Supply-Driven:** Muffling a node costs 1 point of Supply/Toolbox use. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Zone of Silence:** As an action, you can muffle all loud noises in the dungeon node (or rough equivalent of a room or two) you are currently inside until the end of the current exploration turn. This dampens sound but does not negate it entirely; normal speech sounds like a whisper and shouting sounds like normal speech. Any weapons or effects with a loudness-related drawback (such as those from the [[Gunslinger]] or [[Grenadier]] archetypes) do not draw any additional attention when used in a Muffled area. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Muffling a node costs 1 point of Supplies. |
 ^ ^^^ ^ ^^^
  
Line 67: Line 61:
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Master Exploder:** When you strike the killing blow on a creature, you unleash powerful harmonic soundwaves that cause them to violently explode. Every other creature within 2 meters of the target immediately gains the Migrained condition. \\ \\ {{fa>plus-circle?24&align=left}}**Raining Blood:** The target area (the subject's space/spaces plus every other space within 2 meters) becomes difficult terrain until the end of the current exploration turn, as it is now full of slippery chunks of the subject. \\ \\ {{fa>plus-circle?24&align=left}}**Bodiless:** Subjects killed in this fashion do not leave behind intact corpses for purposes of any effects that depend on such things. \\ \\ {{fa>minus-circle?24&align=left}}**Indiscriminate:** You and your allies are not immune to the effects of Outburster. \\ \\ {{fa>minus-circle?24&align=left}}**Only Kills:** If you reduce a target to 0 Flesh with an attack but they make their Death & Dismemberment roll, they weren't killed by the attack and thus don't explode. You can attack them again as a coup de grace in order to automatically kill them. Death & dismemberment rolls are usually reserved only for player-controlled adventurers, hirelings, and the occasional named NPC, so you don't need to worry about this for most random mook enemies. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Master Exploder:** When you strike the killing blow on a creature, you unleash powerful harmonic soundwaves that cause them to violently explode. Every other creature within 2 meters of the target immediately gains the Migrained condition. \\ \\ {{fa>plus-circle?24&align=left}}**Raining Blood:** The target area (the subject's space/spaces plus every other space within 2 meters) becomes difficult terrain until the end of the current exploration turn, as it is now full of slippery chunks of the subject. \\ \\ {{fa>plus-circle?24&align=left}}**Annihilation:** Subjects killed in this fashion do not leave behind intact corpses for purposes of any effects that depend on such things. \\ \\ {{fa>minus-circle?24&align=left}}**Indiscriminate:** You and your allies are not immune to the effects of Outburster. \\ \\ {{fa>minus-circle?24&align=left}}**Only Kills:** If you reduce a target to 0 Flesh with an attack but they make their Death & Dismemberment roll, they weren't killed by the attack and thus don't explode. You can attack them again as a coup de grace in order to automatically kill them. Death & dismemberment rolls are usually reserved only for player-controlled adventurers, followers, and the occasional named NPC, so you don't need to worry about this for most random mook enemies (they explode automatically). |
 ^ ^^^ ^ ^^^
  
-====== Enterprises ======+====== Stunner ======
  
-^Thunderer School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |+^^^ 
 +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Thunderstruck:** Creatures suffering from Migrained conditions that you put on them must roll twice and take the lesser result for the first two trigger dice rolled each round rather than only the first one. | 
 +^ ^^^
  
thunderer.1581368670.txt.gz · Last modified: 2020/02/10 14:04 by kyle