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thunderer [2020/10/06 14:25]
kyle [Outburster]
thunderer [2020/11/19 14:19] (current)
kyle
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 |{{fa>caret-right?24}} |[[#Outburster]] |Detonating kills. | |{{fa>caret-right?24}} |[[#Outburster]] |Detonating kills. |
 |{{fa>caret-right?24}} |[[#Stunner]] |Empowered Migrained condition. | |{{fa>caret-right?24}} |[[#Stunner]] |Empowered Migrained condition. |
-^[[#Enterprises]] ||Thunderer School |+^^^
  
 ====== Thunderer ====== ====== Thunderer ======
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Weirding Module:** As an action, you may inflict the Migrained condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Migrained condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Weirding Module:** As an action, you may inflict the Migrained condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Migrained condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Vibro-Axe:** Your weapons scream with every strike. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Migrained condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Vibro-Axe:** Your weapons scream with every strike. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Migrained condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Noise-Cancelling Headset:** You are completely immune to the Migrained condition. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Noise-Cancelling Headset:** You are completely immune to the Migrained condition. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Zone of Silence:** As an action, you can muffle all loud noises in the dungeon node (or rough equivalent of a room or two) you are currently inside until the end of the current exploration turn. This dampens sound but does not negate it entirely; normal speech sounds like a whisper and shouting sounds like normal speech. Any weapons or effects with a loudness-related drawback (such as those from the Gunslinger or Grenadier classes) do not draw any additional attention when used in a Muffled area. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Muffling a node costs 1 point of Supplies. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Zone of Silence:** As an action, you can muffle all loud noises in the dungeon node (or rough equivalent of a room or two) you are currently inside until the end of the current exploration turn. This dampens sound but does not negate it entirely; normal speech sounds like a whisper and shouting sounds like normal speech. Any weapons or effects with a loudness-related drawback (such as those from the [[Gunslinger]] or [[Grenadier]] archetypes) do not draw any additional attention when used in a Muffled area. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Muffling a node costs 1 point of Supplies. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Thunderstruck:** Creatures suffering from Migrained conditions that you put on them must roll twice and take the lesser result for the first two trigger dice rolled each round rather than only the first one. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Thunderstruck:** Creatures suffering from Migrained conditions that you put on them must roll twice and take the lesser result for the first two trigger dice rolled each round rather than only the first one. |
 ^ ^^^ ^ ^^^
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-====== Enterprises ====== 
- 
-^Thunderer School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
thunderer.1602015900.txt.gz ยท Last modified: 2020/10/06 14:25 by kyle