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thunderer [2020/10/07 11:44]
kyle
thunderer [2020/11/19 14:19] (current)
kyle
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Weirding Module:** As an action, you may inflict the Migrained condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Migrained condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Weirding Module:** As an action, you may inflict the Migrained condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Migrained condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Vibro-Axe:** Your weapons scream with every strike. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Migrained condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Vibro-Axe:** Your weapons scream with every strike. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Migrained condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Noise-Cancelling Headset:** You are completely immune to the Migrained condition. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Noise-Cancelling Headset:** You are completely immune to the Migrained condition. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Zone of Silence:** As an action, you can muffle all loud noises in the dungeon node (or rough equivalent of a room or two) you are currently inside until the end of the current exploration turn. This dampens sound but does not negate it entirely; normal speech sounds like a whisper and shouting sounds like normal speech. Any weapons or effects with a loudness-related drawback (such as those from the Gunslinger or Grenadier classes) do not draw any additional attention when used in a Muffled area. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Muffling a node costs 1 point of Supplies. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Zone of Silence:** As an action, you can muffle all loud noises in the dungeon node (or rough equivalent of a room or two) you are currently inside until the end of the current exploration turn. This dampens sound but does not negate it entirely; normal speech sounds like a whisper and shouting sounds like normal speech. Any weapons or effects with a loudness-related drawback (such as those from the [[Gunslinger]] or [[Grenadier]] archetypes) do not draw any additional attention when used in a Muffled area. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Muffling a node costs 1 point of Supplies. |
 ^ ^^^ ^ ^^^
  
thunderer.1602092683.txt.gz ยท Last modified: 2020/10/07 11:44 by kyle